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Off-Topic Discussion => General Discussion => Topic started by: Darkshear on May 18, 2001, 08:40:00 pm

Title: Shuttle (Antifiction)
Post by: Darkshear on May 18, 2001, 08:40:00 pm
 (http://darkstar.warpstorm.com/darkshear/3d/shuttlewip2.jpg)
 (http://darkstar.warpstorm.com/darkshear/3d/shuttlewip3.jpg)
 (http://darkstar.warpstorm.com/darkshear/3d/shuttlewip4.jpg)
 (http://darkstar.warpstorm.com/darkshear/3d/shuttlewip5.jpg)

Shuttle Atlantis. Not really sci-fi, but in that vein :P

Let me know what you all think  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Rob
Title: Shuttle (Antifiction)
Post by: phreak on May 18, 2001, 09:16:00 pm
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

wow
Title: Shuttle (Antifiction)
Post by: Shrike on May 18, 2001, 09:47:00 pm
And he took my heading.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Shuttle (Antifiction)
Post by: Bobboau on May 18, 2001, 09:56:00 pm
Terrifyingly Good
the thing that is realy good is the launch pad.

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Bobboau, bringing you products that work.............. in theory
Title: Shuttle (Antifiction)
Post by: Setekh on May 18, 2001, 11:16:00 pm
 
Quote
Originally posted by Setekh:
  (http://cwm.ragesofsanity.com/cwm/cwm/eek2.gif)  

[This message has been edited by Setekh (edited 05-18-2001).]
Title: Shuttle (Antifiction)
Post by: CobaltStarr on May 18, 2001, 11:29:00 pm
 
Quote
Originally posted by Setekh:
 (http://cwm.ragesofsanity.com/cwm/cwm/eek2.gif)
Title: Shuttle (Antifiction)
Post by: Fineus on May 19, 2001, 01:14:00 am
Oh...my god! I honestly thought that was a photo at first... it's that good! How long did it take to render that thing?

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Title: Shuttle (Antifiction)
Post by: Darkshear on May 19, 2001, 01:28:00 am
uh..heh..don't hate me...
maybe 6 or 8 hours total from start of modeling to finished pics?

did it in three nights...
the grounds, sky, pad, water, and their textures in the first night, (While editing a 2 minute teaser trailer for my movie and rendering that out)
2nd night was the shuttle and her textures...
last night I built all the gantries and everything, and started rendering out pics...
it's all remarkably undetailed...hence the low resolution  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Shuttle (Antifiction)
Post by: Setekh on May 19, 2001, 01:53:00 am
 
Quote
Originally posted by Darkshear:
it's all remarkably undetailed...

 
Quote
Originally posted by Setekh:
  (http://cwm.ragesofsanity.com/cwm/cwm/eek2.gif)  
Title: Shuttle (Antifiction)
Post by: Shrike on May 19, 2001, 05:33:00 am
Toldja he's good.
Title: Shuttle (Antifiction)
Post by: Jabu on May 19, 2001, 05:46:00 am
That's not undetailed! THIS ("http://koti.mbnet.fi/jabu/cherub.jpg") is undetailed, THAT is incredible.
Title: Shuttle (Antifiction)
Post by: phreak on May 19, 2001, 02:13:00 pm
what program do you use, Darkshear?
Title: Shuttle (Antifiction)
Post by: Jabu on May 19, 2001, 02:19:00 pm
He's a Lightwave guy, IIRC.
Title: Shuttle (Antifiction)
Post by: Snipes on May 19, 2001, 02:41:00 pm
Dude! I wish I could do that with LW... I can barely figure out how to turn it on...

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 (http://www.warpstorm.com/ubb/image_uploads/space_cowboy_hat.gif)  
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Title: Shuttle (Antifiction)
Post by: Jabu on May 19, 2001, 02:48:00 pm
I wish I had Lightwave. I can't seem to do anything like that in Blender  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Shuttle (Antifiction)
Post by: Sushi on May 19, 2001, 04:53:00 pm
On the count of three...
 (http://cwm.ragesofsanity.com/cwm/cwm/eek2.gif)

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Sushi- the OTHER white meat!
Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.

[This message has been edited by Sushi (edited 05-19-2001).]
Title: Shuttle (Antifiction)
Post by: Martinus on May 19, 2001, 08:19:00 pm
That's pretty splendiforus...

I give up, you are too talented  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Thank God you're not a criminal mastermind.

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Brain over...
Insert coin
Title: Shuttle (Antifiction)
Post by: Styxx on May 20, 2001, 04:23:00 pm
Great work!
Title: Shuttle (Antifiction)
Post by: wEvil on May 20, 2001, 05:01:00 pm
how did you do the gantry structure?

V.nice, like the lighting effects more than anything.
Title: Shuttle (Antifiction)
Post by: Darkshear on May 22, 2001, 02:30:00 am
Heh, the gantry structure?
I built a tower of a basic cube at the basue and beveled it up in the shape I wanted...took about a minute...then I went to a second layer, used the background as a template and made a series of verticle posts on one side...4 sided...took about 30 seconds...then I made horizontal crossbars...like 5 of em...about another minute...then beveled out the ends of the crossbars (Selected all at once so it was one smooth mouse movement) into the diagonal crossbars.
then I had one side of the gantry..I copied and pasted and moved that 3 times till I had encompased the tower in the background.
THen I copied that layer over the background so I had one building with a gantry system around it...then I copied that whole building and pasted about 16 times and deformed them all and moved em around, till I  had that shape...painted the whole thing a gloss white with mild reflection and some fresnal effects.
Took about half an hour all together to make the gantry systems for the tower...   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Hope that helps...

Rob

PS: Took longer to make the shuttle then the rest of the scene put together(except the lighting and animation sequence), the shuttle took a little over 2 hours.

PPS: there are about 220 volumetric lights in thise scene...no lens flares...and a lot of hypervoxels and emitter effects...took awhile to set up the animation to get it to look like that...would have made an animation of it, but it was taking too long per frame to keep my interest


[This message has been edited by Darkshear (edited 05-22-2001).]
Title: Shuttle (Antifiction)
Post by: Setekh on May 22, 2001, 02:38:00 am
You scare me.

 
Quote
Originally posted by Setekh:
  (http://cwm.ragesofsanity.com/cwm/cwm/eek2.gif)  
Title: Shuttle (Antifiction)
Post by: Windrunner on May 22, 2001, 03:01:00 am
That is one mean looking picture. And the details are awesome.

take a look a this guy's wallpapers, they are also awesome .go to www.digitalblasphemy.com ("http://www.digitalblasphemy.com")

  (http://www.digitalblasphemy.com/dbgallery/2/maelstrom.shml/maelstrom.jpg/)  

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They say that death allways smiles at us, the only thing we can do is to smile back.

Staffmember: Hard Light Productions ("http://www.3dap.com/hlp")
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Proud member of: 79th Tango Squadron ("http://www.awesome-games.dk")


[This message has been edited by Windrunner (edited 05-22-2001).]

[This message has been edited by Windrunner (edited 05-22-2001).]
Title: Shuttle (Antifiction)
Post by: wEvil on May 22, 2001, 04:15:00 am
yea,,i keep hearing about this 'ere hypervoxels engine.

what is it?
shaded volumetrics?
Title: Shuttle (Antifiction)
Post by: Darkshear on May 22, 2001, 07:56:00 am
heh...what are hypervoxels...there is a book waiting to be written...
I could write for days on what it is, how to use em for different things, and styles and techniques to accomplish the exact look you want...
Basically, hypervoxels allow you to add true 3-d space to a point. the space will accept shadows, become translucent, solid, transparent, animated...etc etc etc upon your demand...(And settings)
some common uses for them are using an emitter and collision setup to emit particles from something, (In this case the engines) set to certain speeds and dispersions at specific angles and distances in a certain amount of volume. In this case I think I had about 500 particles a second generated moving at 50m/s -y. with a -1 y gravity well.
This coupled with the collision matrix I set up for the ground, launch pad and tower. (Something like 1mm distance reflective bounce, static movement, with hard dislocation)
Basically that means, all the little particles (1 point polygons) shoot out of the engines really fast and bounce around off of the ground and stuff dispersing outward.
Now I have my animation, so I load up hypervoxels and apply it to that object emitter. (I think I named it engine exhaust)
Then I messed with the surface settings to make it looke like smoke, and react to main lights I placed around the outside of the engine to give it a nice brightness. Then I added a color map, which was transparent at the very top, then blue briefly, then transparent again, then goes into the white smoke. (To get the effect of the engines firing)
then a luminosity map, to make it brighter the closer it got to the engines...this added a little to the brightness of hte lights.
then I made it fairly opaque, so that light passed through it really well, the more smoke light has to go through the more shadows it produces.
now what hypervoxels actually did was create a sphere of true 3-d space around each particle being emitted, (Not quite a sphere I set up a motion distortion so the sphere formed it's oblong shape depending on it's velecoty and angle) which light reacts to in 3-d. Since I made the spheres all about 750mm, with a 250% random size variation possibility, it was able to meld all of the spheres that were close enough into a single object, with cloud lke protrusions on it. if a particle strayed too far from the mass, it would become it's own cloud.
And that is what hypervoxels can do in a nutshell.

It can also create realistic snow, rain, explosions(space and planetside with gravity), water fountains, ocean spray, squirting liquids like blood or a water hose, dripping liquids, gasses, steams, nebulaes, solar flares, bushes, trees, gun fire, tracer rounds, you can set up the emitter to be effected by gravity, wind, other objects, make the hypervoxels land on objects, (Truely realistic snow buildup on a car for example), staligmites, floatign blood like in star trek the undiscovered country, shockwaves,etc etc etc etc...hope that answers a few questions  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Rob
Title: Shuttle (Antifiction)
Post by: wEvil on May 22, 2001, 11:14:00 am
So they're a particle based volume system like Pyrocluster/Afterburn?

Title: Shuttle (Antifiction)
Post by: Darkshear on May 22, 2001, 04:06:00 pm
I don't know what Pyrocluster/Afterburn are...

But they can be particle based, or object based...depending on how you want to use them
Title: Shuttle (Antifiction)
Post by: wEvil on May 22, 2001, 07:08:00 pm
3dsmax plugins that would appear to do the same thing.

whats the hypervoxels integration like in Lightwave?

easy to use?

i admit i havent messed around with AB or Pyrocluter 'cause they take ages to render and i get bored easily...specially when what you're doing is basically a pre-manufactured effect anyway.

BTW-
have you done anything for http://www.spacebattles.com ("http://www.spacebattles.com")  ?



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All your dirty secret are belong to us!
Title: Shuttle (Antifiction)
Post by: Darkshear on May 23, 2001, 12:57:00 am
Uhh...premanufactured? I hope you are not comparing them to Hypervoxels...when yuo apply hypervoxels to something it starts off as a 1 meter blank solid grey bubble around each particle.
YOu have to texture it just like a model, animate everything just like a model...there is nothing "premanufactured" about hypervoxels, nothing more then is premanufactured about a model you build and texture from scratch. I am sorry but I find it kind of insulting to spend hours creating an effect to have it implied that it is premanufactured...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Easy to use? I think, some people disagree with me...
you can use it on everything from static objects to morphed particle animations to free emitter and collision animations...
what you choose to do with it really decides upon the difficulty of it...

Rob
Title: Shuttle (Antifiction)
Post by: Setekh on May 23, 2001, 04:07:00 am
And you've been doing this how long?
Title: Shuttle (Antifiction)
Post by: Darkshear on May 23, 2001, 04:37:00 am
Umm..I started rendering day before yesterday :P

Actually about 4 1/2 years...no school or work for it...simply a hobby  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
(Well about 2 1/2 if you count all the time I wasn't able to render(Working at boeing or as a police officer both took almost a year out of my life in which I didn't even get on line often, let alone render anything))

Rob
Title: Shuttle (Antifiction)
Post by: wEvil on May 23, 2001, 05:01:00 am
Did i say i knew anything about the way Hypervoxels worked?

nope.

What i said was Pyrocluster and AB both come with presets that will do for most people.  Obviously they are highly tweakable and can do pretty much any volume/parametric surface effect under the sun, its just that *I* (me) have not messed around with them too much.

Sorry for any misunderstanding.


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All your dirty secret are belong to us!