Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Rson on February 06, 2005, 01:03:11 pm

Title: Cheap Geomod idea
Post by: Rson on February 06, 2005, 01:03:11 pm
Is it possible, to implement something so that when the hull integrity of a ship falls to a certain level a certain section of it falls off e.g. a Hercules falls to 25% and a chunk out of the hull comes off.

And would it be possible to do the same with subsystems, when a subsystem is destroyed a chunk gets blasted off.
Title: Cheap Geomod idea
Post by: Black Wolf on February 06, 2005, 01:07:54 pm
Any reasonable way of making this happen in FS2 any time soon would require all the damage effects to be modelled into all the ships in the game. At the very least, someone would need to define the parts that would fall off. I don't think it's too likely.
Title: Cheap Geomod idea
Post by: Flaser on February 06, 2005, 01:13:12 pm
To an extent this IS ALREADY POSSIBLE.
Bobbau implemented non-targetable subsystems.
Title: Cheap Geomod idea
Post by: Solatar on February 06, 2005, 01:40:39 pm
Trouble is, nobody wants to go and set this up for all the ship models in the game.

I don't blame them either...
Title: Cheap Geomod idea
Post by: Dark RevenantX on February 06, 2005, 03:30:55 pm
here's an idea:
how bout we use geomod to simulate holes in the hull when a beam or other huge weapon hits it.  That way, it doesnt look like a beam is a linear fire maker.
Title: Cheap Geomod idea
Post by: Scuddie on February 06, 2005, 03:59:21 pm
If I see another post about Geomod, I swear to god...
Title: Cheap Geomod idea
Post by: WMCoolmon on February 06, 2005, 04:04:12 pm
Quote
Originally posted by Dark RevenantX
here's an idea:
how bout we use geomod to simulate holes in the hull when a beam or other huge weapon hits it.  That way, it doesnt look like a beam is a linear fire maker.


Because FS was built without geomod in mind...
Title: Cheap Geomod idea
Post by: aldo_14 on February 06, 2005, 04:06:07 pm
...the data structure for storing model geometry isn't amenable for editing that geometry dynamically, for one thing (IIRC).
Title: Cheap Geomod idea
Post by: Hippo on February 06, 2005, 08:17:11 pm
And possibly because Geomod has been beaten to death SO many times, its not even funny.

Of interesting information, Bob was the first person (read: at HLP) to mention Geomodding, 4 years ago to the month.
Title: Cheap Geomod idea
Post by: Flaser on February 07, 2005, 02:28:29 pm
The damage modelling feature is already used by a couple of models.

Bobb used it on his Deimos, while Grimloq on his Hecate...those are the ones that come to my mind.
Title: Cheap Geomod idea
Post by: Unknown Target on February 07, 2005, 03:20:33 pm
NO.
THE.
ENGINE.
WILL.
NOT.
SUPPORT.
IT.
Title: Cheap Geomod idea
Post by: Hippo on February 07, 2005, 05:05:43 pm
:nod:

Short, sweet, and to the point there UT... I like it... :D ...
Title: Cheap Geomod idea
Post by: Setekh on February 08, 2005, 06:36:50 am
Hey, haven't spotted you around before Rson. Welcome to HLP. :)

:welcome:
Title: Cheap Geomod idea
Post by: Rson on February 08, 2005, 07:32:40 am
Thanks Setekh