Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: WMCoolmon on January 22, 2005, 05:31:44 pm

Title: Sandwich's asteroids
Post by: WMCoolmon on January 22, 2005, 05:31:44 pm
For some reason I can't post a reply to the thread...anyway, can someone A) direct me to a 3DS->COB converter, B) convert the asteroids to COB or POF?
Title: Sandwich's asteroids
Post by: DaBrain on January 22, 2005, 05:44:53 pm
Lith can convert 3DS to COB.


I have a similar project almost completed. I'll just have to convert this stuff to POF and add some shine maps.


http://www.8ung.at/dabrain/asteroids.rar


I'm not sure about the polycount though. Some of them have over 2k polys...


edit: Old-New
http://img149.exs.cx/img149/7924/asteroids16lz.jpg
Title: Sandwich's asteroids
Post by: Lynx on January 22, 2005, 05:48:57 pm
Do you have TS? At least the higher versions can open 3ds normally.
Title: Sandwich's asteroids
Post by: KARMA on January 22, 2005, 07:27:41 pm
3dexploration is the best way IMHO, elseway you risk to have distortions in the smooth shaders
Title: Sandwich's asteroids
Post by: Taristin on January 22, 2005, 07:29:26 pm
Bah! I can convert them if they're 3ds files...

But I don't know if I'll be able to, what with me never finishing a mesh and all... (http://www.hard-light.net/forums/index.php/topic,29767.0.html) :doubt:
Title: Sandwich's asteroids
Post by: Flipside on January 23, 2005, 06:19:51 am
Uh oh, the Furs getting Catty :p


As far as Asteroids are concerned, I've been working on some myself, but I make them in Lightwave.

I tend to use .obj files as my conversion media, 3DX can be a bit funny about Lightwave and 3DS Objects, it auto-triples the polys and doesn't always get them the right way round etc.
Title: Sandwich's asteroids
Post by: WMCoolmon on January 30, 2005, 03:03:28 am
Unfortunately, they're stored in a MAX file (http://www.brainzipper.com/fs2/files/asteroid_factory.zip), and Truespace 3.2 doesn't do max files. :doubt:

Anyone able/willing to help?
Title: Sandwich's asteroids
Post by: Singh on January 30, 2005, 03:09:05 am
DoGA ought to be able to open em...or at least lithunwrap. I'll see if i can do it after i come back from grocery shopping.
Title: Sandwich's asteroids
Post by: Taristin on January 30, 2005, 02:44:03 pm
Well, I figured how to get max to convert to pof, so I should give this a try. Ne?  How big is the average asteroid, BTW?
Title: Sandwich's asteroids
Post by: WMCoolmon on January 30, 2005, 03:08:34 pm
There are three rough sizes for the nine asteroid types (original, a, and b)

01: 100x100x115
02: 50x100x60
03: 40x40x40

I can always rescale with POF-CS though. :)
Title: Sandwich's asteroids
Post by: Taristin on January 30, 2005, 03:25:33 pm
PCS can rescale? Since when? Or do you mean pof->cob->pof
Title: Sandwich's asteroids
Post by: WMCoolmon on February 13, 2005, 02:48:38 am
Yeah, pof->cob->pof.
Title: Sandwich's asteroids
Post by: StratComm on February 13, 2005, 02:54:07 am
My experience with that has been bastardly at best; PCS doesn't center things properly, nor does it seperate out geometry that may have been left out of the primary model for texture ordering reasons.  If you absolutely have to convert something out of POF then it's your only choice, but if there's any chance of getting the conversion cob you'd better take advantage of that.
Title: Sandwich's asteroids
Post by: Taristin on February 13, 2005, 09:53:56 am
Ahh. Forgot about this...

Ehh. Perhaps I'll look into it, perhaps not. Have to see what I have to do...
Title: Re: Sandwich's asteroids
Post by: StratComm on November 11, 2005, 07:43:39 pm
There is a version of Sandwich's asteroids in the 3.6.7 media VP patch #2.  Already done ;)
Title: Re: Sandwich's asteroids
Post by: Taristin on November 11, 2005, 11:10:30 pm
Yes, i just moved a bunch of threads... you just bumped a 9 month old thread. :p
Title: Re: Sandwich's asteroids
Post by: StratComm on November 11, 2005, 11:16:16 pm
W00t!
I still hadn't figured out the new post layout, and didn't see the posted on date.  Oops :nervous:

I needed to post that it was done anyway ;)
Title: Re: Sandwich's asteroids
Post by: Sandwich on November 12, 2005, 06:24:33 pm
BTW, I hope that any and all smoothing was removed from those asteroids... they're hi-poly enough for there not to be any large flat surfaces; smoothing would just make it look.... all smoothy. Erm. Yeah. :nervous: