Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Trekker on January 25, 2005, 08:27:59 am

Title: Model Viewing
Post by: Trekker on January 25, 2005, 08:27:59 am
Was trying to view a user created model and i got this error, are there any program that can view detailed pofs (i guess the pof i was tryign to view was too detailed?)


Error #6008:
Too many vertices defined.
Should be <=5000
Title: Model Viewing
Post by: Trekker on January 25, 2005, 08:29:31 am
sorry ment to post this is the moddingf forums, could a admin or moderator tranfer it for me please
Title: Model Viewing
Post by: Cobra on January 25, 2005, 09:11:37 am
what are you using?
Title: Model Viewing
Post by: Swamp_Thing on January 25, 2005, 09:19:40 am
Read this thread. All you need is there:

http://www.hard-light.net/forums/index.php/topic,15019.0.html (http://www.hard-light.net/forums/index.php/topic,15019.0.html)
Title: Model Viewing
Post by: Primus on January 25, 2005, 09:20:58 am
Check the post by Vasudan Admiral in here:
http://dynamic4.gamespy.com/~freesp...view+AND+limits
Hope it helps :)
Title: Model Viewing
Post by: Primus on January 25, 2005, 09:21:34 am
Damn you swamp! ;)
Title: Model Viewing
Post by: Trekker on January 25, 2005, 09:58:11 am
thanks:)
Title: Model Viewing
Post by: Trekker on January 25, 2005, 02:31:34 pm
when i view the ships the textures are missing, but when i feiw them in game there not any idea what i doing worng?
Title: Model Viewing
Post by: Taristin on January 25, 2005, 02:34:39 pm
Textures missing means that the textures are not in the same folder as the model, if they are not V files.
Modelview doesn't assume it should look in the data/maps directory, but instead loads it's maps from the folder, or if there's none, then the vp file, and if still none, then it doesn't render anything there..
Title: Model Viewing
Post by: karajorma on January 25, 2005, 02:42:11 pm
In other words. You're doing nothing wrong Trekker :D
Title: Model Viewing
Post by: Cobra on January 25, 2005, 03:49:18 pm
you have to view all the map files, then view the model.
Title: Model Viewing
Post by: Taristin on January 25, 2005, 04:45:39 pm
...err. No. You have to either be using standard Voltion textures, or have the model in the same folder as the maps in order for modelview to find them.  


That said, modelview needs a major overhaul... *looks to Goober*
Title: Model Viewing
Post by: Trekker on January 25, 2005, 04:49:46 pm
thanks
Title: Model Viewing
Post by: Cobra on January 25, 2005, 05:04:13 pm
come on, goober, you know you can!! :D
Title: Model Viewing
Post by: WMCoolmon on January 25, 2005, 05:07:11 pm
Quote
Originally posted by Raa
...err. No. You have to either be using standard Voltion textures, or have the model in the same folder as the maps in order for modelview to find them.  


That said, modelview needs a major overhaul... *looks to Goober*


PCS2
Title: ALso
Post by: Getter Robo G on January 25, 2005, 05:10:08 pm
If you have several installs (like I do) only one install's data maps folder is configured so just ignore it. There is no error and everything is fine. Copy the model needed and drop into that maps folder (for that model) then view it. MV will auto find it then without needing to reconfig. Hope that helps.
Title: Model Viewing
Post by: Taristin on January 25, 2005, 05:11:45 pm
Quote
Originally posted by WMCoolmon


PCS2


I fear that'll follow the path of Ferrium, and Freespace Forever...
Title: Model Viewing
Post by: Swamp_Thing on January 25, 2005, 09:23:00 pm
The path of no return?
Title: Model Viewing
Post by: Cobra on January 25, 2005, 09:24:38 pm
obviously.