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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: Bobboau on February 10, 2005, 10:32:17 am

Title: update on weapon model
Post by: Bobboau on February 10, 2005, 10:32:17 am
http://freespace.volitionwatch.com/blackwater/fs2_open_r_wm.zip

everything is off by default now

see this thread (http://www.hard-light.net/forums/index.php/topic,30458.0.html) for more details
Added to the website.//redmenace
Title: update on weapon model
Post by: DaBrain on February 10, 2005, 12:27:28 pm
I'll test it and report bug if I find some. :)

I don't have much time, but I can test it along with some mod stuff.
Title: update on weapon model
Post by: Nuke on February 10, 2005, 05:54:22 pm
any changes to the animation code you need tested?
Title: update on weapon model
Post by: Nuke on February 11, 2005, 03:10:29 am
found some bugs:

first off your build breaks gobber's gatling gun thing. any time i try to use one of my miniguns i get a ctd. id probibly be better off to convert them over to your system, but that would require me to re-convert 15 or so ship models

second, if you dont use a $Show Weapon Models: on the secondary bank, the one on the primary bank wont work, more an annoyance than a bug.

and finaly i cant get your gatling guns to spin, im not sure if the problem is at my end or not.
Title: update on weapon model
Post by: Lynx on February 13, 2005, 07:07:34 am
Build locks up instantly for me as soon as I try to start it forcing me to restart the computer(I think I did the right thing with the tables, I added the $External Model File: entry under the regular model file entry for a few missiles, and then changed a ships tabl e to incorporate $Show Weapon Models: (yes,no) directly under the capacity entry. Is that right?

The table limits aren't exceeded since it works with other builds(just no weapons visible)
Title: update on weapon model
Post by: Bobboau on February 13, 2005, 01:00:12 pm
$External Model File: is optional for missles, if you do specify that line it has to give a valid pof file name (includeing the .pof). a lockup during the inital start up sudgests a table error, all you realy need should be the line wich denotes wich missle banks are to have missles showen.
Title: update on weapon model
Post by: Lynx on February 13, 2005, 01:23:34 pm
Okeydokey.:yes:

Will furhter test it.
Title: update on weapon model
Post by: Lynx on February 15, 2005, 08:29:26 am
Nope. No workee.

I tried further, but it still kept locking. Then I tried it with tables that worked before; it started, but apparently my old pilot was deleted, I had to create a new one, since none of the old ones were there anymore(I'd have created a new pilot for testing anyway, but before I didn't even get that far) but the game started normally.

Then I changed the tables again for only one ship to test it:

Quote

$SBank Capacity:        ( 40, 20, 20 )
$Show Weapon Models:    ( yes, yes, yes )
$Shields:                       200


The red entry is the only thing I've added to the ships table, nothing else changed. It locked up again.
Title: update on weapon model
Post by: Bobboau on February 15, 2005, 04:58:01 pm
what about the weapon tables?
Title: update on weapon model
Post by: Lynx on February 15, 2005, 05:00:12 pm
Changed nothing in the weapons table.
Title: update on weapon model
Post by: Nuke on February 15, 2005, 05:14:22 pm
i get a ctd on startup whenever i use more than one yes in $Show Weapon Models: for secondary weapons. i can use multiple yesses for primary weaps though. might have something to do with the entries being used twice in one ship. perhaps seporate $Show Primary Models:, $Show Secondary Models: would work better.