Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: i90r on February 05, 2005, 05:12:01 am
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what are normals and how do you calculate them
specificly how do you do dock point in PCS
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For docking in PCS, it's just a " 1" value. So if you're ship is to have a dock point ot it's top, it would be 1 in the Normal Y axis. If it has a dock point on the underneath (I was gonna say bottom :nervous: ) it would be -1 in Y. See Bobbaou's tutorial (in his sig) for more info.
Use ModelView to check your path too.
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a wise man once said, "a normal is a point that a point points to"
:D
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Heh, couldn't put it better myself.
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A normal is a vector in xyz space where the xyz values indicate the movement in that angle, and thus which shows direction.