Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Woolie Wool on January 28, 2005, 10:09:17 am

Title: Icons.tbl
Post by: Woolie Wool on January 28, 2005, 10:09:17 am
I put in my new 6-species species_defs.tbl in and the custom flyby sounds for all 6 races, but FS2_Open gave me a parsing error in icons.tbl. So I did the quick and dirty solution of adding three duplicate entries for each icon type. It still gave me an error. Could you look over it and see what is wrong with it?

http://spaceforce.snohost.com/icons.tbl

By the way, has there been any progress towards a fix of the shinemapping for Radeon cards? Why did the last 3.5.x builds have working shinemapping but not any of the 3.6.x builds?

One more thing: Will there be an option in the future to make the perspective rendering stronger? Reducing the field of view helps, but a Dragon still doesn't look like the house-sized ship it actually is.
Title: Icons.tbl
Post by: Black Wolf on January 28, 2005, 10:34:34 am
Run it through a debug build and see what it says.
Title: Re: Icons.tbl
Post by: karajorma on January 28, 2005, 02:14:56 pm
Quote
Originally posted by Woolie Wool
By the way, has there been any progress towards a fix of the shinemapping for Radeon cards? Why did the last 3.5.x builds have working shinemapping but not any of the 3.6.x builds?


The problem is in the drivers not in FS2. Try 3.5.x now and you'd not see any spec mapping.

Anything after catalysts 4.4 doesn't work.
Title: Icons.tbl
Post by: Woolie Wool on January 28, 2005, 02:27:39 pm
1. First of all, I had played FS2_Open in 3.5.5 and the shinemaps worked, and I installed 3.6 and they ceased to work.

2. Since I use Windows 98, the Catalyst drivers have different version numbers. My drivers, dating from October 2004, are numbered 4.11, I think.

3. Has any of the lighting code changed in the transition from 3.5.x to 3.6? The lighting code needs to be fixed because a lot of people use ATi cards. Also, OGL crashes on my computer. I would consider these lighting problems to be the most serious bug in FS2_Open and they should get top priority.
Title: Icons.tbl
Post by: Goober5000 on January 28, 2005, 02:37:06 pm
Top priority, yes sir.  Anything you say, sir.
Title: Icons.tbl
Post by: karajorma on January 28, 2005, 02:38:46 pm
Yeah. Cause they are lots more serious than crashes that prevent people playing the game.

In case you hadn't noticed 4.11 comes after 4.4.

If you are getting FS2 to use shine maps in 3.5.x that is quite interesting though :D
Title: Icons.tbl
Post by: Woolie Wool on January 28, 2005, 02:51:00 pm
Quote
Originally posted by karajorma
Yeah. Cause they are lots more serious than crashes that prevent people playing the game.

In case you hadn't noticed 4.11 comes after 4.4.

If you are getting FS2 to use shine maps in 3.5.x that is quite interesting though :D


I always thought it would come after 4.1 and before 4.2.

But has anyone taken a look at that icons.tbl file?

Also, do impact decals crash OpenGL? I've already diabled env mapping but that only changed the way it crashed.
Title: Icons.tbl
Post by: karajorma on January 28, 2005, 04:12:35 pm
4.1.1 would come between 4.1 and 4.2 :)
Title: Icons.tbl
Post by: Lightspeed on January 28, 2005, 06:57:14 pm
I run an ATI card, and my shinemapping works like a charm. :D
Title: Icons.tbl
Post by: karajorma on January 29, 2005, 03:39:47 am
Which drivers? Which card? Which build?

It would really help if those of us who can get things to work posted up system details.
Title: Icons.tbl
Post by: Skippy on January 29, 2005, 03:58:37 am
How to check if the shinemaps works or not ?
Title: Icons.tbl
Post by: Flaser on January 29, 2005, 09:01:47 am
Quote
Originally posted by Skippy
How to check if the shinemaps works or not ?


It's pretty obvious if they do.
Though you could set the ambient_factor to 0 therefore only glow and spec mapping will cast any light.
Title: Icons.tbl
Post by: phreak on January 29, 2005, 09:39:13 am
Quote
Originally posted by Lightspeed
I run an ATI card, and my shinemapping works like a charm. :D


so does mine, im just not using d3d. :p
Title: Icons.tbl
Post by: DrunkenPirate on January 29, 2005, 05:48:20 pm
Afaik the ATI drivers are laballed by the month they are released in.

4.12 = Dec 04
5.1 = Jan 05
Etc.
Title: Icons.tbl
Post by: Taristin on January 29, 2005, 06:00:14 pm
Err... no? Yes? Buh?
Title: Icons.tbl
Post by: Kazan on January 29, 2005, 06:10:59 pm
Quote
Originally posted by DrunkenPirate
Afaik the ATI drivers are laballed by the month they are released in.

4.12 = Dec 04
5.1 = Jan 05
Etc.



AFAIK you're wrong
Title: Icons.tbl
Post by: DrunkenPirate on January 29, 2005, 10:18:08 pm
Thanks for your reply, It was merely a supposition which was also stated elsewhere. I make no claims to know the inner working of ATI technologies driver development and release labelling system.

Friendly forum..
Title: Icons.tbl
Post by: Woolie Wool on January 31, 2005, 10:39:10 am
I couldn't get past the loading sequence with the debug build due to the fact that not all the capship weapons are tabled (any table errors crash the debug build). Has anyone found anything wrong with my icons.tbl?
Title: Icons.tbl
Post by: Taristin on January 31, 2005, 10:52:18 am
Quote
Originally posted by DrunkenPirate

Friendly forum..


Some of us are a little more.... blunt... than others. ;) Don't take it personally.
Title: Icons.tbl
Post by: Woolie Wool on January 31, 2005, 04:01:08 pm
OK, I am absolutely desperate now...
Title: Icons.tbl
Post by: karajorma on January 31, 2005, 04:25:01 pm
Run the FRED2_Open debug build. It will tell you what's wrong with your tables.
Title: Icons.tbl
Post by: Woolie Wool on January 31, 2005, 05:13:29 pm
I can't get past the loading sequence because certain weapons aren't tabled yet and FS2_Open crashes to the desktop before even trying to open the mainhall because of the weapon references in ships.tbl pointing to nothing. I already said this before.
Title: Icons.tbl
Post by: SadisticSid on January 31, 2005, 05:58:37 pm
So all you're saying is you're too lazy to do what others have repeatedly suggested. All it would take is a quick bit of table modification, just copy and paste an existing (working) weapon as dummy entries for your non-tabled ones.
Title: Icons.tbl
Post by: karajorma on January 31, 2005, 06:08:17 pm
IF you were looking carefully you'd also have noticed that I said FRED2_Open not FS2_Open
Title: Icons.tbl
Post by: WMCoolmon on January 31, 2005, 06:33:48 pm
Are you sure the build you're using has multiple species enabled?
Title: Icons.tbl
Post by: Woolie Wool on February 01, 2005, 10:39:18 am
There are builds that don't? (I'm using the build that came with TBP and the debug build is one from the latest SCP releases, dated January 11 or so)
Title: Icons.tbl
Post by: WMCoolmon on February 01, 2005, 06:04:00 pm
It can be turned on and off...I don't know if it has been. I'm pretty sure my builds all have it on, but I haven't paid much attention.