Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: i90r on February 05, 2005, 05:12:01 am

Title: Help the NOOB normals
Post by: i90r on February 05, 2005, 05:12:01 am
what are normals and how do you calculate them
specificly how do you do dock point in PCS
Title: Help the NOOB normals
Post by: Roanoke on February 05, 2005, 05:41:42 am
For docking in PCS, it's just a " 1" value. So if you're ship is to have a dock point ot it's top, it would be 1 in the Normal Y axis. If it has a dock point on the underneath (I was gonna say bottom :nervous: ) it would be -1 in Y. See Bobbaou's tutorial (in his sig) for more info.

Use ModelView to check your path too.
Title: Help the NOOB normals
Post by: Nuke on February 05, 2005, 10:13:03 am
a wise man once said, "a normal is a point that a point points to"
:D
Title: Help the NOOB normals
Post by: Roanoke on February 05, 2005, 10:32:53 am
Heh, couldn't put it better myself.
Title: Help the NOOB normals
Post by: aldo_14 on February 05, 2005, 12:24:51 pm
A normal is a vector in xyz space where the xyz values indicate the movement in that angle, and thus which shows direction.