Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Deepblue on February 09, 2005, 02:13:13 pm
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Pixel shaders are good.
(http://www.starshatter.com/shots/s01.jpg)
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[l]the picture's not showing up.[/l]
oh, there it is. Very nice.
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The engine looks impressive, but the ship looks pretty ordinary IMO. Odd choice for a publicity shot anyway.
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That ship has no turrets as far as I recall.. I think it has 2 missile launchers...
The biggest one I've seen had 4-6 turrets...
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Love his engine, still hate his ship designs.
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Yeah, which is why Democles X exists...
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ooh. stencil shadows.
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::tempted to shift BSG from FSO to Starshatter::
BLARG!!!!! FSO NEEDS PIXEL SHADERS AND UBERIZED PHYSICS!!!!
DamoclesX 's BSG project will SHADOW ours at this rate. TIME TO GET CRACKIN!!!!
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Originally posted by Omniscaper
::tempted to shift BSG from FSO to Starshatter::
BLARG!!!!! FSO NEEDS PIXEL SHADERS AND UBERIZED PHYSICS!!!!
DamoclesX 's BSG project will SHADOW ours at this rate. TIME TO GET CRACKIN!!!!
I can honestly say that from the progress I have you have made so far on that project you will make it just fine. The qualilty of your models are very impressive. I think if you continue to work as well as you are at the rate that you are it will in the end be just as good if not better than the Starshatter one.
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That model makes me sad.
But the shadows make me happy.
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While Omniscapers work is awesome, absolutely nothing I have seen so far comes close to Democles X's texture work. Nothing.
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Oh and you don't have to worry about competition, Democles X got a RL job as art director for a game so hes abandoning his projects and plans on releasing his stuff publicly for whatever use.