Hard Light Productions Forums
Hosted Projects - FS2 Required => Inferno => Topic started by: Kie99 on February 13, 2005, 06:38:21 pm
-
WHy do they attack the GTVA for no reason. At least no apparent reason? I've never understood that. And then right after you disable the nemesis' main cannons they decide to make peace! And the GTVA agrees just when they are about to lay the smack down on the nemesis! I found the last bit of that mission really dissapointing. I'd busted a gut disabling the beam cannons, and then I was sitting back waiting for the huge satisfying boom and then:
"all GTVA ships Cease Firing Immediately" and then the Nemesis turns friendly!
I was so gutted then :(
-
Murderous Bastard, serves you right...that's the least you should feel.
Ever realized there are humans just like you on that ship?
Several thousand humans whose only sin was believing in a slightly different version of PAX HUMANA.
-
The timing wasn't great, and it did feel like Earth was waiting to get pinned to the wall to call up GTVA command and surrender. For R1-a, a short pause between the Nemesis going guns-silent and notification of the end of the war would really heighten believability, even if the communication between GTVA command and Earth HQ aren't made available to the player. Or just having the Nemesis surrender in mission and allowing the end of the war to be revealed in debrief.
-
DOn't forget that if the Beams never got destroyed then the EA didn't make piece and slaughtered all of the 25000-35000 service (wo)men on the Independence.
-
I did want to see the Nemesis get blasted by the time I got that far in the mission, simply because it had been ridiculously difficult and the thing was annoying the hell out of me.
But in the end, the Nemesis is cool. And coolness should be preserved.
-
When I played that, I didn't notice the Nemesis went friendly...
So...
everybody killed me.
But they are mad becuz...
the GTVA has BOSCH BEER! I mean, really, who can deny the fresh and crisp taste of an ice cold bosch beer?
-
Originally posted by kietotheworld
DOn't forget that if the Beams never got destroyed then the EA didn't make piece and slaughtered all of the 25000-35000 service (wo)men on the Independence.
So then it's right to kill another 25000-35000 thousand people? Yeah...sheesh...
I was relieved that neither of the kills took place.
Beside and EA actually made a sensible a good decision. The Shivans are back, they suffered a major breach of their lines; but they still posess a lot of systems and their navy is far from beat.
They are in a very good position to strike a deal in their favor instead accepting whatever is handed out to them.
Some of you are way too in love with the WWII image of signing peace - with guns at your head and your country in shumbles after fighting to the very last bullet.
That's the most stupid thing any nation could do.
-
The EA also have something the GTVA could really use...
-
I wonder what that could be? Nothing with a spoiler in the tech room of course :doubt:
-
Nope, more common sense really :p
-
Common sense from the same command (albeit 62 years later) that ordered you to fly into the docking bay of the Lucifer when it has an invisible wall in front of it and when your jump drives aren't working! :D
-
No common sense that I assume you know what the EA have that the GTVA would want. You don't need to read the techroom for that.
-
Originally posted by kietotheworld
WHy do they attack the GTVA for no reason. At least no apparent reason? I've never understood that. And then right after you disable the nemesis' main cannons they decide to make peace! And the GTVA agrees just when they are about to lay the smack down on the nemesis! I found the last bit of that mission really dissapointing. I'd busted a gut disabling the beam cannons, and then I was sitting back waiting for the huge satisfying boom and then:
"all GTVA ships Cease Firing Immediately" and then the Nemesis turns friendly!
I was so gutted then :(
They were probably paranoid after what happened to them in 2335.
-
As to the reasoning behined the cease fire, i think its easy to see the logic:
- The Shivans are back, both sides simply can't afford to fight one-another anymore.
- The EA don't want to be left defencless against the Shivans.
- GTVA citizens are reported throughout R1's command breifings to be against the War with the EA. To be seen mercilesly butchering the EA would make GTVA command look like evil people, and possibly spark a civil war.
- I think the main point is that the GVTA did not want to be on the EA's hitlist when the Icanus was deployed. I mean would you want to face it and the Gigas at the same time?
As to the reasoning behined begining the war, i have no idea. However, i'm sure someone will come up with somthing later this year ;7
-
Well, the Nemesis itself plus the Telemus aren't exactly something GTVA would waste...
They are ships hard as nails and capable to face a good deal of the Shivans on their own (except gigas/gargant of course).
It's not really anything new, the US did the same with the deutschland on WWI.
-
What I don't understand is why the EA didn't hold out long enough to bring the Icanus online. They'd be fighting a guerilla war for a few weeks, but once they brought out the Icanus they could probably get the GTVA to surrender.
-
Originally posted by Goober5000
but once they brought out the Icanus they could probably get the GTVA to surrender.
Well the Icanus would still be stuck in the Sol system, so it's not much of a threat to the GTVA.
-
So why does the GTVA want it so badly if they can't move it to where the Gigas is?
-
In case the Gigas moves to Sol. (Which as far as I can see could only be acheived by the destruction of the Sol gate, since the Knossos was destroyed through. But according to Goob Woo has said that the gate doesn't get destroyed so I'm stumped.) If the Gigas moved to Sol (Where the Shivans probably know Earth is since the "Scouting Wave" did) then it will be destroyed and can't kill any more people.
BTW how many Gigas and Gargants are there?
-
But for that to happen the Gigas would have to travel through GTVA space, presumably wiping out everything on the way. And if the Icanus can't get out, how can the Gigas get in? (I'm assuming this has something to do with the size of the Sol jumpgate, and the comically overlarge ships not fitting inside it..)
-
Originally posted by pyro-manic
So why does the GTVA want it so badly if they can't move it to where the Gigas is?
They don't know about the Gigas untill after the battle at Sol.
-
So why do they want it so badly? If it's stuck in Sol then what use is it?
-
Originally posted by High Max
The EA attacked the GTVA probably because the EA wanted to be independent and not risk being controlled by the GTVA
Part of the answer :)
-
Bosch beer! I'm telling you, it's the beer!
*thinks of a real answer*
Hm... well, the GTVA DID use a warship to test the Sol Gate... maybe they felt threatened?
-
makes sense to me.
As for how many Gigases the Shivans have, i consider it to be the Shivan superweapon. It cannot be stopped. It cannot be killed. It can only be slowed down.
But thats just me.
-
Originally posted by Stardust
As for how many Gigases the Shivans have, i consider it to be the Shivan superweapon. It cannot be stopped. It cannot be killed. It can only be slowed down.
Then what's the Gargant for then? :D
-
The Gargant would be easy to destroy, just fill a Warlock full of Meson Bombs and make it jump into the Gargant.
How many Gigas' and Gargants are there?
-
Originally posted by kietotheworld
The Gargant would be easy to destroy, just fill a Warlock full of Meson Bombs and make it jump into the Gargant.
Umm no that won't work :p
-
Well, I've always advocated an Executioner- or Armageddon-filled Odin rammed into the Gargant's drives as a means of making it less dangerous, at least temporarily.
-
Originally posted by Woomeister
Umm no that won't work :p
Having a ship jump out of subspace INSIDE YOU has to hurt.
-
1 l = 2 km
Warlock length:
l
l
l
Gargant length:
l
l
l
l
l
l
l
l
l
l
l
l
l
l
l
l
l
l
l
Naw, warlock hiting Gargant, not too damaging, methinks, especially considering the layers of armor that thing must have.
-
(http://www.3dactionplanet.com/hlp/hosted/inferno/gargvswar.jpg)
A better comparison.
-
Originally posted by Jetmech Jr.
1 l = 2 km
Warlock length:
l
l
l
Gargant length:
l
l
l
l
l
l
l
l
l
l
l
l
l
l
l
l
l
l
l
Naw, warlock hiting Gargant, not too damaging, methinks, especially considering the layers of armor that thing must have.
What about the Warlock emerging from subspace inside the Gargant's reactor?
-
Originally posted by Woolie Wool
What about the Warlock emerging from subspace inside the Gargant's reactor?
GTVA doesn't have that kind of intel, plus it has many.
-
Then the main engines? Having a warship materializing inside you can't be good for you.
-
I've found a solution :p
Have as many fighters/bombers as possible constantly bomb the Gargant with EMP missiles...
While it's disabled GTVA capships can target it with beam volleys...
It would take days, but with enough fighters (and supplies) it would be doable...
Otherwise just make the local system go supernova and if the gargant doesn't jump in time you'll get a lot of fried shivans ;)
-
You do know that a shot from the Icanus' main weapon will only do about 1% to the Gargants turrets, right?
And, well, is it even possible to jump INSIDE a solid mass?
-
If you override the safety systems, probably yes. You can jumo through solid objects, as long as you have space to enter the node (get a few klicks away from a capital ship and then jump towards it).
-
If that were true someone would've developed a subspace vessel or munition that could jump inside reactors long ago. That's enough for me to conclude that it's impossible...
-
I got an even better idea... supernova a star next to the Gargant.
-
why don't you just find a Black hole and try make the Gargant to follow you to it. then get a fleet of as many ships you can get and push the thing into the Black hole.
-
I've got an idea! The entire GTVEA gets together and makes a big self sustaining fleet and it gathers in Vasuda. The fleet then moves to Deneb, then to Sirius, then to Alpha Centauri, then Aldebaran, then to Altair. then they search the Anicent records to find out how to kill the Gargant and if they don't find anything they all move to the next system, and keep doing that until the Shivans give or they outrun the Shivans.
-
Uh if the Ancents couldn't take down the Lucifer, I don't think they would be able to destroy the stronger Shivan craft.
-
IT'd be a last resort, just in case they knew something.
-
Well they don't :D
-
So have you actually decided how we're going to stop the Gargant or are you just making it up as you go along? :p
-
Well, If Gargant can't be destroyed then I think that we have two posibilities:
1)GTVA would be destroyed, I think that it wouldn't
2) It will be something like Sathanases+Capella, something mysterious.
-
Originally posted by Viper1000
I got an even better idea... supernova a star next to the Gargant.
The GTVA/EA can't do that.
-
Originally posted by Woomeister
Well they don't :D
Whom are you kidding? The Androgeos has Ravanas for breakfast and Sathanases for lunch!
-
and Armiytas(Sp?) for dinner.
-
Androgeos is a part of Ancients fleet, and they're scrapped for now :(
-
Gone? Nooooooo!!!
-
Originally posted by High Max
Actually, I think that one shot from the Icanus's main cannon would inflict 1% hull damage to the Gargant, not turret damage. I'm pretty sure that a vessel the size of the Icanus filled completely full of Meson warheads would definitely be enough to take down the Gargant. Do you realize how many Meson bombs can fit in a vessel as large as the Icanus? Quite a lot. The Icanus is about half as long as the Gargant and maybe 1/4 the size. It's safe to say that an Icanus filled with Mesons would put a rather
large hole in the Gargant's hull and how could it survive with a hole the size of an Icanus? It might not even need Mesons to penetrate the hull because the Icanus is a large vessel to begin with. But just to be safe, load her up with Mesons.
From the Woo-man himself:
Hull of Gargant:
3000000000
Turret HP:
2% of hull hp = 60000000
A Gargant turret should have 5x the hull strength of the Gigas
Icanus main cannon damages per shot (estimates)
Damage to hull:
0.3866%
Damage to turret:
1.9333%
So its about 2% to Gargant Turrets
-
:wtf:
:eek: :eek: :eek:
We all gonna die!!!!!
:ick: :ick: :ick:
:D :D :D
-
They must be really pissed this time.
-
Unless of course there's something worse then a USilv out there.
Like a ground-based planetary defense cannon.
-
There's not. USilv, IIRC, has an even higher damage output than the Subspace Weapons used by the PlanetKillers and the Sathanas. It also mentions in it's tech description that the USilv is meant primarily for Orbital Bombardment, IIRC.
-
It's a planet killer weapon.
-
I don't think it's necessarily a Pkilling weapon...
-
It's said to be capable of doing that or something close to it.
-
Breaking apart continents, or something like that :D
-
That's an extinction-level event right there.
-
Yeah, but there's still a planet left ;)
-
I said planet killer, not planet destroyer.
-
Heh. Oops.
-
Originally posted by Jetmech Jr.
There's not. USilv, IIRC, has an even higher damage output than the Subspace Weapons used by the PlanetKillers and the Sathanas
That's because the subspace weapon damage is cintrolled by Sexp. The EA-B-Icanus is not :)
-
I wondered wh the subspace weapon was so weak, IMO it should be able to take out anything smaller than a Gigas because it warps and twists it insides into subspace.
-
The subspace weapon is actually quite simple in effect - it resonates a section of the ship's hull instead of its entirety, thus ripping that section into subspace and reducing overall hull integrity due to massive stress. The effect depends on the power of the weapon - a single Sathanas would be able to quickly annihilate a destroyer with it, while the Gigas can cause exponentially more damage.
The Icanus beam is far more effective against ships due to its faster powerup and recharge rate, and vaporises nearly all naturally occuring and artificial materials in an instant - hence why you see a destroyer hit with it go from 100% to 0% in a single frame. ;) When used on planets, it bores a hole so deep, and causes so much damage to the planet's structure, that the resulting tectonic activity would wipe out the planet's surface in a couple of shots... if not cause it to break apart entirely.
-
When a subspace weapon is given too much power wouldn't that move smaller ships completely into subspace instead of destroying them?
-
What about the people who are in that section of the ship? What happens to them?
-
They get vented into space...or subspace...or something...
-
They die. :rolleyes::D They'd either get dumped into subspace along with the bit of hull around them, or they'd get ripped apart by the forces involved.
-
They die a horrible death.