Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Omniscaper on February 16, 2005, 05:39:31 am

Title: Vipers MkII's just can't stay CLEAN.....
Post by: Omniscaper on February 16, 2005, 05:39:31 am
What once was clean and shiny....

(http://www.penguinbomb.com/omniscaper/WIPS/Vips.jpg)


is now filthy and grimy...

(http://www.game-warden.com/bsg/staff_images/Viper%20MkII/VipDirty.jpg)
(http://www.game-warden.com/bsg/staff_images/Viper%20MkII/VipDirty2.jpg)
(http://www.game-warden.com/bsg/staff_images/Viper%20MkII/VipDirty3.jpg)
(http://www.game-warden.com/bsg/staff_images/Viper%20MkII/VipDirty4.jpg)




what once was filthy and grimy... Xenu makes....

(http://www.game-warden.com/bsg/staff_images/Viper%20MkII/VipJunk.jpg)
(http://www.game-warden.com/bsg/staff_images/Viper%20MkII/VipJunk2.jpg)
(http://www.game-warden.com/bsg/staff_images/Viper%20MkII/VipJunk3.jpg)

.....holy

This is Xenu's first pass at completely MUCKING up the Viper into a battle hardened state.

Inspired by his efforts, I took up the task of making an intermediate stage to the Viper's life-cycle.
Title: Vipers MkII's just can't stay CLEAN.....
Post by: Falcon on February 16, 2005, 06:17:47 am
:jaw:
Title: Vipers MkII's just can't stay CLEAN.....
Post by: IPAndrews on February 16, 2005, 06:38:53 am
Indeed. Are we ever going to get some original series models out of you Omni?
Title: Vipers MkII's just can't stay CLEAN.....
Post by: StratComm on February 16, 2005, 07:10:48 am
Omni, why do the target boxes on those vipers appear to be the size of the pilot?
Title: Vipers MkII's just can't stay CLEAN.....
Post by: kasperl on February 16, 2005, 07:16:25 am
Think you could do the lower couple of images with in-game decals?
Title: Vipers MkII's just can't stay CLEAN.....
Post by: deep_eyes on February 16, 2005, 09:01:05 am
Quote
Originally posted by Falcon
:jaw:


:jaw: :jaw: :jaw: :jaw: :jaw:
Title: Vipers MkII's just can't stay CLEAN.....
Post by: Unknown Target on February 16, 2005, 09:46:46 am
Wow...damage decals, too! :D
Title: Vipers MkII's just can't stay CLEAN.....
Post by: NGTM-1R on February 16, 2005, 10:03:24 am
Why do I think a Viper wouldn't even be functional with that kind of damage?
Title: Vipers MkII's just can't stay CLEAN.....
Post by: StratComm on February 16, 2005, 11:18:47 am
The chunk missing from the right engine may have something to do with it.  To me, "battle damage" means scorches and burns, dings, and other cosmetic failings that don't affect flight performance or hull stability.  Literally having holes in the plating usually wouldn't get past the first pass of maintanence screening.
Title: Vipers MkII's just can't stay CLEAN.....
Post by: Gloriano on February 16, 2005, 11:34:47 am
Quote
Originally posted by deep_eyes


:jaw: :jaw: :jaw: :jaw: :jaw:


:jaw: :jaw: really cool!
Title: Vipers MkII's just can't stay CLEAN.....
Post by: Deepblue on February 16, 2005, 01:07:13 pm
Ok, now thats (the middle stage) is what I wanted!
Title: Vipers MkII's just can't stay CLEAN.....
Post by: Unknown Target on February 16, 2005, 01:44:03 pm
All the combat damage on the bottom pictures should be removed, IMHO, and made into damage decals (those are still in the code, right?)
Title: Vipers MkII's just can't stay CLEAN.....
Post by: Deepblue on February 16, 2005, 04:15:11 pm
Yes.
Title: Vipers MkII's just can't stay CLEAN.....
Post by: aldo_14 on February 16, 2005, 04:54:32 pm
Quote
Originally posted by Unknown Target
All the combat damage on the bottom pictures should be removed, IMHO, and made into damage decals (those are still in the code, right?)


Keep & use for debris model.
Title: Vipers MkII's just can't stay CLEAN.....
Post by: WMCoolmon on February 16, 2005, 06:55:32 pm
Don't throw away the damaged Viper. One big point of the series is limited resources, right? You could always use that one for a sudden Cylon attack shortly following another one. (Not enough time to fix up the fighter, but a dire enough situation that the fighter is scrambled anyway.)

Or, for a Viper a pilot has ejected from for whatever reason.

It just looks really cool. :D
Title: Vipers MkII's just can't stay CLEAN.....
Post by: Getter Robo G on February 16, 2005, 07:41:37 pm
Thanks for posting the regular new texture earlier, I like the shiney untouched one... I'm all for in-combat damage though, but you have tio HIT me first! :;
Title: Vipers MkII's just can't stay CLEAN.....
Post by: Carl on February 16, 2005, 07:46:42 pm
Wow, Omni! you :thepimp:ed it out!
Title: Vipers MkII's just can't stay CLEAN.....
Post by: Deepblue on February 16, 2005, 07:47:12 pm
Omniscaper, if you let me play with that Viper I will make weapons and thrusters (see B5 v3 for example) for your TC (and weapons models if you need them).
Title: Vipers MkII's just can't stay CLEAN.....
Post by: Omniscaper on February 17, 2005, 12:59:16 am
Hmmm... Please clarify, Deepblue
Title: Vipers MkII's just can't stay CLEAN.....
Post by: Ypoknons on February 17, 2005, 08:44:39 am
It needs more dirt. ^_^

(I'm sorry, it's just an old XWAU thing.)  The dirt is really quite understated and suitable on the one that is ... not busted.
Title: Vipers MkII's just can't stay CLEAN.....
Post by: Omniscaper on February 17, 2005, 08:52:35 am
XWAU!? You were part of that team? I'm a great admirer of their work back in the day. I've always loved the game, but hated TG's art department. It seems like they just took the same models from the original X-wing for DOS and plugged in some half-assed textures. XWAU made the XWA experience much more enjoyable.

Hmm, more dirt huh? My plan is to have different textured Vipers to be used through out the campaign. Progressively getting more scruffy. This is the first step.

The specular hightlights are washing out much of the detail. I ddn't give the Spec-maps the same love and attention I gave the base texture.
Title: Vipers MkII's just can't stay CLEAN.....
Post by: Ypoknons on February 18, 2005, 02:17:39 am
Ah but Omni I was their 12-year old public relations boy back in those days, and mostly I had a living writing readmes and posting news.  But it is sure good to know that the impact my  friends' work has had - and I was technically supposed to promote the mod. :)

Actually I meant that the dirt level is quite fine on the current Viper, but if you do look at the current XWAU X-Wing, you can use that it is considerably dirter, partially because it helps to give definition to the white X-Wing, I think.  I love your idea of dirter and dirter Vipers though; maybe you could use slight environmental maps for the first Viper you fly, so that it's shiny and new and everthing.