Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Col. Fishguts on February 10, 2005, 03:05:32 pm

Title: little SexP request
Post by: Col. Fishguts on February 10, 2005, 03:05:32 pm
Could the activate/deactivate-glowmap-on-ship SexPs be expanded, so that we can specify which texture (by name) are (de-)activated.
Because I'd like to turn on/off the glowmaps for the external lights on the Babylon 5 station independant from the hangar glowmaps.

Doable or too much of a hassle ?
Title: little SexP request
Post by: StratComm on February 10, 2005, 03:22:29 pm
Almost certainly too much of a hastle.  If it's possible to switch textures during a mission you might be able to get by with a workaround (if you had identical textures with a different name and no glowmap) but I don't think selectively turning off certain maps will generally be useful.
Title: little SexP request
Post by: Goober5000 on February 10, 2005, 06:41:55 pm
Hm.  Probably possible but a rather low priority.  Ask us again in a month.
Title: little SexP request
Post by: WMCoolmon on February 10, 2005, 07:16:16 pm
Could you use glowpoints?
Title: little SexP request
Post by: Col. Fishguts on February 11, 2005, 10:04:05 am
Quote
Originally posted by WMCoolmon
Could you use glowpoints?


Erm...yes/no. I was thinking of a glowpoint bank together with light cones on the glowmaps, which would be turned on/off simultaneously.

I'll bump this thread in a month then. ;7