Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Thrilla on January 23, 2005, 06:46:01 pm

Title: Energy in secondary
Post by: Thrilla on January 23, 2005, 06:46:01 pm
Is it possible to make laser type weapons in the secondary missile bank with a limited number.  Like is it possible to make a a sphere with that is transparent and using thruster glows or glow points to make it look like a ball of energy.  Or can u just not use a .pof.  I want to make an energy weapon that is limited in number and using in the secondary banks.  I just wanted to know if that is possible?
Title: Energy in secondary
Post by: WMCoolmon on January 23, 2005, 06:47:34 pm
I don't think so, but you can make ballistic primaries, which are primaries that have ammo (Do a search for 'ballistic primary' or 'ballistic primaries')
Title: Energy in secondary
Post by: Mav on January 24, 2005, 02:45:57 am
Well, would it be possible to make 'energy secondaries'? (i.e. with no ammunition but using the primary weapons energy - that might also be a nice workaround for more primary weapons, but I also have another idea where I could use it... :) )
Title: Energy in secondary
Post by: phatosealpha on January 24, 2005, 04:39:41 am
Wouldn't a tempest with a model that was nothing but a glowpoint, or even a sphere with a complete glowmap work for the original question?
Title: Energy in secondary
Post by: Thrilla on January 24, 2005, 01:07:36 pm
that's what I was thinking of but i dont know.
Title: Energy in secondary
Post by: Scuddie on January 24, 2005, 04:55:51 pm
I know it sounds weird, but I would see some use for energy secondaries.  For example, primaries cant have aspect.  I tried.  However it does make for a cool laser light show :D.  On second thought, it doesnt really serve a purpose other than cosmeticly.  Thats probably just me, however.
Title: Energy in secondary
Post by: WMCoolmon on January 24, 2005, 06:29:47 pm
Primaries not having aspect or heat sinking probably has more to do with the laser rendering code.

AFAIK the way Freespace works is that it takes all weapons rendered as lasers and treats them as primaries, and treats all weapons rendered as missiles as secondaries.

Primaries probably don't really 'home' because thataways you don't have to do as many physis calculations.