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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: WMCoolmon on February 18, 2005, 09:59:56 pm

Title: Cutscenes build
Post by: WMCoolmon on February 18, 2005, 09:59:56 pm
Several changes, many of them inspired by Slipstream. :D

Everything in previous builds, plus/including:


-- milliseconds for transition (optional; if not specified, instant)


-- milliseconds for transition (optional; if not specified, instant)


-- milliseconds to fade out (optional; if not specified, instant)
-- color to fade out to(Implemented but not working properly, may need lowlevel function editing) (optional; if not specified, black)


-- milliseconds to fade in (optional; if not specified, instant)


-- x coord
-- y coord
-- z coord


-- x coord to face
-- y coord to face
-- z coord to face
-- Total turn time (ms)
-- Time to spend accelerating (ms)


-- object name
-- Total turn time (ms)
-- Time to spend accelerating (ms)


-- Left/right (degrees)
-- Up/down (degrees)
-- roll left/roll right (degrees)
-- Total turn time (ms)
-- Time to spend accelerating (ms)


-- Field of view (degrees)

  • Screenshots now save the last picture number in the registry, so screenshots won't be overwritten if FS2 is restarted.[/b]

    • set-time-compression

    -- Time multiplier
    -- Time to take in speeding up/slowing down time

    • reset-time-compression
    • show-subtitle

    -- x coord (negative value means from the right side of screen)
    -- y coord (negative value means from the left side of screen)
    -- text (Will be made multi-line if necessary)
    -- time it will be displayed in ms (Not including fadein/fadeout)
    (optional)
    -- image name
    -- fade in time in ms (if not specified, instant)
    -- center on x axis of screen (x coord specifies distance from center)
    -- center on y axis of screen (y coord specifies distance from center)
    -- width of text in pixels (default is 200)
    -- text red value
    -- text green value
    -- text blue value

    • In-game cockpits should work properly in OpenGL now (Thanks taylor. :) )
    • Even better hi-res support. Graphical glitches shouldn't really be evident. :D
    • Fix0r3d Nico's Perseus
    • A secret feature. It's not too far from home. :)[/color]
      • Fixed targeting brackets in OpenGL
      • Removed trails limit[/color]
      Unresolved issues:
      • Some people have reported crashes with regard to warping out
      • FS2 seems to freeze up randomly on certain missions
      Notes:
      I made a lot of changes to the time compression stuffs for FS2. When the set-time SEXP is called, time compression is "locked".The player can't change the time compression themself. Until the reset-time-compression SEXP is called (which instantly resets time compression to 1x and unlocks time compression) all cutscene SEXPs will not be affected by time compression.
      There's also the possibility for multiple cameras, although I didn't implement that at the SEXP level.

      http://fs2source.warpcore.org/exes/latest/C20050218.zip

      Added to the website.//redmenace
Title: Cutscenes build
Post by: Taristin on February 18, 2005, 10:25:54 pm
Which is which/ the FS_open_ex? Or the one with the date?
Title: Cutscenes build
Post by: Gregster2k on February 18, 2005, 10:34:59 pm
i am happy to report that this build isn't screwing up royally like the last build i tested (see Taylor's 20050208 build thread).
Title: Cutscenes build
Post by: Taristin on February 18, 2005, 10:33:14 pm
Eh? Just locked up in the tech room for me (the ex build, in windowed mode) (locked up, then crashed... with that nifty windows 'report to microsoft' label.  and yes, I'm tempted to report every crash to M$ :p)

Err.... supposed to be after greg's post.
Title: Cutscenes build
Post by: WMCoolmon on February 18, 2005, 10:45:18 pm
Quote
Originally posted by Raa
Eh? Just locked up in the tech room for me (the ex build, in windowed mode) (locked up, then crashed... with that nifty windows 'report to microsoft' label.  and yes, I'm tempted to report every crash to M$ :p)

Err.... supposed to be after greg's post.


Debug build/ship or item you were trying to select? :p (I made a change that seems to have stopped Nico's Perseus from crashing on my comp, forgot to mention that above)
Title: Cutscenes build
Post by: Taristin on February 18, 2005, 10:43:31 pm
Quote
Originally posted by WMCoolmon


Debug build/ship or item you were trying to select? :p (I made a change that seems to have stopped Nico's Perseus from crashing on my comp, forgot to mention that above)


Err. I'll do a debug, but I never got as far as looking at a ship, I clicked the techroom, it went black, and then crashed.


Update:  Tried debug, same thing. Crash, no explanation. Also, it seems that my pilots aren't getting converted to FSO form, since every single time I try to select a pilot, I get the warning message that Lt. Poop (one of the many names I made for some odd reason) would be converted and would be incompatable with FS22 retail.
Title: Cutscenes build
Post by: Taristin on February 18, 2005, 10:52:08 pm
timewarps suck.
Title: Cutscenes build
Post by: WMCoolmon on February 18, 2005, 10:57:00 pm
Quote
Originally posted by Raa


Err. I'll do a debug, but I never got as far as looking at a ship, I clicked the techroom, it went black, and then crashed.


Update:  Tried debug, same thing. Crash, no explanation. Also, it seems that my pilots aren't getting converted to FSO form, since every single time I try to select a pilot, I get the warning message that Lt. Poop (one of the many names I made for some odd reason) would be converted and would be incompatable with FS22 retail.


I don't have either problem...the repeat message sounds like an error with 3.6.5 and a few builds after that, are you sure you're using the right build? ;)

Other than that, what command lines/mod/video settings are you using? I've tried to reproduce this with no success...all the tech room code should be the same as the last build that I posted,too.

Edit: Yeah...Gamespy must have a set-time-compression SEXP of their own. :p
Title: Cutscenes build
Post by: Goober5000 on February 19, 2005, 01:10:05 am
Or set-time-synchronization. :p
Title: Cutscenes build
Post by: WMCoolmon on February 19, 2005, 02:11:11 am
Indeed. ;)

Build update: While watching BSG and Stargate, I had some extra brainpower to spare and spent it on removing the trails limit. :D
Title: Cutscenes build
Post by: Taristin on February 19, 2005, 09:04:50 am
Quote
Originally posted by WMCoolmon


I don't have either problem...the repeat message sounds like an error with 3.6.5 and a few builds after that, are you sure you're using the right build? ;)

Other than that, what command lines/mod/video settings are you using? I've tried to reproduce this with no success...all the tech room code should be the same as the last build that I posted,too.


I'm sure.

command lines are:

C:\Games\FreeSpace2\fs2_open_ex_d.exe -spec -glow -jpgtga -3dwarp -mpnoreturn -env -alpha_env -fps -window  -allslev -ambient_factor .75