Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: Goober5000 on January 25, 2005, 06:43:07 pm
-
It's the latest and greatest Secret Build! But you'll have to figure out what's so secret about it. ;)
It includes the latest stuff from CVS, so it's got plenty of bugfixes and such.
http://fs2source.warpcore.org/exes/latest/20050125-Goober5000.rar
Added to the website.//redmenace
-
oh this will be interesting.......... :drevil:
-
oh goodie
-
hey its a hell of alot more stable but i dont see whats different
-
Originally posted by Nuke
hey its a hell of alot more stable but i dont see whats different
That probably is the difference. :p
Do you hate us all again, Goober? Or is this a continuation of the previous hatred? :p
-
I love and despise thee simultaneously
such wonderful stuff
JUST TELL US WHAT THE HELL IT IS!!!>!1111!!1!!11one1eleventyone!!!11!!
*cough* -regains composure-
*begins download*
-
You said you'll release it in February! You liar!!!:p
-
Better lighting on ships from what I can tell. There is a command line in the graphics tab in the launcher that says enable more realistic lighting.
-
@WMC: It's a continuation, with bugfixes and most recent CVS. ;)
@Lynx: It was "released" in January... what comes in February is the public announcement. ;)
I find it very amusing that Turambar and Lynx are asking what it is. :D
-
Originally posted by Falcon
Better lighting on ships from what I can tell. There is a command line in the graphics tab in the launcher that says enable more realistic lighting.
That's from my builds. I just added it to the launcher so it's easier to use. OpenGL only though so it has no affect in D3D. According to MSDN D3D already does it by default. It may end up being turned on by default and a cmdline option to turn it off (for the speed increase) will be used instead. Then it could be used with OpenGL and D3D and have the same affect.
-
ya know i cant very well test the feature unless i know what it is
-
Must download post-haste. :)
-
I know, Goob. That's pretty funny. Lynx, read the announcement at the top of the Saga internal. Please.
-
I have squashed a subtle yet annoying bug into an elegant binary pulp. I suggest you all download the build again. (Same link.)
-
wait i think i know what this is, just wich somone could clue me in on how to make it work.
-
No. :p
Wait until February like everyone else.
And if you've figured it out, don't give it away either. ;)
-
what? you dont want it thouroghly tested by modders before it gets released :D
-
do we have to look in the code to figure it out, or is it apparent ingame
-
@Nuke: It's being thoroughly tested by the project leaders. :p
@Drew: It's apparent in-game. Very apparent. :drevil:
-
it dosnt make shinemaps work.
-
I don't get it. Give me a hint. :)
-
It's not the loadout screen is it?
-
;7
-
Okay... I've seen some little things, but I don't think that they are this thing...
One thing I've noticed is in the mission briefing and in the tech room (you can hear it ;) ) - But I think there were builds that had this, too...
The other thing were in the ship selection screen... But this is too little for beeing such a big thing...
And I thought I could saw a little difference in the missions... (Is it something texture related?)
But for now... Nothing too suspicious...
-
oh, its that?
i guess i can start lauging at the puzzled people now
-
Goob, I just got one of the most (*censored*) crashes I've ever seen. I'm going to look at something in the techroom (no Intel part, by the way) when it crashes with an error in modelread.cpp. The filename was made up of characters that aren't part of the English language and there was no extension...
-
ive got a problem too.
Once you fail a mission, or generally have to restart it, the bar loads to full, but then i get no response! It just stays there at fully loaded, without moving forwards into the game/briefing at all!
:/
-
@Moonsword and Singh: You each get a cookie. :)
Ta-da! :D What does everyone think?
-
Mhmm, I'm at work, so I can't test this. But if it includes taylor's OGL spec-mapping, I'm satisfied. ;)
-
The repulse actually crashes against the collosus!!!! :)
-
Really? I got rather tired of seeing in go through it all the time.
-
Another bug. The Maxim doesn't work in singe player, in the first Vasudan mission... 'Serapis cannot carry Maxim weaponry' error...
-
Originally posted by Nuke
what? you dont want it thouroghly tested by modders before it gets released :D
sorry but i've tested it. works wonderfully.
-
Ok, apart from causing the game to crash after every 2nd mission, whats different?
-
Hmm. Very hard to tell. There seems to be something different about the lighting in D3D, but that may just be cause I'd gotten used to playing it on OGL with Taylor's RLM. The new loadout stuff is in, but that's been in the last couple of builds too, doesn't exactly seem like a big secret.
-
Originally posted by Moonsword
Another bug. The Maxim doesn't work in singe player, in the first Vasudan mission... 'Serapis cannot carry Maxim weaponry' error...
It's probably the table error that's been talked about again and again. Remove the mediaVPs one by one and see what happens.
-
Yeah, take out mv_aseffects.vp
-
...
...
...
...
...
...
this looks interesting.
-
So this build.... adds bugs?
-
Lol, if this built add more bugs than others, so this new built sucks :D
-
What is it?
-
Goob, i think whatever you've done is too wildly unnoticable. Mabye it's noticable to you becasue you know what your looking for.
Like when they were playtesting levels for the origininal halflife, the level designer found the solution to some puzzle so easy but a playtester owuld be stuck there for hours, this prompted redisign.
Ofcourse redisign isnt the case here becasue the only puzzle is finding out what in the world is new in this build.
(oh, and just incase you want to know, i havent tried it yet, i have exams, my last being today. Will try this afternoon)
-
It was mv_aseffects.vp. Is there any chance we could get that bug chased down?
-
Its like that island from "Pirates of the Carrabean"... it can only be found by one who already knows where it is.
-
I think it was called "Isla de la muerta" or something like that.
-
Maybe it has something to do with goobs other thread, opened on the same day??!!
"on the $_day of $_month"
-
Originally posted by Trivial Psychic
Its like that island from "Pirates of the Carrabean"... it can only be found by one who already knows where it is.
Something like that. :drevil:
-
Is the command to show our ship from cockpit view in that build?
-
I think so.
-
That's not the new thing though... So what is?
-
Oh... Someone mentioned that this build crashes after every second mission...
Well... On my PC EVERY 3.6.5 and later builds crashes after one or two missions...
It's annoying but not too terrible...
The good things prevail ;)
-
as I can't run any FS build for a while it would be nice if someone whould figure it out for me.
-
You really haven't been around much, have you? :p
-
Goob, you really do hate everyone. ;)
-
Originally posted by WMCoolmon
I think so.
And... how do you turn it on?
I've been searching for half an hour but I don't seem able to find back the original thread dealing with it :doubt:
-
I think it's the "show ship" flag in ships.tbl
-
*snickers evilly*
On a slightly different topic, Goob, what is up with that table bug? It's annoying as hell...
-
Screenshots aren't working?
-
Originally posted by Moonsword
On a slightly different topic, Goob, what is up with that table bug?
What table bug?
-
Originally posted by Nico
And... how do you turn it on?
I've been searching for half an hour but I don't seem able to find back the original thread dealing with it :doubt:
"show ship" ship flag.
The thread was in FS Modding, called "WHY!?!?!?!?!?" or something similar. It wasn't too long ago, probably on the first three pages.
Edit: Dug it up for screenshots - http://www.hard-light.net/forums/index.php/topic,29629.0.html
-
The table bug where the Maxim gets randomly disabled... I've had this one for months, and it's not constant...