Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Turambar on January 30, 2005, 07:54:32 am
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Error: Could not generate model->indexed_vertex_buffer
File:e:\cvs\fs2_open\code\model\modelinterp.cpp
Line: 5262
Call stack:
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fs2_open_C01292005_d.exe 007e47c6()
fs2_open_C01292005_d.exe 007e82cf()
fs2_open_C01292005_d.exe 008387d5()
fs2_open_C01292005_d.exe 0083c218()
fs2_open_C01292005_d.exe 00669bcf()
fs2_open_C01292005_d.exe 007f2c01()
fs2_open_C01292005_d.exe 0066b216()
fs2_open_C01292005_d.exe 0066b40c()
fs2_open_C01292005_d.exe 00a2c597()
kernel32.dll 7c816d4f()
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this is recent, and it has a problem with every new build, so i think that I broke something...
could someone tell me what?
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Originally posted by Turambar
this is recent, and it has a problem with every new build, so i think that I broke something...
could someone tell me what?
Are you using OGL or D3D? What mission/mod are you trying? It looks like it's running out of vertex_buffers[] so I would make a quick guess and say that it's a particular model that's causing the problem.
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D3D and it looks like its the Perseus
I tried replacing and deleting but both don't work so i'm comtinuing trying to sort things out
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Amazing, I just added that error. :p
What it means is that gr_make_buffer was called and list->n_verts was equal to 0. This seemed to be the cause of a CTD with the Perseus, so I added an error to check if the function returns -1, which it will if list->n_verts is 0 or find_first_empty_buffer() returns -1.
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ok, now for my other error
whenever i attempt to load a Cain cruiser into memory, the screen freezes where it is, and the normal windows mouse appears and can move around
Edit, wait, it does this now, so i can show you the error
Error: Can't open file
File:C:\projects\fs2_open\code\Model\ModelRead.cpp
Line: 1559
Call stack:
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model_load() techroom_select_new_entry() techroom_do_frame() game_do_state() gameseq_process_events() WinMainSub() WinMain() WinMainCRTStartup() kernel32.dll 7c816d4f()
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http://www.hard-light.net/forums/index.php/topic,29938.0.html
I made a mistake in removing 'unneccessary' model files from the mVP. :p
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now i get this
i hate bugs, i never used to get them but now, for some reason
past that bug, when i try to run a mission that doesnt need the Perseus, i usually crash while loading, after deleting the zpack, i got as far as hitting the commit button on the mission, then i got this
Assert: (objp->type == OBJ_SHIP) || (objp->type == OBJ_START)
File: C:\projects\fs2_open\code\object\objectdock.cpp
Line: 344
Call stack:
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obj_move_all() game_simulation_frame() game_frame() game_do_frame() game_do_state() gameseq_process_events() WinMainSub() WinMain() WinMainCRTStartup() kernel32.dll 7c816d4f()
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Edit: re-downloaded the .exe files, works again