Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: TrashMan on January 29, 2005, 06:32:24 pm
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I have two types of beams I can mount on a bomber/fighter/gunboat, and I'm currnetly torn apart between two possible solution.
1. player controled beam cannon
PROS: consumes energy, fires straight
CONS: you can use it against fighters, doesnt count as kills
2. beam on a turret
PROS: guaranteed to fire only on capships, can be destroyed
CONS: doesn't consume energy, player has no direct control
UGH!!!!
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Originally posted by TrashMan
1. player controled beam cannon
CONS: you can use it against fighters, doesnt count as kills
It does, actually. Or rather, it should. Use a recent version of FSO and try it.
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Originally posted by TrashMan
2. beam on a turret
CONS: doesn't consume energy, player has no direct control
Yes. That's generally how a turret works.
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Originally posted by TrashMan
1. player controled beam cannon
PROS: consumes energy, fires straight
CONS: you can use it against fighters, doesnt count as kills
Use the "no pierce shield" weapon flag.
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1/ more fun all round.
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Well, I simply can't decide...
I mean, I WOULD like to have direct contrl over a beam, but that might seriously overpower the ship, since it can take out other fighter/bombers with ease.
the thing is a BEAM cannon. I can use the no pierce shiueld flag, but unless I give it some redicolouly low shield damage value it bill blow away trough the shield and then trough the fighter.
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Then do that. Or play with the energy reserves so that it isn't so easy to actually get off multiple shots in succession like you would against a fighter. Not to mention that in dogfights you don't exactly want a superpowered beam weaving around, as it will tend to kill just about everything, friend or foe.
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It'd be cool if you could designate a target for a turret on your ship. That way, a beam turret on a fighter would fire at what you want it to fire on and nothing else. Have a multiple repeating beam-free beam-lock sexp set bound to a key and you've got a player controlled beam turret.
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Turrets on a player ship already fire at the player's current target. :p
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How about specific subsystems?