Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Pilot Of The US on January 28, 2005, 10:20:26 pm
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Im using 3dmax. Ive got half of my model's nose, and to complete the nose, ive mirrored the first half and joined them up. It looks just finein max, but when i import it into truespace, the mirrored part of my model's nose is 'inside out'. All the other submodels are fine. How do i turn the faces to face the other way round (outwards instead of inwards)?
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Edittable Poly mode -> Select faces in question -> click Flip
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Ok, i didnt understand that but i might know what you mean. (Truespace or max, btw?)
I found out how to fix my model. I went into truespace, selected the "inside out' subobject, then i clicked on 'Flip All Normals of Object'. The damm button was under the Truespace Extentions colum. So now my model is fixed!!!
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Hooray!
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Originally posted by Pilot Of The US
Ok, i didnt understand that but i might know what you mean. (Truespace or max, btw?)
You said you were using Max. So I said how to do it in Max. right click on the mesh, make it editable poly. Select the edit faces mode (or whatever it's called) and select all of the faces that need flipping, then on the rollbar on the side, flip is one of the options. It flips the normal...
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Originally posted by Raa
You said you were using Max.
but then he said he imported it into truespace.
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How very observant. Anyway, i find it easier to do the flipping in Truespace, because then i can focus on modeling in max (and fixing other various/trivial problems). And fixing face 'insideiness' in Truespace, for some reason i find it more simpiler.
thanx for everyones (2) help. I guess this thread, can now be closed.
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Flipped normals is a common error when conmverting. That's why the option was icluded in Max.
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Ok i need some help, two of my turrets are joined togather. See pic.
(http://www.geocities.com/hyrulecastleau/geometryerror0.jpg)
I dont know why this is happening, everything else converts perfectly.