Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Jonathan_S47 on January 30, 2005, 06:52:24 pm

Title: Multi-part turret limit?
Post by: Jonathan_S47 on January 30, 2005, 06:52:24 pm
I did a search but it didn’t turn up any definitive answers. So what is the maximum number of multi-part turrets a model can have?
Title: Multi-part turret limit?
Post by: TrashMan on January 31, 2005, 03:51:00 pm
25 I think....alltouhg I wouldn't go over 10 or 15 max if I were you....
Title: Multi-part turret limit?
Post by: StratComm on January 31, 2005, 03:51:48 pm
IIRC it's something like 12.  Unless that's one of the limits that's been bumped by the SCP.  Multiparts are generally bad for the SCP as they are actually two additional models to render for a single turret.
Title: Multi-part turret limit?
Post by: Lynx on January 31, 2005, 03:56:10 pm
But they look better. Those one parter turrets on most FS ships look like warts.
Title: Multi-part turret limit?
Post by: Starman01 on January 31, 2005, 03:58:51 pm
Quote
Originally posted by StratComm
IIRC it's something like 12.  


One of our model uses 20 and works pretty good. I guess it is 25 or more
Title: Multi-part turret limit?
Post by: karajorma on January 31, 2005, 04:21:30 pm
The limit was around 12 but it was bumped after one of Trashman's requests.
Title: Multi-part turret limit?
Post by: TrashMan on January 31, 2005, 05:52:38 pm
and I made ships with 18-20 turrets that kept chrashing....

Now I know why..the damn subsystem HP limit!!!!
Title: Multi-part turret limit?
Post by: Jonathan_S47 on February 01, 2005, 05:03:13 pm
Thanks.
Title: Multi-part turret limit?
Post by: Roanoke on February 01, 2005, 05:41:41 pm
I made a seventeer with no probs.