Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: Roanoke on January 29, 2005, 04:21:24 pm

Title: Modding Mechwarrior
Post by: Roanoke on January 29, 2005, 04:21:24 pm
If I fancied modding MW where would I start ? I've got MW4, the clan packs, BK and Merceneries. Went on planet MW but looks like not all the Gamespy servers are back on. I recall Mad Bomber (I think) posted some piccys of custom mechs but I can't find the thread.

Ta.
Title: Modding Mechwarrior
Post by: Gank on January 29, 2005, 05:28:21 pm
www.mektek.net

The guys they're dont share their knowledge of how things are done however so you're probably not going to be able to do anything more than change skins. They say its to prevent people from cheating online but they're really elitist pricks.

Btw mw4 sucks 3 is the best.
Title: Modding Mechwarrior
Post by: ShadowWolf_IH on January 29, 2005, 07:54:07 pm
Hell yeah Gank.  3 Rocked.  You play it online?  i used to drive a c1 Scat or  a c6 madcat.  if you played online you know what that means.
Title: Modding Mechwarrior
Post by: Gank on January 29, 2005, 09:04:58 pm
Nope, connections dodgy so I dont play anything online. Play the single player camp every now and again but due to the lack of mods it gets boring real quick. Still beats mw4 hands down though, cant understand how the made a sequel look that much worse than the precurser.
Title: Modding Mechwarrior
Post by: ShadowWolf_IH on January 29, 2005, 09:10:04 pm
easy....it wasn't activision, nor was it microprose...it was M$.  you got Pirate's moon?  the whole reason it had the hurry up feeling was that half way through production M$ bought fasa interactive, and they wanted to get working on mech4, so they did a hurry up and finish job with PM, so that they could get 4 done and on the shelves in less than a year.  and we wonder why it sucks.  The mechs don't even look right anymore.  first time i saw a vulture i thought it was supposed to be a shadowcat.  and where is the mass on a daishi?  did they put it on a diet?  it doesn't look anything like a daishi, it looks like it's been slimmed by about 35 tons.  do i need to say more?
Title: Modding Mechwarrior
Post by: Gank on January 29, 2005, 09:21:22 pm
Well, ye could mention the awful repeating tiled textures on the landscape, in some parts it looks cat. Did like the way birds flew out of trees when you came near though, and monkeys ran away from ya. Shame they looked painfully obviously like the 2d bitmaps they were. And to add insult to injury they charge ya 30 quid for 4 new mechs. Mechassault looks like it might be worth a bash though, anyone played?
Title: Modding Mechwarrior
Post by: ShadowWolf_IH on January 29, 2005, 09:38:11 pm
sucks...lol...the mechs move absolutely wrong.  and by the way...those were deer....not monkeys. well wait, we talking vengeance or mercenary?  doesn't matter, they both sucked.
Mech 2 was good though, mech 2 mercs was a blast.
Title: Modding Mechwarrior
Post by: Anaz on January 29, 2005, 10:01:20 pm
mech 2 mercs was what introduced me to the battletech universe, utter awesomeness :yes:
Title: Modding Mechwarrior
Post by: Krackers87 on January 29, 2005, 10:37:49 pm
(http://hades-combine.com/Upload/uploads/koshi1.jpg)

Early stage of a Koshi i was building a while ago.
Title: Modding Mechwarrior
Post by: WMCoolmon on January 29, 2005, 10:51:11 pm
The solution is to use Bobb's new animation code to add Mechs to FS2. :D

Yes, Bobb's new animation code is the answer to everything. :p
Title: Modding Mechwarrior
Post by: ShadowWolf_IH on January 29, 2005, 11:18:56 pm
and then get time delayed in fred to be in ms for the get position/set position and poof...we have gravity.  although it doesn't allow jump jets...at least we could have mechs for ground targets
Title: Modding Mechwarrior
Post by: WMCoolmon on January 30, 2005, 12:26:52 am
I was actually joking. Would that really work? :nervous:
Title: Modding Mechwarrior
Post by: Roanoke on January 30, 2005, 07:10:35 am
I always thought Vulture was a copy of MW2 Mad Dog ?
Title: Modding Mechwarrior
Post by: Fineus on January 30, 2005, 07:12:21 am
Moved to the art forum.
Title: Modding Mechwarrior
Post by: Roanoke on January 30, 2005, 07:15:47 am
Not sure if I'd call it Art but what the hell...
Title: Modding Mechwarrior
Post by: Singh on January 30, 2005, 07:24:02 am
MW2 simply rocked. First Btech type game I played and I finished the campiagn 90% through using only the Nova and tons of lasers. The remaning 10% was when I took something larger due to being severely outnumbered, or during the clanner trials.

But hell yes, it WAS fun!!
Title: Modding Mechwarrior
Post by: aldo_14 on January 30, 2005, 08:06:09 am
Quote
Originally posted by WMCoolmon
I was actually joking. Would that really work? :nervous:


Not in a player controllable way, I'd reckon, but maybe.
Title: Modding Mechwarrior
Post by: Unknown Target on January 30, 2005, 08:48:26 am
I liked the designs of Mech 4 a lot, but I really missed the realism from Mech 3.

And anyway, you can't mod mech 4, only mech 4 mercs, I think.

Quote
Originally posted by Roanoke
I always thought Vulture was a copy of MW2 Mad Dog ?


It was.
Title: Modding Mechwarrior
Post by: Roanoke on January 30, 2005, 09:43:07 am
here's the thread I was looking for, over at Sector Game
http://www.sectorgame.com/forums/viewtopic.php?t=1229&highlight= (http://www.sectorgame.com/forums/viewtopic.php?t=1229&highlight=)

Can someone remind me how to use the Mech packs ? Installed 'em, but they don't appear to have  done anything.
(I recall they added the box images to thew MW title screen, which also hasn't been done) Can't for the life of me remeber how to use 'em.
Title: Modding Mechwarrior
Post by: ShadowWolf_IH on January 30, 2005, 09:49:39 am
the inner sphere call it a vulture, the clans call it a maddog.  like the madcat, the clans call it a timberwolf.  

I know how to make it work WMC.  But without torso twisting and arm movement...it's no good.
Title: Modding Mechwarrior
Post by: Unknown Target on January 30, 2005, 10:44:56 am
Most of the mehs were rennamed in mech 2, then renamed to canon (from Btech) in Mech 3 (and were kept as such in Mech 4).

And get what to work?
Title: Modding Mechwarrior
Post by: Roanoke on January 30, 2005, 12:50:06 pm
Quote
Originally posted by Unknown Target
).And get what to work?


The Mech packs. I've tried various combinations of reinsatlling but the mofo just doesn't do anything. Should I still be using the original MW4 .exe ? I can recall the pack not affecting the main campaigns but the new content doesn't even show in the Instant Action bit.

Eit: Just noticed, I've got the IFF Jammer and Enhanced Optics but none of the mecs/weapons. That's kinda weird.
Title: Modding Mechwarrior
Post by: Roanoke on January 30, 2005, 02:20:15 pm
update: got some fixs and patches from the offical site, along with some pretty nifty looking tools/resources.
Title: Modding Mechwarrior
Post by: ShadowWolf_IH on January 30, 2005, 05:29:29 pm
actually, both of the names for the mechs....mech 2 namews and mech 3 names are canon.  in mech 2, you are playing as a membewr of clan wolf or clan jade falcon, and going through the trial of refusal imposed by the jade falcons.  The Mechs are all clan mechs, and have clan names.

In mech 3, you are playing an inner sphere pilot, and therefore mech 3 uses the inner sphere designation for the mechs.  

When the clans first attacked, the inner sphere gave names to the mechs that came in to conquer, but the clans had names for them a long time ago.  Think about it like this...do the shivans call a Scorpion, a Scorpion?  or do they call it something else?  

The gist is, both names are canon from 1991 when CityTech (involving the clan invasion of the Inner Sphere) hit the scene.  if you have a games shop in your city that deals in used game books, you may be able to find Battletech Technical readout 3050, which gives both clan and inner sphere names for all of the clan mechs.

Hope this clears up any misconceptions. :)
Title: Modding Mechwarrior
Post by: Thorn on January 30, 2005, 07:08:46 pm
The Inner Sphere names also have a bit of background to them too. For instance, they call the Timberwolf a MadCat because it looks like a cross between a Marauder and a Catapult. The Kuritans were the first to run into the Dire Wolf, which they called the Daishi. Its Japanese for "Great Death" or something to that effect.

And Ghost Bear's Leagacy was the best of the MW2 series :p
"Kodiak, Command! Kodi-*FZZZZZT*"
After that, MW2 Mercs. That is when you are first introduced to the Inner Sphere (playing from their side that is).
Title: Modding Mechwarrior
Post by: NGTM-1R on January 30, 2005, 08:37:39 pm
MW3's online play was buggered. MW4's and MW4: Mercs online play isn't. End of story.

You might ask around in the MechWarrior section here: http://www.dropshipcommand.com/forum/dcboard.php

Odds are fairly good someone on DSC can help you. You might even run into one of the developers, though that's a bit unlikely today.
Title: Modding Mechwarrior
Post by: ShadowWolf_IH on January 30, 2005, 09:12:45 pm
Mech 3 online rocked...you just had to learn to lag shoot, which was a great skill to elarn, made playing the game more intense, because it was also about finding that person's lag lead, which (obviously) shifted on different AoA.  I Loved it.
Title: Modding Mechwarrior
Post by: NGTM-1R on January 30, 2005, 09:18:16 pm
You're supposed to be able to shoot at where some appears to be, and hit them, you know.
Title: Modding Mechwarrior
Post by: ShadowWolf_IH on January 30, 2005, 10:44:11 pm
of course, and you could with a decent connection.  lag was minimal once i got cable...but it wasn't as much fun.
Title: Modding Mechwarrior
Post by: Anaz on January 30, 2005, 10:49:54 pm
hmm. First time I've heard of lag improving game play experience...
Title: Modding Mechwarrior
Post by: WMCoolmon on January 30, 2005, 11:40:10 pm
I'd make a smartass comment about that if I didn't like Mechwarrior 3 so much. :p

Of course, I don't think I ever really played it online. IIRC, I found the loadouts people were using incredibly munchy...and the gameplay was incredibly laggy... :p
Title: Modding Mechwarrior
Post by: ShadowWolf_IH on January 31, 2005, 12:06:30 am
we had some set rules for our games....it was either all energy weapons, and no "Zippos" which meant all flamers that come up and hit you once and make you overheat into shut down.  Or we would play True C6.  Which any weapons, but no missile boats, and no twin UAC 20's.  Worked out really well to get some interesting mechs to go against that way.  

My c6 madcat was 2 lrm 15, 2 streak 6, and 5 erm med lasers...all clan.  targetting comp, jump jets, 5 AMS, max heatsinks, and the rest in engine.  good mech for all around fighting, max armor as well.

my energy mech was a shadowcat with 6 er medium lasers grouped four and two, max armor, jump jets, the rest in heat sinks and engines.  i could blast with the four mediums all day long without overheating, then when i had a clear shot i could alpha strike with all six for impact.  another good mech.
Title: Modding Mechwarrior
Post by: Liquid Fire on January 31, 2005, 12:30:12 am
I played mw3 online a couple of times, mostly just 1vs1 with a friend. The only other times I played it online was a couple team games (which were kind of fun) and a deathmatch with infinite ammo (which sucked because everyone maxed out on lbx20 and it was instant hit or 2 hit kills all the time)

All I need is the mechs from all games, the names and music from mw2, the realism and gameplay of mw3, the online playability of mw4, and the graphics of mechassault on a pc.

That would be the pinnacle of my gaming experience, right there.
Title: Modding Mechwarrior
Post by: NGTM-1R on January 31, 2005, 01:12:53 am
Funny is a infinite ammo match and an Owens with eleven machineguns.
Title: Modding Mechwarrior
Post by: Flaser on January 31, 2005, 01:52:17 am
Personally I always wentr for Ultra-20 + PPC or dual PPC setups - gaussguns are too heavy and don't hold enough ammo beside 2 PPC do more damage and weigh less than a Gauss....though make a lot more heat as well.

Good for long fights.

My personal favorites:

Thor: Ultra AC - 20 + 2 PPCs + 1 LRM 15 You can play long range, harras him with rockets and close in for a fast kill if things get personal. Normal armor, jumpjets and targ. comp.

Assault Madcat: 2 PPCs + 2 LRM 15/20 OR 4-6 MedPulselasers.
Lasers are for long battles against wave after wave of enemies with no time or option to reload at MFB. The pulselasers carry quite a punch and though they are harder to use, their continous fire means you can use them will the PPCs recharge and end up continously damaging the enemy.
Title: Modding Mechwarrior
Post by: Roanoke on January 31, 2005, 02:07:52 am
I actually had MW2 on Playstation. Those Rank battles were an absolute beast. Fun though. What was the last one, 2 Dire Wolfs vs you in a Firefly ? :D
Title: Modding Mechwarrior
Post by: Thorn on January 31, 2005, 04:28:40 am
One of the best matches I ever had was at a LAN party. Everyone had assault mechs except for me. I had a ShadowCat with 14 ERSmalls. I kicked their asses. Hit the MASC and charge in, tag their legs and boot it out of there.
Title: Modding Mechwarrior
Post by: Roanoke on January 31, 2005, 10:44:30 am
MASC ?
Title: Modding Mechwarrior
Post by: NGTM-1R on January 31, 2005, 10:51:54 am
Myomer Acceleration Signal Circuitry, present in MW3, don't know about MW2, not present in MW4 or MW4: Mercs. In game terms, it ups your speed drastically. In MW3 it was at the cost of heat, in the tabletop game it was at the possible cost of frying your leg actuators and being rendered immobile.
Title: Modding Mechwarrior
Post by: Flaser on January 31, 2005, 01:28:38 pm
It's a clan technology AFAIK - it was present in MW2 and produced heat.

IS mechs though could pack triple strengh myomers like the stuff Kai Allard's Yen Lo Wang was fitted with. It only gives off this much force though if the mech and the muscles are overheated.
Title: Modding Mechwarrior
Post by: redsniper on January 31, 2005, 04:26:50 pm
was there ever a mechwarrior 1? mw2 is the earliest I know of.
Title: Modding Mechwarrior
Post by: Thorn on January 31, 2005, 04:36:22 pm
Yeah, it came on two or three floppies. I might actually have it somewhere.
Title: Modding Mechwarrior
Post by: NGTM-1R on January 31, 2005, 04:43:08 pm
You can download MW1 free AFIAK off Sarna.net; the copyrights on it ran out two or three years ago.
Title: Modding Mechwarrior
Post by: Unknown Target on January 31, 2005, 04:47:55 pm
I miss all the realism and unlimited customizablity in Mech3. :( I used to have a super-Vulture that was loaded with lasers, LRMs, super speed, and jump jets.
Now when I try and do the vulture in MW4, I get laced every single game, because I can't fit the damn thing with any of the good weapons.
Title: Modding Mechwarrior
Post by: Thorn on January 31, 2005, 04:50:37 pm
The MW4 Vulture is only good as a missile boat. 10 LRM 10s.
Title: Modding Mechwarrior
Post by: ShadowWolf_IH on January 31, 2005, 08:05:22 pm
actually the mechlab was the only thing in mech4 that i DID like, it was most true to battletech out of any of them.  if you actually customized a mech by the rules.
Title: Modding Mechwarrior
Post by: Roanoke on February 01, 2005, 02:17:49 pm
Quote
Originally posted by ShadowWolf_IH
actually the mechlab was the only thing in mech4 that i DID like, it was most true to battletech out of any of them.  if you actually customized a mech by the rules.


:yes:
The options in (PS) MW2 were limited.
Title: Modding Mechwarrior
Post by: Drew on February 04, 2005, 12:45:50 am
Quote
Originally posted by Flaser
Personally I always wentr for Ultra-20 + PPC or dual PPC setups - gaussguns are too heavy and don't hold enough ammo beside 2 PPC do more damage and weigh less than a Gauss....though make a lot more heat as well.

Good for long fights.

My personal favorites:

Thor: Ultra AC - 20 + 2 PPCs + 1 LRM 15 You can play long range, harras him with rockets and close in for a fast kill if things get personal. Normal armor, jumpjets and targ. comp.

Assault Madcat: 2 PPCs + 2 LRM 15/20 OR 4-6 MedPulselasers.
Lasers are for long battles against wave after wave of enemies with no time or option to reload at MFB. The pulselasers carry quite a punch and though they are harder to use, their continous fire means you can use them will the PPCs recharge and end up continously damaging the enemy.



**** that.

In MW 4, i would load out my raven with 6 pulse lasers, max out my speed, swich to passive radar and harass dashi's.  The raven is so small and fast the big mechs have a hard ass time figuring out what to do.  I would team up with a random stranger in like a couger, and  wed regualrly take down Dashis by blowing out the legs.  Fun as hell.