Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: Bobboau on February 10, 2005, 10:32:17 am
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http://freespace.volitionwatch.com/blackwater/fs2_open_r_wm.zip
everything is off by default now
see this thread (http://www.hard-light.net/forums/index.php/topic,30458.0.html) for more details
Added to the website.//redmenace
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I'll test it and report bug if I find some. :)
I don't have much time, but I can test it along with some mod stuff.
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any changes to the animation code you need tested?
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found some bugs:
first off your build breaks gobber's gatling gun thing. any time i try to use one of my miniguns i get a ctd. id probibly be better off to convert them over to your system, but that would require me to re-convert 15 or so ship models
second, if you dont use a $Show Weapon Models: on the secondary bank, the one on the primary bank wont work, more an annoyance than a bug.
and finaly i cant get your gatling guns to spin, im not sure if the problem is at my end or not.
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Build locks up instantly for me as soon as I try to start it forcing me to restart the computer(I think I did the right thing with the tables, I added the $External Model File: entry under the regular model file entry for a few missiles, and then changed a ships tabl e to incorporate $Show Weapon Models: (yes,no) directly under the capacity entry. Is that right?
The table limits aren't exceeded since it works with other builds(just no weapons visible)
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$External Model File: is optional for missles, if you do specify that line it has to give a valid pof file name (includeing the .pof). a lockup during the inital start up sudgests a table error, all you realy need should be the line wich denotes wich missle banks are to have missles showen.
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Okeydokey.:yes:
Will furhter test it.
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Nope. No workee.
I tried further, but it still kept locking. Then I tried it with tables that worked before; it started, but apparently my old pilot was deleted, I had to create a new one, since none of the old ones were there anymore(I'd have created a new pilot for testing anyway, but before I didn't even get that far) but the game started normally.
Then I changed the tables again for only one ship to test it:
$SBank Capacity: ( 40, 20, 20 )
$Show Weapon Models: ( yes, yes, yes )
$Shields: 200
The red entry is the only thing I've added to the ships table, nothing else changed. It locked up again.
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what about the weapon tables?
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Changed nothing in the weapons table.
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i get a ctd on startup whenever i use more than one yes in $Show Weapon Models: for secondary weapons. i can use multiple yesses for primary weaps though. might have something to do with the entries being used twice in one ship. perhaps seporate $Show Primary Models:, $Show Secondary Models: would work better.