Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Trekker on January 25, 2005, 08:27:59 am
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Was trying to view a user created model and i got this error, are there any program that can view detailed pofs (i guess the pof i was tryign to view was too detailed?)
Error #6008:
Too many vertices defined.
Should be <=5000
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sorry ment to post this is the moddingf forums, could a admin or moderator tranfer it for me please
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what are you using?
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Read this thread. All you need is there:
http://www.hard-light.net/forums/index.php/topic,15019.0.html (http://www.hard-light.net/forums/index.php/topic,15019.0.html)
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Check the post by Vasudan Admiral in here:
http://dynamic4.gamespy.com/~freesp...view+AND+limits
Hope it helps :)
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Damn you swamp! ;)
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thanks:)
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when i view the ships the textures are missing, but when i feiw them in game there not any idea what i doing worng?
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Textures missing means that the textures are not in the same folder as the model, if they are not V files.
Modelview doesn't assume it should look in the data/maps directory, but instead loads it's maps from the folder, or if there's none, then the vp file, and if still none, then it doesn't render anything there..
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In other words. You're doing nothing wrong Trekker :D
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you have to view all the map files, then view the model.
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...err. No. You have to either be using standard Voltion textures, or have the model in the same folder as the maps in order for modelview to find them.
That said, modelview needs a major overhaul... *looks to Goober*
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thanks
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come on, goober, you know you can!! :D
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Originally posted by Raa
...err. No. You have to either be using standard Voltion textures, or have the model in the same folder as the maps in order for modelview to find them.
That said, modelview needs a major overhaul... *looks to Goober*
PCS2
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If you have several installs (like I do) only one install's data maps folder is configured so just ignore it. There is no error and everything is fine. Copy the model needed and drop into that maps folder (for that model) then view it. MV will auto find it then without needing to reconfig. Hope that helps.
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Originally posted by WMCoolmon
PCS2
I fear that'll follow the path of Ferrium, and Freespace Forever...
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The path of no return?
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obviously.