Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Grey Wolf on May 24, 2001, 09:24:00 pm

Title: First Render
Post by: Grey Wolf on May 24, 2001, 09:24:00 pm
This is my first render, so don't laugh:
  (http://www.angelfire.com/scifi/gtdwolf/GW2009A.gif)  
What do you think?

[This message has been edited by Grey Wolf 2009 (edited 05-24-2001).]
Title: First Render
Post by: IceFire on May 24, 2001, 09:35:00 pm
Its quite good.

Work on lighting and don't up the gamma correction the background so much.  But it looks pretty cool  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: First Render
Post by: Grey Wolf on May 24, 2001, 09:38:00 pm
To get the hull effects I used the mettalic option on texturing and increased the Ambience. What do you suggest for the lights?
Title: First Render
Post by: Fineus on May 25, 2001, 12:55:00 am
I dont know why, but the Apollo seems to blend much better with the background and almost looks cinematic to me, whereas the Basalisk looks a little out of place... you might want to try a larger resolution, and moving them a little away from the screen. Just an idea-  but it definitely looks good  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

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Title: First Render
Post by: Setekh on May 25, 2001, 01:28:00 am
The Basilisk would look better with some motion blur.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: First Render
Post by: Grey Wolf on May 25, 2001, 07:02:00 pm
This render is straight from TS1, no post production (mainly becaus I don't know how)but I think the Basilisk doesn't fit because looks bad because I tried giving th ships a mettalic feel but it just doesn't seem to work w/ Shivan ships.
Title: First Render
Post by: Fantomeye on May 25, 2001, 07:25:00 pm
Don't forget the super duper big LENS FLARE!!!1!!!!
Title: First Render
Post by: Ace on May 25, 2001, 07:37:00 pm
Quick question greywolf, when I take models from .pofs to .cobs into TS1, it doesn't recognize their textures. (perhaps it doesn't have a UV map, but by any means there is no texture)

How did you overcome this little issue?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

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Ace
Staff member FreeSpace Watch
 http://freespace.volitionwatch.com/ ("http://freespace.volitionwatch.com/")
Title: First Render
Post by: Grey Wolf on May 25, 2001, 07:53:00 pm
You have to extract the PCX files and convert to bitmaps. What I then do is paint the whole model w/ the main tex using paint whole object and then paint the thruster on using paint face. You have to do this because TS doesn't know to look into VP files.
Title: First Render
Post by: Carl on May 25, 2001, 07:55:00 pm
give the thruster plumes maximum ambiance. it always works for me, and maybe put a small light on each plume.
Title: First Render
Post by: Setekh on May 26, 2001, 06:11:00 am
Of course, this texturing method doesn't work for capships, which use lots of textures, and are tiled. Hmmm, I'm meant to be learning that... but I couldn't be bothered...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)