Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: TrashMan on January 23, 2005, 07:13:21 pm

Title: Hat's off to the SCP team!
Post by: TrashMan on January 23, 2005, 07:13:21 pm
Every new build keeps getting better and better. You guys have done some AMAZING work - FS2 now is way better than some brand new space sims!:D

Just looking at these new builds makes my mouth dry - increased fighter in wings, surface shields, 3d models in weapon selection and lots more!

*bows to the code-wizzards*

Any chance we can see a build featuring all these things together (and a bit polished up) anytime soon ?
Title: Hat's off to the SCP team!
Post by: Lynx on January 23, 2005, 07:14:02 pm
I don't have a hat.:nervous:
Title: Hat's off to the SCP team!
Post by: Mav on January 24, 2005, 02:49:21 am
Quote
Originally posted by Lynx
I don't have a hat.:nervous:


Me too... :(
Still, TrashMan has a point here - soon FSO will look even better than X2 (if it not already does so) if it keeps progressing at this rate. :D
Title: Hat's off to the SCP team!
Post by: Skippy on January 24, 2005, 05:30:22 am
Bah, they need to fix bugs before :D






*runs*
Title: Hat's off to the SCP team!
Post by: Falcon on January 24, 2005, 06:04:09 am
They do keep on getting better and better.  Soon Freespace 2 will rule the world! :devil:
Title: Hat's off to the SCP team!
Post by: Mr_Maniac on January 24, 2005, 06:06:09 am
The only things, where X2 looks better are Shadows and Bump Mapping...
But I think that this will be in SCP somewhen, too! :D
Title: Hat's off to the SCP team!
Post by: DrunkenPirate on January 24, 2005, 06:49:23 am
Shadows was the first thing I turned off in X2 because it killed my FPS in big battles.
Title: Hat's off to the SCP team!
Post by: Turambar on January 24, 2005, 06:57:36 am
we need shaders

i'll leave it at that
Title: Hat's off to the SCP team!
Post by: Setekh on January 24, 2005, 07:02:27 am
*buys hat*

*takes it off for the coders*
Title: Hat's off to the SCP team!
Post by: -Norbert- on January 24, 2005, 12:50:36 pm
*same here*
Title: Hat's off to the SCP team!
Post by: Lynx on January 24, 2005, 12:52:47 pm
*opens hat shop*
Title: Hat's off to the SCP team!
Post by: Lightspeed on January 24, 2005, 04:00:21 pm
Quote
Originally posted by Mav

 FSO will look even better than X2  


...














....







mwuauauhahahahahahahahahahahahahahahahahhhhaha. :lol: :lol:

Geez, that was a good one.

Even retail would match that criteria. X² reached a record of lame graphics yet unsurpassed.
Title: Hat's off to the SCP team!
Post by: Anaz on January 24, 2005, 04:22:47 pm
the engine, not the funny looking helmet ships :p

X^2's got bumpmapping :p
Title: Hat's off to the SCP team!
Post by: WMCoolmon on January 24, 2005, 06:32:55 pm
Geez, Lightspeed, what did X2 ever do to you? :wtf:

I've watched the demo video they've got and it looks MUCH better than retail. Bumpmapping is really the only big thing that it has over fs2_open, though. Otherwise they're pretty much neck and neck as far as graphics are concerned. (The lensflares on engines look nice, but I didn't notice a whole lot of envmapping going on...)

Edit: And yes, shaders. AFAIK shaders would let us implement bumpmapping and shadows have been done (But doing a *good* implementation of them would take a long time, and Bobb's busy with other stuffs atm)
Title: Hat's off to the SCP team!
Post by: Lightspeed on January 25, 2005, 06:45:39 am
Quote
Originally posted by Anaz
the engine, not the funny looking helmet ships :p

X^2's got bumpmapping :p


The engine got "THE SUCK". Never seen such a slow, and ugly game engine before. The way it renders its sun images and "volumetric nebulae".... absolutely hilarious.

It's such a damn rush job, BOTH engine and content, that it isn't even funny anymore.
Title: Hat's off to the SCP team!
Post by: DaBrain on January 25, 2005, 07:09:43 am
X² has a good engine.
There are some ugly parts in it though. Some backgrounds are ugly, as they are low-res. But I think there was no way around this. The game just had to save some memory.

The bumpmapping is nice.

Some ships are really good designed.The effects are ok. Though, if you have ever used 3DS you'll notice that the sun and thruster effects are the standard lensflare effects of MAX.
Which is rather cheap for a full price game.

But they still look awesome.

What I like most is the fact that big ships really look big.
Title: Hat's off to the SCP team!
Post by: Gloriano on January 25, 2005, 07:34:40 am
I don't have hat but good work guys :)
Title: Hat's off to the SCP team!
Post by: DrunkenPirate on January 25, 2005, 07:48:31 am
I only really like the Argon ships, the rest I don't like at all.
But enough OT. Hats off to the SCP developers. :)
Title: Hat's off to the SCP team!
Post by: Lightspeed on January 25, 2005, 08:05:37 am
DaB: :wtf:
Title: Hat's off to the SCP team!
Post by: Mav on January 25, 2005, 08:06:35 am
Quote
Originally posted by Lynx
*opens hat shop*


Good idea, it seems... :lol: :lol: :lol:
Title: Hat's off to the SCP team!
Post by: DaBrain on January 25, 2005, 06:20:35 pm
Quote
Originally posted by Lightspeed
DaB: :wtf:



... Uh oh...

:)


Some parts of the engine are really good. (Probably not the hardware requirements though ;) )
Title: Hat's off to the SCP team!
Post by: vyper on January 25, 2005, 08:04:29 pm
*has no hat*

*removes underwear and throws at crowd of coders*
Title: Hat's off to the SCP team!
Post by: terren on January 25, 2005, 09:32:56 pm
I'll take one of those hats.



Go codemasters go!
Title: Hat's off to the SCP team!
Post by: vyper on January 26, 2005, 08:10:57 am
[q]Go codemasters go![/q]

Yes, bring Dizzy back!! ;)