Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Nico on May 27, 2001, 03:14:00 pm

Title: Darkshear, plz
Post by: Nico on May 27, 2001, 03:14:00 pm
Nope, I won't ask you to make me renders, I already noticed it was useless  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif).
No, I just want to know 2 things:
- what is the configuration of your computer?
- how did you make these helmets for the wing co pilots? (little walkthrough, maybe?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) )
Title: Darkshear, plz
Post by: Shrike on May 27, 2001, 05:41:00 pm
I know he's got a buttload of ram....like, over 512, I think.
Title: Darkshear, plz
Post by: Snipes on May 27, 2001, 05:55:00 pm
that's a buttload alright  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: Darkshear, plz
Post by: Setekh on May 27, 2001, 07:36:00 pm
Ergh... I have 384... so close, yet so far  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: Darkshear, plz
Post by: wEvil on May 27, 2001, 07:39:00 pm
with RAM prices what they are at the moment...

EVERYONE START BUYING IT NOW!!

------------------
Mental Ray Subdivision preprocessing.....

start globillum photon trace...

start caustics photon trace....

*SPLAT*
*SPLAT*
*SPLAT*
arrgh...it's gone all blotchy!
Title: Darkshear, plz
Post by: Darkshear on May 27, 2001, 07:43:00 pm
heheh...everyone is always so curious about that...
first off it really doesn't matter too much what kind of system you are running on unless you are at an extreme end or the other...
a p2 won't be in reality all that much slower then a p4...well openGL it will, but both systems can put out the same quality of work...it when you are getting into animation and production that your system really starts to show it's capabilities..then a p4 will really help a hell of alot  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) ...incedentally, I started rendering on p-60 with 32 megs of RAM and truespace2 :P On my website The Maelstrom was born on that system  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) As were a few of my city scapes  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)


As for helmets...well...lets just say I cheated a lot on those...took me maybe 15 minutes to make...
step 1: create a sphere over the head of your character in a background layer..
step2: use magnet and scale to make it fit the shape of the head a little...
step 3: use extrude and then scale the new polygons to get the major shapes of it to stick out...
step 4: bevel out a few areas to give some detail...( bevel in a couple times to get little indents )
step 5: select the polygons where you want the glass, and extrude them and shrink them and rename those polygons "glass"
step 6, metaform...
step 7, name all th rest of the polysgons with surfaces, the sides "helmet side" the front "helmet front"
step 8: texture
step 9: render

It is literally that easy :P

Rob
Title: Darkshear, plz
Post by: Arnav on May 27, 2001, 11:06:00 pm
 
Quote
Originally posted by Darkshear:
It is literally that easy :P

Uh huh, yup, sure.  (http://www.warpstorm.com/ubb/cwmsmilies/cwm13.gif)


------------------
- Arnav Manchanda
ICQ: 6228797
Creator of Technological Superiority: http://www.3dap.com/hlp/techsup ("http://www.3dap.com/hlp/techsup")
Title: Darkshear, plz
Post by: Setekh on May 28, 2001, 01:15:00 am
Rob, you require way too much use of the jawdrop smiley than is healthy for normal human beings.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: Darkshear, plz
Post by: Darkshear on May 28, 2001, 01:22:00 am
Who ever said I was normal? :P

for that matter who ever said I was human?

/me goes back to rendering images from his UFO :P

[This message has been edited by Darkshear (edited 05-27-2001).]
Title: Darkshear, plz
Post by: Setekh on May 28, 2001, 01:24:00 am
Whoever said you were human?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Title: Darkshear, plz
Post by: Darkshear on May 28, 2001, 01:24:00 am
Damn edited my message after you posted the reply :P
Title: Darkshear, plz
Post by: Setekh on May 28, 2001, 01:29:00 am
Heheh. Bow down before the AWACS power.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/devil.gif)
Title: Darkshear, plz
Post by: Windrunner on May 28, 2001, 04:31:00 am
 
Quote
Originally posted by Setekh:
Heheh. Bow down before the AWACS power.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/devil.gif)

 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)  (http://www.warpstorm.com/ubb/cwmsmilies/cwm14.gif)  



------------------
They say that death allways smiles at us, the only thing we can do is to smile back.

Staffmember: Hard Light Productions ("http://www.3dap.com/hlp")
-----------------------
Proud member of: 79th Tango Squadron ("http://www.awesome-games.dk")
Title: Darkshear, plz
Post by: Nico on May 28, 2001, 06:11:00 am
Hehe, I began to make renders about 8 years ago, on a (then) superpowerfull 486 DX33  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
I guees my proc is powerfull enough, with what you've said (athlon 900), but I don't have enough memory  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif) (128)
Rha, damn, for the helmet, I forgot you used Lightwave. I'll have to find how to do that in 3dsmax now, but thanx anyway, coz you gave me the basis (I hope I won't have to d/l too much plug-ins, but oh well...)

------------------
venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")

and of Hidden Terror, the Shivan campaign ("http://shivancampaign.homestead.com/index.html")

and My own page ("http://www.geocities.com/venom250681/Venom2506.html")
Title: Darkshear, plz
Post by: Darkshear on May 28, 2001, 06:17:00 am
Plug ins? Bah :P

there are only 3 plug ins I ever use...one is called FastFresnal, make things more reflective and shinyer (strange word...BAH) the more of an angle they are seen at, (real world effect, look at a tv head on and then move around to the side still focusing ont he screen )

The others are emitter, (Faster then doing it by hand) and Hypervoxels (Renders faster then making actual objects)...

You don't need plug ins for anything else...or else you need a new rendering engine :P
Title: Darkshear, plz
Post by: Setekh on May 28, 2001, 06:29:00 am
 
Quote
Originally posted by Setekh:
Rob, you require way too much use of the jawdrop smiley than is healthy for normal human beings.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Title: Darkshear, plz
Post by: Darkshear on May 28, 2001, 07:03:00 am
 
Quote
Originally posted by Darkshear:
Who ever said I was normal? :P

for that matter who ever said I was human?

/me goes back to rendering images from his UFO :P




[This message has been edited by Darkshear (edited 05-28-2001).]
Title: Darkshear, plz
Post by: Setekh on May 28, 2001, 07:45:00 am
Whoa! Talk about like, Deja Vu, dude!