Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Jabu on March 27, 2001, 12:23:00 pm
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Top
(http://koti.mbnet.fi/jabu/top.jpg)
Side
(http://koti.mbnet.fi/jabu/side.jpg)
Front
(http://koti.mbnet.fi/jabu/front.jpg)
Perspective
(http://koti.mbnet.fi/jabu/pers.jpg)
GTCv Ilmarinen
Polygons: 1034
No. of textures: 7 (modified FS2 textures)
Software: Blender, textured in trueSpace 4.02
By: Jaakko "Jabu" Pukkila
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Already converted to FS2, but needs quite a lot of poly pinching (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
(Accidentally used Triangulate. Stupid, stupid, stupid idea.)
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Wow! that front "cannon?" looks really nice, I look forward to seeing it in-game (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Webmaster: Hard Light Productions ("http://www.3dap.com/hlp/")
Staffer and P1mp: Ross128 ("http://ross128.telefragged.com") Sounds of Thunder ("http://ross128.telefragged.com/sot/index.shtml")
Fight the future!
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It's supposed to be a railgun (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Might I suggest some sort of detail top and bottom. It just looks a little underdetailed in one area and well detailed in others. My critique (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Thats true, but maybe just a couple of flak turrets to break things up, nothing huge - I kinda like the sleek yet bulky outline it has (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Or, if you plan to make a COB or something out of it, you could go to town with fins and radio masts and guns and stuff (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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- ICQ: 57179504
Webmaster: Hard Light Productions ("http://www.3dap.com/hlp/")
Staffer and P1mp: Ross128 ("http://ross128.telefragged.com") Sounds of Thunder ("http://ross128.telefragged.com/sot/index.shtml")
Fight the future!
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I've already got some nice turrets on it (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Not in that version, though. I need to texture my original copy so it's poly count is lower for FS2.
I've got a few small anti-fighter beams on the top and bottom. I didn't want anything that really stands out.
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BUMP