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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Moonsword on January 22, 2005, 05:12:20 pm

Title: Attempt at a Carrier
Post by: Moonsword on January 22, 2005, 05:12:20 pm
Blender Shot (http://www.geocities.com/avalon7us/carrier2a.png)

This is my first attempt at a large model.  I'm trying to make a Terran light carrier. This is also a *very* early shot.  I'm really just looking for some feedback on the general hull shape.
Title: Attempt at a Carrier
Post by: Anaz on January 22, 2005, 05:25:52 pm
I like the shape so far, looks good.

Awaiting more detail :p
Title: Attempt at a Carrier
Post by: Night Hammer on January 22, 2005, 05:33:08 pm
yeah, looks good, just needs more detail
Title: Attempt at a Carrier
Post by: Starman01 on January 22, 2005, 05:32:55 pm
Hm, don't know. Somehow it doesn't give the imagination of a big ship to me. I get more the feeling of a condor-class MK2 (guess that's because of the side-pylons) ;)
Title: Attempt at a Carrier
Post by: Moonsword on January 22, 2005, 05:34:34 pm
Those are engine pods, actually, Starman.  And I'm working on detail, as soon as I get Blender to cooperate again.  It doesn't want to delete certain faces for some reason or another...
Title: Attempt at a Carrier
Post by: pyro-manic on January 22, 2005, 05:58:15 pm
Looks like one of those ships from battlestar galactica.

Needs lots more detail before I can really comment. :nod:
Title: Attempt at a Carrier
Post by: Moonsword on January 22, 2005, 06:09:09 pm
*sighs*  I'm working on that right now.  I just can't convince Blender to delete faces so I can rebuild certain parts.
Title: Attempt at a Carrier
Post by: Taristin on January 22, 2005, 07:45:02 pm
Like I said on IM, it's Pelican-esque. But that's not a bad thing.

If I were you, I'd try to give the out-sticking parts a bit less geometric shape. Perhaps sweep the hull, too. :yes:
Title: Attempt at a Carrier
Post by: Moonsword on January 22, 2005, 08:30:28 pm
This work?  Poly count is up to 690 something when triangulated.

http://www.geocities.com/avalon7us/carrier2b1.png

http://www.geocities.com/avalon7us/carrier2b2.png

http://www.geocities.com/avalon7us/carrier2b3.png

I had somehow gotten 40+ doubled verticies in the model.  One 'remove doubles' on the model and everything started working.  Funny, that...
Title: Attempt at a Carrier
Post by: Taristin on January 22, 2005, 09:13:55 pm
Better. :)
Title: Attempt at a Carrier
Post by: Starman01 on January 23, 2005, 03:28:03 am
Much better now :yes:
Title: Attempt at a Carrier
Post by: c914 on January 23, 2005, 06:33:19 am
When i saw first picture i was thinking that this model coud be nice troop transport:D . Now with more details and witthout engiens pods on sides looks more like carrier:nod:

Still need lots of work but it's good start.
Title: Attempt at a Carrier
Post by: Cobra on January 24, 2005, 02:46:55 pm
Finally, another Blender user! nice, btw.

[EDIT] to delete faces, simply select the circle with a face on it, press x or delete, and click on faces.
Title: Attempt at a Carrier
Post by: Moonsword on January 25, 2005, 10:42:55 am
Cobra, I'm going to say this bluntly: I've been using Blender longer than you have.  I'm well aware of how that's supposed to work.  It wasn't working.  Not I didn't know how.  There was a problem with it not doing that when told to.

That error has been resolved.
Title: Attempt at a Carrier
Post by: Cobra on January 25, 2005, 11:37:20 am
well, how was I supposed to know that?
Title: Attempt at a Carrier
Post by: Moonsword on January 25, 2005, 02:47:01 pm
Quote
Originally posted by Moonsword
I had somehow gotten 40+ doubled verticies in the model.  One 'remove doubles' on the model and everything started working.  Funny, that...


Try reading before you post.
Title: Attempt at a Carrier
Post by: Taristin on January 25, 2005, 03:01:39 pm
Ehh, he was just trying to be helpful... stand down. :)
Title: Attempt at a Carrier
Post by: Taristin on January 25, 2005, 03:17:18 pm
This time... p
Title: Attempt at a Carrier
Post by: Roanoke on January 25, 2005, 04:11:24 pm
Stand Down! We're on your side!
Title: Attempt at a Carrier
Post by: Cobra on January 25, 2005, 04:27:17 pm
:nod:
Title: Attempt at a Carrier
Post by: Moonsword on January 25, 2005, 08:27:42 pm
Since I haven't released any shots lately, here are some new ones, showing detail work and some restructuring of the hull:

http://www.geocities.com/avalon7us/carrier2d_1.png

http://www.geocities.com/avalon7us/carrier2d_2.png

http://www.geocities.com/avalon7us/carrier2d_3.png
Title: Attempt at a Carrier
Post by: Taristin on January 25, 2005, 08:30:18 pm
Impressive! :eek2:

Now if you could just do something with that front-side area, it'd be perfect!
Title: Attempt at a Carrier
Post by: Moonsword on January 25, 2005, 08:33:51 pm
*chuckles*  I'm working on that... slowly.  Most of what's been done has been a few additional polys.  That changes the shape of the hull somewhat, but not much more than that.

I'm probably going to have to partially rebuild the nose again, though, to fix the... angularity, I guess.

If anyone's itnterested, the model is up to a little over 1300 polies at this point.
Title: Attempt at a Carrier
Post by: Cobra on January 25, 2005, 09:17:52 pm
teach me how to use blender, O Great Master of Blender! :D
Title: Attempt at a Carrier
Post by: Moonsword on January 25, 2005, 09:27:28 pm
Go talk to VA.

EDIT: I just made a few changes.  Anyone see them?

http://www.geocities.com/avalon7us/carrier2d_4.png
Title: Attempt at a Carrier
Post by: c914 on January 26, 2005, 03:17:23 am
good work.
..litle smoothing on nose and fornt of engien pods would me nice:nod: