Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Col. Fishguts on February 10, 2005, 03:05:32 pm
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Could the activate/deactivate-glowmap-on-ship SexPs be expanded, so that we can specify which texture (by name) are (de-)activated.
Because I'd like to turn on/off the glowmaps for the external lights on the Babylon 5 station independant from the hangar glowmaps.
Doable or too much of a hassle ?
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Almost certainly too much of a hastle. If it's possible to switch textures during a mission you might be able to get by with a workaround (if you had identical textures with a different name and no glowmap) but I don't think selectively turning off certain maps will generally be useful.
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Hm. Probably possible but a rather low priority. Ask us again in a month.
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Could you use glowpoints?
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Originally posted by WMCoolmon
Could you use glowpoints?
Erm...yes/no. I was thinking of a glowpoint bank together with light cones on the glowmaps, which would be turned on/off simultaneously.
I'll bump this thread in a month then. ;7