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General FreeSpace => FreeSpace Discussion => Topic started by: TrashMan on January 29, 2005, 06:32:24 pm

Title: Dillema with fighter beams!
Post by: TrashMan on January 29, 2005, 06:32:24 pm
I have two types of beams I can mount on a bomber/fighter/gunboat, and I'm currnetly torn apart between two possible solution.

1. player controled beam cannon
PROS: consumes energy, fires straight
CONS: you can use it against fighters, doesnt count as kills

2. beam on a turret
PROS: guaranteed to fire only on capships, can be destroyed
CONS: doesn't consume energy, player has no direct control


UGH!!!!
Title: Re: Dillema with fighter beams!
Post by: Goober5000 on January 29, 2005, 07:23:22 pm
Quote
Originally posted by TrashMan
1. player controled beam cannon
CONS: you can use it against fighters, doesnt count as kills
It does, actually.  Or rather, it should.  Use a recent version of FSO and try it.
Title: Re: Dillema with fighter beams!
Post by: Taristin on January 29, 2005, 07:26:01 pm
Quote
Originally posted by TrashMan

2. beam on a turret
CONS: doesn't consume energy, player has no direct control


Yes. That's generally how a turret works.
Title: Re: Dillema with fighter beams!
Post by: WMCoolmon on January 29, 2005, 07:40:47 pm
Quote
Originally posted by TrashMan
1. player controled beam cannon
PROS: consumes energy, fires straight
CONS: you can use it against fighters, doesnt count as kills


Use the "no pierce shield" weapon flag.
Title: Dillema with fighter beams!
Post by: aldo_14 on January 29, 2005, 07:44:57 pm
1/ more fun all round.
Title: Dillema with fighter beams!
Post by: TrashMan on January 29, 2005, 08:00:15 pm
Well, I simply can't decide...

I mean, I WOULD like to have direct contrl over a beam, but that might seriously overpower the ship, since it can take out other fighter/bombers with ease.

the thing is a BEAM cannon. I can use the no pierce shiueld flag, but unless I give it some redicolouly low shield damage value it bill blow away trough the shield and then trough the fighter.
Title: Dillema with fighter beams!
Post by: StratComm on January 29, 2005, 08:06:13 pm
Then do that.  Or play with the energy reserves so that it isn't so easy to actually get off multiple shots in succession like you would against a fighter.  Not to mention that in dogfights you don't exactly want a superpowered beam weaving around, as it will tend to kill just about everything, friend or foe.
Title: Dillema with fighter beams!
Post by: Trivial Psychic on January 29, 2005, 10:14:26 pm
It'd be cool if you could designate a target for a turret on your ship.  That way, a beam turret on a fighter would fire at what you want it to fire on and nothing else.  Have a multiple repeating beam-free beam-lock sexp set bound to a key and you've got a player controlled beam turret.
Title: Dillema with fighter beams!
Post by: WMCoolmon on January 29, 2005, 10:49:34 pm
Turrets on a player ship already fire at the player's current target. :p
Title: Dillema with fighter beams!
Post by: Trivial Psychic on January 29, 2005, 11:05:07 pm
How about specific subsystems?