Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: TrashMan on February 09, 2005, 03:57:41 pm

Title: 2 questions
Post by: TrashMan on February 09, 2005, 03:57:41 pm
Let's see if I got this right:

Fiels in the Data folder take precedence over anything inthe VP's.
DDs files take precedence over PCX, which take precedence over TGA which take precedence over JPG?

So if I have pcx files in the Maps folder and DDS in a VP, which would it use?


And.. What programs to use to make DDS?
I tried converting my PCX maps in Photoshop to DDS nut it won't work. Something about a bad imput file. Which type must teh original file be?
Title: 2 questions
Post by: Roanoke on February 09, 2005, 04:07:24 pm
IIRC a .vp doesn't take priority over anything in data directories.
Title: Re: 2 questions
Post by: karajorma on February 09, 2005, 04:35:23 pm
Quote
Originally posted by TrashMan
DDs files take precedence over PCX, which take precedence over TGA which take precedence over JPG?


I think TGA takes precedence over PCX not the other way around. I don't know if it takes precedence over DDS though.
Title: 2 questions
Post by: Falcon on February 09, 2005, 04:42:34 pm
TGA---->JPG------>DDS-------->PCX ?
Title: 2 questions
Post by: taylor on February 09, 2005, 05:34:25 pm
Falcon is right, except for a recent change.  The current load order is TGA --> JPG --> DDS --> PCX --> TGA.  The last TGA is to get interface art which may be in TGA format but setup so that you don't have to specify -jpgtga in order to use it.  This follows the original load order of PCX --> TGA.

For VPs it depends on whether you use a mod or not but say you are then it would go like this:

moddir/data/<all files>
moddir/<all VPs>
gamedir/data/<all files>
gamedir/<all VPs>

The VPs can be found under 'data' too so they don't all have to be in the same directory.  Anything in a mod, whether it's a file or in a VP, will take precedence over all other files.
Title: 2 questions
Post by: WMCoolmon on February 09, 2005, 06:08:49 pm
http://dynamic3.gamespy.com/~freespace/fsdoc/index.php?pagename=Folder%20Tree
Title: 2 questions
Post by: karajorma on February 10, 2005, 08:30:33 am
I think the tree on the Wiki ignores the Data folder though. It only mentions moddir and the freespace2 folder.
Title: 2 questions
Post by: TrashMan on February 10, 2005, 08:33:41 am
Thanks...now for hte second part of the question:

And.. What programs to use to make DDS?
I tried converting my PCX maps in Photoshop to DDS nut it won't work. Something about a bad imput file. Which type must teh original file be?
Title: 2 questions
Post by: taylor on February 10, 2005, 08:43:17 am
Quote
Originally posted by TrashMan
And.. What programs to use to make DDS?
I tried converting my PCX maps in Photoshop to DDS nut it won't work. Something about a bad imput file. Which type must teh original file be?

I haven't tried the Photoshop filter yet but make sure that you convert you PCXs to true color before converting to DDS.  Don't know if that's it but it wouldn't surprise me if it was.
Title: 2 questions
Post by: TrashMan on February 11, 2005, 04:22:19 pm
Yes you are right.. I can then turn it nto DDS,.. BUT.. this options screen pops out!
(http://img206.exs.cx/img206/6820/help5um.th.jpg) (http://img206.exs.cx/my.php?loc=img206&image=help5um.jpg)

In God's name! What options must I use?(for maps and effects)
Title: 2 questions
Post by: aldo_14 on February 11, 2005, 05:14:55 pm
dxt3 no mip maps, I think. IIRC it's detailed in the wiki.
Title: 2 questions
Post by: TrashMan on February 11, 2005, 05:57:08 pm
The Wiki only sez no mipMaps..but nothing else. ARGH!!!
Title: 2 questions
Post by: Sesquipedalian on February 11, 2005, 07:39:25 pm
I thought Lightspeed was using dxt5 now.
Title: 2 questions
Post by: Taristin on February 11, 2005, 08:05:51 pm
dxt5, no mip maps.  5 gives you an alpha channel and full transparency. :nod:
Title: 2 questions
Post by: TrashMan on February 12, 2005, 01:23:40 pm
See that screenie? there's a ****load of other options there? So PLEASE...help?
Title: 2 questions
Post by: WMCoolmon on February 12, 2005, 01:41:22 pm
If you're not generating mipmaps, you can ignore the mipmap options.

If you're not generating a preview, you can ignore the preview options.

Everything else you probably want to leave blank/how it is. It is a 2D texture.