Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: TrashMan on February 16, 2005, 06:35:17 am

Title: question about glowmaps
Post by: TrashMan on February 16, 2005, 06:35:17 am
If I have a map named windowlargea.pxc (and windowlargeb.pcx, windowlargec.pcx for lower detail), do I have to make a glowmap windowlarge-glow.pcx that will work for all 3 details (a, b & c), or do I have to make a glowmpa for each specific detail?
Title: question about glowmaps
Post by: StratComm on February 16, 2005, 07:07:50 am
Each specific detail level.  The game makes no assumptions concerning texture names.