Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: -Norbert- on January 25, 2005, 04:49:04 pm

Title: Maxim unusable
Post by: -Norbert- on January 25, 2005, 04:49:04 pm
Hi!

I have a problem with the Maxim.
No ship can use it.

SCP Version: 3.6.5 with all but mv_music.vp and mv_zpack.vp
Title: Maxim unusable
Post by: Taristin on January 25, 2005, 05:05:57 pm
Open the tbl file, and remove the ballistic flag from the flags part of the weapon data.  It's a problem with inconsisency in our files.
Title: Maxim unusable
Post by: WMCoolmon on January 25, 2005, 05:09:49 pm
If there is a ballistic weapons flag in mv_zpack.vp, it shouldn't be there.
Title: Maxim unusable
Post by: Taristin on January 25, 2005, 05:13:35 pm
I wouldn't doubt it. That's what causes the trouble all the time.
Title: Maxim unusable
Post by: -Norbert- on January 25, 2005, 05:17:37 pm
1) I currently don't use the zpack
2) How can I extract the weapons.tbl and from which .vp file?
Title: Maxim unusable
Post by: Primus on January 25, 2005, 05:24:25 pm
Quote
Originally posted by -Norbert-
1) I currently don't use the zpack
2) How can I extract the weapons.tbl and from which .vp file?


2) With VPview :)
Title: Maxim unusable
Post by: WMCoolmon on January 25, 2005, 05:34:13 pm
Quote
Originally posted by Raa
I wouldn't doubt it. That's what causes the trouble all the time.


It's not, at least not in the 3.6.5 release versions. The only place the Maxim should have the ballistic weapons stuffs is in mv_aseffects.vp

And the only reason mv_aseffects.vp exists is to toggle the Maxim on/off. Unfortunately...it looks like ships.tbl is incorrect.

The fix: delete the one in mv_aseffects, and in mv_effects rename the Cain model to "cruiser03x.pof" and the Leviathan model to "cruiser01x.pof", and move that one to mv_models.vp (I think)

So, just copy mv_aseffects.vp to another directory and that should solve the problem.
Title: Maxim unusable
Post by: Lightspeed on January 25, 2005, 07:34:12 pm
Yes, the ShineLT ships.tbl is not set up for ballistic primaries, because it will be multi-compliant in its final version.