Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Taristin on January 23, 2005, 09:42:27 pm
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Yes yes... I said I wouldn't make another thread... *hides from Kalifireth*
And I said I'd probably not finish this mesh, but I lied, twice.
(http://dynamic4.gamespy.com/~freespace/forums/attachment.php?s=&postid=609012)
GTF Kelpie
LOD0 - 974 Polies
LOD1 - 508 Polies
Debris - 956 Polies
LOD0 uses a 1024^ map
LOD1 and Debris use a 512^ map
It is fully POFfed, meaning it has everything from the gun points to the subsystems to the paths and the dockpoint, to the moment of Inertia. It should work completely perfectly... barring I didn't make any typos in the tbm file. :)
Included are the tbm, pof, Targa base maps, PCX base maps and glow maps, ship select icon, and Hud shield guage Icon.
Enjoy. Discuss. And list any errors here. (Although I hope there aren't any)
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kick ass Raa.
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hehehe,
thats awesome.
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Post pics :p
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(http://dynamic4.gamespy.com/~freespace/forums/attachment.php?s=&postid=609012)
He's posted the darned thing before; you people really should pay attention.
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Cool fighter. A bit monchromatic but then colorful fighters are, well, it's just a matter of style - it's militaristic. Makes me think of an Apollo Mk.II.
Thoughts on little things that would make the fighter even cooler. The number of engines is cool, but I'm not sure how pratical they'd be on a real fighter. The round cockpit is hard to do perfectly, but look at WC Saga - their Thunderbolt has a really cool recessed cockpit and shading that I think would work well for this fighter too, although true your future fighters are HTL with cockpit anyways. The mesh is highly interesting, but you could shade in the "intake" above the cockpit .
And of course, a shinemap would make it something really interesting. Of course, this one's done, so we wanna see more you, Raa ! ;7
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Looks fantastic. The outer gunpods remind me of the Myrmidon :)
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I modelled them to be similar, and I tried to map them to look similar, too. :)
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THAT is one hell of a KICK ARSE LOOKING SHIP!! Nice job!
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/me tosses it into the AotD ship pile
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[edit]Oops, I'm dum without a 'b'[/edit]
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:lol:
nice ship, raa. kinda reminds me of a ship in Independence War II.
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Excellent. :yes: (See the other thread for my thoughts on the model :))
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Uhm... just tried this in-game, FS Open CTDs when its hull gets shot. Why does it do this? :(
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I think it almost looks like an Apollo Mk II
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Originally posted by Ransom Arceihn
Uhm... just tried this in-game, FS Open CTDs when its hull gets shot. Why does it do this? :(
Um...? :wtf:
Never happened for me... and I did test it a few times... :confused:
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Hmm, I seem to be able to collide with it, but as soon as it gets shot once or twice it crashes.
The Losna crashes in the same way...
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...why? I wonder...
Man I hope Styxx fixes his pof converter... :sigh:
I can't think of any reason it would do that. I'll have to have Shadow test the ships I sent him for Origins, too, and see if he's having this same problem.
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*waits eagerly for the Losna*
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The Losna's finished, but someone else has first dibs on it...
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Ransom: Check the mesh's mass chunk. I could have sworn that I set a mass, but if for some odd reason, it didn't save, that'll be the problem...
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Originally posted by Raa
The Losna's finished, but someone else has first dibs on it...
Damn and double damn!
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who has dibs? dammit, i'll kick em hard enough to make mom yelp.
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o.O how is it that so many MODs people make seem to mirror concept sketches i've made???
this reminds me of the Pyro-NT i drew a while back...\
which is a good thing ;)
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Wasn't the Losna put up for download awhile back?
If not, how do I have a copy? :wtf: :p
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I have a copy of the Losna too...
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:lol:
I HATE THIS TIMEWARP!!!!
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That version isn't finished; I'm guessing Raa has gone and done LODs and other assorted POF data for it.
Timewarp attack!
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Originally posted by StratComm
That version isn't finished; I'm guessing Raa has gone and done LODs and other assorted POF data for it.
Timewarp attack!
Yep. LODs, Debris, and full pof data are on the final version that I gave to another user.
I dunno if I should say who, though.
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Originally posted by Raa
Ransom: Check the mesh's mass chunk. I could have sworn that I set a mass, but if for some odd reason, it didn't save, that'll be the problem...
Nope, it has a mass.
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I thought it did.
I haven't a clue why it isn't working, though. It works fine for me...
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lol, another timewarp. gamespy sucks :doubt:
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There was no time warp this time.
Frak. I post that, and it ends up above Cobe's post... bugger.
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jesus christ! *looks up at gamespy owners* hey, you up there! stop messing with us!
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Meh. Stop spamming with complaints .GS doesn't read these threads. And frankly, I doubt they care.
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they would if we sue 'em :D "Disgruntled Clients Resent Massive Timewarps" :D
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You'd be a fool to sue them. They're providing us with free use of their servers.
Jeez, so many of you people think the world owes you everything... :doubt:
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:wtf: i was kidding.
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Remember that.
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Kickass fighter. *downloads*
and stop quarelling, Cobra and Raa.
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Oo... i didn't know infernogod was a mediator.
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And this is why I ask for thread lockage...
Can a mod just delete the irrelevant posts?
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Cobra: shut up. The stupid is leaking out into perfectly respectable threads.
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Cobra, I'm not a mediator. I'm attempting to stop something that is ABSOLUTELY stupid, something that nobody cares about (or cares to see, even), and something that will potentially end this thread.
I'm not taking sides with anyone here either, so don't kill me if you're mad. I'm speaking on behalf of the people who are tired of arguments that get threads locked.
So let's get back on topic, please.
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I get the same crash as Ransom. Anyone else?
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Well, perhaps it need Strattcom to recompile it, since when I make new builds of it, I get the same deal (supposedly)
It seems to be trouble with the pof exporter plugin. Either that, or FSO doesn't like something about it.