Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: NeoHunter on March 28, 2001, 09:25:00 pm
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To Setekh: I'm going in the beginner's section. See my model and you know why. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Top:
(http://freespace.volitionwatch.com/excellence/NeptuneTop.jpg)
Side:
(http://freespace.volitionwatch.com/excellence/NeptuneLeft.jpg)
Front:
(http://freespace.volitionwatch.com/excellence/NeptuneFront.jpg)
Finally, the real thingy with background.
(http://freespace.volitionwatch.com/excellence/Neptune.jpg)
I know its a bit dark. I'll upload a new brighter picture taken from another angle soon. This is just a preview I think. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Name: Neptune-class Earth cruiser
Polygon count: 11588
Number of textures used: 5
Progams used: 3D Studio Max and Adobe Photoshop.
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...and one day, Man will journey farther and faster into Space. - My thoughts
GTD Excellence (//"http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter< [b][email protected][/b] >
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It looks like you could make a low enough poly version of that for FS2 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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-Max
Hi.
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Yub yub, Max!! I could. But not sure where how to minimize its polygon to make it still look like the original. Maybe remove the radar dish (to dark to see but its there), use extruded triangles for the cannons and so forth I guess.
Overall, I made the Neptune cruiser to be fast, light, but has enough firepower to neutralise any other cruiser that is in front of it.
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...and one day, Man will journey farther and faster into Space. - My thoughts
GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter< [b][email protected][/b] >
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Actually, I did make the Neptune with FreeSpace 2 iin mind. That probably explains why it looks so simple. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Hey, Max! Maybe you could give me an idea of where to reduce the number of polygons?
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...and one day, Man will journey farther and faster into Space. - My thoughts
GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter< [b][email protected][/b] >
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not bad
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Bobboau, bringing you products that work.............. in theory
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Originally posted by Bobboau:
not bad
Thanks a lot!! That means so much to me coming from you!! I already have another model in mind. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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...and one day, Man will journey farther and faster into Space. - My thoughts
GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter< [b][email protected][/b] >
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Wow NeoH, this is a top-notch model. I'm quite impressed. Why didn't you start FS2 modelling or space sim modelling before? You obviously have a fair bit of skill! Of course I would have liked it if the turrets were not purple. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Seriously though, nice job. I would love to see this whizzing around in FS2. Well done (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Ninja Rocketship! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by Setekh:
Wow NeoH, this is a top-notch model. I'm quite impressed. Why didn't you start FS2 modelling or space sim modelling before? You obviously have a fair bit of skill! Of course I would have liked it if the turrets were not purple. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Seriously though, nice job. I would love to see this whizzing around in FS2. Well done (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
It is? I thought you guys did far better looking ships than I do. I started modelling in 1998 when I was still learning 3D Studio Max in my polytechnic. As for the cannons, well, I'll be going home to redo them a bit. Actually, I'll redo the entire scene. Camera's too low and the lighting is not bright enough. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Originally posted by Shrike:
Ninja Rocketship! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Huh? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif)
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...and one day, Man will journey farther and faster into Space. - My thoughts
GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter< [b][email protected][/b] >
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I like the model looks cool (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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[email protected] hello,great bb
we all die but when we die we die togheter.
its a good day to die now
all your spacecrak belongs to me:)
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To lower the poly count, well, reap the the roud "air intakes" on the side reactors, maps will do as good. for gun barrels, use squares. Otherwise, I think the poly have already a low polycount. If you wxant, I can help to reduve the polycount, it seems that I won't have to worry about UVW mapping (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) One thing: did you used box mapping? I know it looks great, but when you convert a max file to 3ds, the objects are broken into parts to convert the box mapping into 6 flat mapping... not very good for the vertice count (I did that for the SDF1, the max file had 460 vertics, the 3ds one had 1600, ouch!)
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venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")
and of Hidden Terror, the Shivan campaign ("http://shivancampaign.homestead.com/index.html")
and My own page ("http://www.geocities.com/venom250681/Venom2506.html")
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Not bad...but the front view has some serious perspective problems. Makes the ship look VERY different than the angle render, which looks great.
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Sushi- the OTHER white meat!
Velocity Mod ("http://sushicw.homestead.com/files/freespace/index.htm")
[This message has been edited by Sushi (edited 03-29-2001).]
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Originally posted by venom2506:
To lower the poly count, well, reap the the roud "air intakes" on the side reactors, maps will do as good. for gun barrels, use squares. Otherwise, I think the poly have already a low polycount. If you wxant, I can help to reduve the polycount, it seems that I won't have to worry about UVW mapping (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) One thing: did you used box mapping? I know it looks great, but when you convert a max file to 3ds, the objects are broken into parts to convert the box mapping into 6 flat mapping... not very good for the vertice count (I did that for the SDF1, the max file had 460 vertics, the 3ds one had 1600, ouch!)
Those aren't "air intakes". I'm assuming you are talking about the things on the end of the wings. They are actual fact huge beam cannons. I can reduce the poly count there I think. It would look a bit more blocky than it already is I guess.
And yes, I did use UVW Mapping and selected box mapping. The texture didn't look so good with planar.
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...and one day, Man will journey farther and faster into Space. - My thoughts
GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter< [b][email protected][/b] >
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Originally posted by venom2506:
To lower the poly count, well, reap the the roud "air intakes" on the side reactors, maps will do as good. for gun barrels, use squares. Otherwise, I think the poly have already a low polycount. If you wxant, I can help to reduve the polycount, it seems that I won't have to worry about UVW mapping (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) One thing: did you used box mapping? I know it looks great, but when you convert a max file to 3ds, the objects are broken into parts to convert the box mapping into 6 flat mapping... not very good for the vertice count (I did that for the SDF1, the max file had 460 vertics, the 3ds one had 1600, ouch!)
Er, what he said.
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-Max
Hi.
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Oh well. I'm still at a loss as to how to do what you guys suggested anyway. I'll wait after the modelling competition then figure out what to do with it.
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...and one day, Man will journey farther and faster into Space. - My thoughts
GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter< [b][email protected][/b] >
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Out of curiosity - did you manage to texture those turrets? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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The turrets? I just used Blinn then assigned it a colour, adjusted the shine and glossiness etc etc and ended up with the "wonderful" colour for the turrets. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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...and one day, Man will journey farther and faster into Space. - My thoughts
GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter< [b][email protected][/b] >
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Originally posted by Setekh:
Out of curiosity - did you manage to texture those turrets? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Nope. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Guess I didn't answer your question the first time round.
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...and one day, Man will journey farther and faster into Space. - My thoughts
GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter< [b][email protected][/b] >
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You should do them like the Hecate's turrets. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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The Hecate's turrets are wimpy for their size.
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Originally posted by Setekh:
You should do them like the Hecate's turrets. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
You mean the textures? Sure....if only I can identify them from the multitude of PCX textures that are in the FreeSpace 2 VP file....
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...and one day, Man will journey farther and faster into Space. - My thoughts
GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter< [b][email protected][/b] >
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Originally posted by Shrike:
The Hecate's turrets are wimpy for their size.
Yeah. But we can always create more appropriate weapons for them now can we? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
[This message has been edited by NeoHunter (edited 04-02-2001).]
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I'm tired. Leave me alone for now. I'm not doing it right now, dammit! I have school tomorrow.
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Hahaha.........now, did I say I wanted you to do it?? Hehehehe.......gotcha!!!!!! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
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...and one day, Man will journey farther and faster into Space. - My thoughts
GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter< [b][email protected][/b] >
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Originally posted by Shrike:
The Hecate's turrets are wimpy for their size.
Yeh, I think they need some serious anti-capship plasma turret weapons. Big punches (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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I think I could do some. If I can find the time that is.
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...and one day, Man will journey farther and faster into Space. - My thoughts
GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter< [b][email protected][/b] >
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All I meant was a Huge Terran Turret which did more damage, and had the "Huge+" flag so that it would only target capships. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Shrikes Arsenal: Plasma Cannon
I hope that meets with your approval Setekh
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Shrike's Arsenal huh? I may give it a try. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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...and one day, Man will journey farther and faster into Space. - My thoughts
GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter< [b][email protected][/b] >
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Originally posted by Shrike:
I hope that meets with your approval Setekh
No, sorry. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) [j/k]
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No? Guess its up to me to invent some crazy weapon that Setekh wwould be satisfied with then (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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...and one day, Man will journey farther and faster into Space. - My thoughts
GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter< [b][email protected][/b] >
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Something an AWACS can carry, preferably. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Setekh
Posts: 1960
cheesus....!
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Maybe he's adding 20 to his post count every day using the UBB settings (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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- ICQ: 57179504
Webmaster: Hard Light Productions ("http://www.3dap.com/hlp/")
Fight the future!
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Nope, they are all real posts - unlike the 200 or so you 'accidentally' added to your post count (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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BUMP
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Wonder why aldo_14 bumped this post? Is it because my cruiser is good? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Anyway, my 862 posts are from boredom at work. When I'm bored, I just go here at type nonsense. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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...and one day, Man will journey farther and faster into Space. - My thoughts
GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter< [b][email protected][/b] >
Not to mention a FREDder! :)
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Originally posted by Setekh:
He thought that he had to bump all the contest entry threads. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)