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Off-Topic Discussion => General Discussion => Topic started by: NeoHunter on March 28, 2001, 09:25:00 pm

Title: Contest Entry: Neptune-class Earth Cruiser
Post by: NeoHunter on March 28, 2001, 09:25:00 pm
To Setekh: I'm going in the beginner's section. See my model and you know why. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Top:

 (http://freespace.volitionwatch.com/excellence/NeptuneTop.jpg)

Side:

 (http://freespace.volitionwatch.com/excellence/NeptuneLeft.jpg)

Front:

 (http://freespace.volitionwatch.com/excellence/NeptuneFront.jpg)

Finally, the real thingy with background.

 (http://freespace.volitionwatch.com/excellence/Neptune.jpg)

I know its a bit dark. I'll upload a new brighter picture taken from another angle soon. This is just a preview I think. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Name: Neptune-class Earth cruiser
Polygon count: 11588
Number of textures used: 5
Progams used: 3D Studio Max and Adobe Photoshop.

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...and one day, Man will journey farther and faster into Space. - My thoughts

GTD Excellence  (//"http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter<                      [b][email protected][/b]                                    >
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: Max Sterling on March 28, 2001, 10:47:00 pm
It looks like you could make a low enough poly version of that for FS2  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)



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-Max

Hi.
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: NeoHunter on March 28, 2001, 10:51:00 pm
Yub yub, Max!! I could. But not sure where how to minimize its polygon to make it still look like the original. Maybe remove the radar dish (to dark to see but its there), use extruded triangles for the cannons and so forth I guess.

Overall, I made the Neptune cruiser to be fast, light, but has enough firepower to neutralise any other cruiser that is in front of it.

------------------
...and one day, Man will journey farther and faster into Space. - My thoughts

GTD Excellence  ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter<                      [b][email protected][/b]                                    >
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: NeoHunter on March 28, 2001, 10:55:00 pm
Actually, I did make the Neptune with FreeSpace 2 iin mind. That probably explains why it looks so simple. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Hey, Max! Maybe you could give me an idea of where to reduce the number of polygons?

------------------
...and one day, Man will journey farther and faster into Space. - My thoughts

GTD Excellence  ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter<                      [b][email protected][/b]                                    >
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: Bobboau on March 28, 2001, 11:22:00 pm
not bad

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Bobboau, bringing you products that work.............. in theory
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: NeoHunter on March 28, 2001, 11:45:00 pm
 
Quote
Originally posted by Bobboau:
not bad

Thanks a lot!! That means so much to me coming from you!! I already have another model in mind. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)


------------------
...and one day, Man will journey farther and faster into Space. - My thoughts

GTD Excellence  ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter<                      [b][email protected][/b]                                    >
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: Setekh on March 29, 2001, 01:38:00 am
Wow NeoH, this is a top-notch model. I'm quite impressed. Why didn't you start FS2 modelling or space sim modelling before? You obviously have a fair bit of skill! Of course I would have liked it if the turrets were not purple.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Seriously though, nice job. I would love to see this whizzing around in FS2. Well done  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: Shrike on March 29, 2001, 03:07:00 am
Ninja Rocketship!   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: NeoHunter on March 29, 2001, 03:54:00 am
 
Quote
Originally posted by Setekh:
Wow NeoH, this is a top-notch model. I'm quite impressed. Why didn't you start FS2 modelling or space sim modelling before? You obviously have a fair bit of skill! Of course I would have liked it if the turrets were not purple.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Seriously though, nice job. I would love to see this whizzing around in FS2. Well done   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

It is? I thought you guys did far better looking ships than I do. I started modelling in 1998 when I was still learning 3D Studio Max in my polytechnic. As for the cannons, well, I'll be going home to redo them a bit. Actually, I'll redo the entire scene. Camera's too low and the lighting is not bright enough. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

 
Quote
Originally posted by Shrike:
Ninja Rocketship! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Huh? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif)

------------------
...and one day, Man will journey farther and faster into Space. - My thoughts

GTD Excellence  ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter<                      [b][email protected][/b]                                    >
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: Darkage on March 29, 2001, 05:27:00 am
I like the model looks cool (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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Title: Contest Entry: Neptune-class Earth Cruiser
Post by: Nico on March 29, 2001, 05:32:00 am
To lower the poly count, well, reap the the roud "air intakes" on the side reactors, maps will do as good. for gun barrels, use squares. Otherwise, I think the poly have already a low polycount. If you wxant, I can help to reduve the polycount, it seems that I won't have to worry about UVW mapping  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) One thing: did you used box mapping? I know it looks great, but when you convert a max file to 3ds, the objects are broken into parts to convert the box mapping into 6 flat mapping... not very good for the vertice count (I did that for the SDF1, the max file had 460 vertics, the 3ds one had 1600, ouch!)



------------------
venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")

and of Hidden Terror, the Shivan campaign ("http://shivancampaign.homestead.com/index.html")

and My own page ("http://www.geocities.com/venom250681/Venom2506.html")
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: Sushi on March 29, 2001, 02:52:00 pm
Not bad...but the front view has some serious perspective problems. Makes the ship look VERY different than the angle render, which looks great.

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Sushi- the OTHER white meat!

Velocity Mod ("http://sushicw.homestead.com/files/freespace/index.htm")

[This message has been edited by Sushi (edited 03-29-2001).]
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: NeoHunter on March 29, 2001, 07:01:00 pm
 
Quote
Originally posted by venom2506:
To lower the poly count, well, reap the the roud "air intakes" on the side reactors, maps will do as good. for gun barrels, use squares. Otherwise, I think the poly have already a low polycount. If you wxant, I can help to reduve the polycount, it seems that I won't have to worry about UVW mapping   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) One thing: did you used box mapping? I know it looks great, but when you convert a max file to 3ds, the objects are broken into parts to convert the box mapping into 6 flat mapping... not very good for the vertice count (I did that for the SDF1, the max file had 460 vertics, the 3ds one had 1600, ouch!)

Those aren't "air intakes". I'm assuming you are talking about the things on the end of the wings. They are actual fact huge beam cannons. I can reduce the poly count there I think. It would look a bit more blocky than it already is I guess.

And yes, I did use UVW Mapping and selected box mapping. The texture didn't look so good with planar.  


------------------
...and one day, Man will journey farther and faster into Space. - My thoughts

GTD Excellence  ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter<                      [b][email protected][/b]                                    >
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: Max Sterling on March 30, 2001, 08:31:00 pm
 
Quote
Originally posted by venom2506:
To lower the poly count, well, reap the the roud "air intakes" on the side reactors, maps will do as good. for gun barrels, use squares. Otherwise, I think the poly have already a low polycount. If you wxant, I can help to reduve the polycount, it seems that I won't have to worry about UVW mapping   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) One thing: did you used box mapping? I know it looks great, but when you convert a max file to 3ds, the objects are broken into parts to convert the box mapping into 6 flat mapping... not very good for the vertice count (I did that for the SDF1, the max file had 460 vertics, the 3ds one had 1600, ouch!)


Er, what he said.




------------------
-Max

Hi.
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: NeoHunter on March 31, 2001, 03:53:00 am
Oh well. I'm still at a loss as to how to do what you guys suggested anyway. I'll wait after the modelling competition then figure out what to do with it.

------------------
...and one day, Man will journey farther and faster into Space. - My thoughts

GTD Excellence  ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter<                      [b][email protected][/b]                                    >
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: Setekh on March 31, 2001, 08:23:00 am
Out of curiosity - did you manage to texture those turrets?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: NeoHunter on April 02, 2001, 01:35:00 am
The turrets? I just used Blinn then assigned it a colour, adjusted the shine and glossiness etc etc and ended up with the "wonderful" colour for the turrets. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

------------------
...and one day, Man will journey farther and faster into Space. - My thoughts

GTD Excellence  ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter<                      [b][email protected][/b]                                    >
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: Setekh on April 02, 2001, 04:22:00 am
 
Quote
Originally posted by Setekh:
Out of curiosity - did you manage to texture those turrets?   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Title: Contest Entry: Neptune-class Earth Cruiser
Post by: NeoHunter on April 02, 2001, 04:24:00 am
Nope.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Guess I didn't answer your question the first time round.

------------------
...and one day, Man will journey farther and faster into Space. - My thoughts

GTD Excellence  ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter<                      [b][email protected][/b]                                    >
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: Setekh on April 02, 2001, 04:35:00 am
You should do them like the Hecate's turrets.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: Shrike on April 02, 2001, 04:41:00 am
The Hecate's turrets are wimpy for their size.
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: NeoHunter on April 02, 2001, 04:44:00 am
 
Quote
Originally posted by Setekh:
You should do them like the Hecate's turrets.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

You mean the textures? Sure....if only I can identify them from the multitude of PCX textures that are in the FreeSpace 2 VP file....

 

------------------
...and one day, Man will journey farther and faster into Space. - My thoughts

GTD Excellence  ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter<                      [b][email protected][/b]                                    >
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: NeoHunter on April 02, 2001, 04:45:00 am
 
Quote
Originally posted by Shrike:
The Hecate's turrets are wimpy for their size.

Yeah. But we can always create more appropriate weapons for them now can we?   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)



[This message has been edited by NeoHunter (edited 04-02-2001).]
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: Shrike on April 02, 2001, 04:46:00 am
I'm tired.  Leave me alone for now.  I'm not doing it right now, dammit!  I have school tomorrow.
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: NeoHunter on April 02, 2001, 04:48:00 am
Hahaha.........now, did I say I wanted you to do it?? Hehehehe.......gotcha!!!!!! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)

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...and one day, Man will journey farther and faster into Space. - My thoughts

GTD Excellence  ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter<                      [b][email protected][/b]                                    >
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: Setekh on April 02, 2001, 04:48:00 am
 
Quote
Originally posted by Shrike:
The Hecate's turrets are wimpy for their size.

Yeh, I think they need some serious anti-capship plasma turret weapons. Big punches  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: NeoHunter on April 02, 2001, 04:50:00 am
I think I could do some. If I can find the time that is.

------------------
...and one day, Man will journey farther and faster into Space. - My thoughts

GTD Excellence  ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter<                      [b][email protected][/b]                                    >
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: Setekh on April 02, 2001, 05:02:00 am
All I meant was a Huge Terran Turret which did more damage, and had the "Huge+" flag so that it would only target capships.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: Shrike on April 02, 2001, 10:15:00 am
Shrikes Arsenal:  Plasma Cannon

I hope that meets with your approval Setekh
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: NeoHunter on April 02, 2001, 09:38:00 pm
Shrike's Arsenal huh? I may give it a try. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

------------------
...and one day, Man will journey farther and faster into Space. - My thoughts

GTD Excellence  ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter<                      [b][email protected][/b]                                    >
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: Setekh on April 03, 2001, 05:36:00 am
 
Quote
Originally posted by Shrike:
I hope that meets with your approval Setekh

No, sorry.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) [j/k]
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: NeoHunter on April 03, 2001, 09:20:00 pm
No? Guess its up to me to invent some crazy weapon that Setekh wwould be satisfied with then  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

------------------
...and one day, Man will journey farther and faster into Space. - My thoughts

GTD Excellence  ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter<                      [b][email protected][/b]                                    >
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: Setekh on April 04, 2001, 02:17:00 am
Something an AWACS can carry, preferably.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: Shrike on April 04, 2001, 02:21:00 am
 
Quote
Setekh
Posts: 1960

cheesus....!
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: Fineus on April 04, 2001, 02:26:00 am
Maybe he's adding 20 to his post count every day using the UBB settings  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

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Title: Contest Entry: Neptune-class Earth Cruiser
Post by: Setekh on April 04, 2001, 02:28:00 am
Nope, they are all real posts - unlike the 200 or so you 'accidentally' added to your post count  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: aldo_14 on May 25, 2001, 09:08:00 am
BUMP
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: NeoHunter on May 25, 2001, 09:55:00 pm
Wonder why aldo_14 bumped this post? Is it because my cruiser is good?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)

Anyway, my 862 posts are from boredom at work. When I'm bored, I just go here at type nonsense. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

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...and one day, Man will journey farther and faster into Space. - My thoughts

GTD Excellence  ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter<                       [b][email protected][/b]                                     >
Not to mention a FREDder! :)
Title: Contest Entry: Neptune-class Earth Cruiser
Post by: Setekh on May 26, 2001, 06:07:00 am
 
Quote
Originally posted by Setekh:
He thought that he had to bump all the contest entry threads.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)