Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Omniscaper on February 25, 2005, 06:43:53 pm

Title: Galactica landing deck WIP
Post by: Omniscaper on February 25, 2005, 06:43:53 pm
(http://www.game-warden.com/bsg/staff_images/Galactica/Bsgdeck.jpg)
(http://www.game-warden.com/bsg/staff_images/Galactica/Bsgdeck2.jpg)
(http://www.game-warden.com/bsg/staff_images/Galactica/Bsgdeck3.jpg)

Still needs much texture tweaking. Its a PAIN!!! Its either ubersize multitextures or performance efficient tiling. The tiling looks BAD. ::sigh::

At least the light baking worked well. Time to model the control room and some docking ports to protrude from the blue piping.

Its weird. The UV maps are not translating over from the baking (black archway textures). Anyone have problems with this? The UV's look perfect in 3dsmax, but the game doesn't place them in the right locations.
Title: Galactica landing deck WIP
Post by: deep_eyes on February 25, 2005, 08:36:13 pm
^____^!
Title: Galactica landing deck WIP
Post by: Bobboau on February 25, 2005, 08:39:52 pm
and no people, it will not hurt your framerates.
Title: Galactica landing deck WIP
Post by: Taristin on February 25, 2005, 08:42:23 pm
Awefully cavernous and empty. :p
Title: Galactica landing deck WIP
Post by: Ace on February 25, 2005, 08:44:55 pm
Ubersize the textures! Ubersize the textures! :)
Title: Galactica landing deck WIP
Post by: StratComm on February 25, 2005, 09:02:33 pm
Max does funny things with baked textures; they are applied as a secondary layer and probably aren't exporting properly.  I've found the most efficient way to fix it is to take the baked map and re-apply the UV mapping in the problem areas.
Title: Galactica landing deck WIP
Post by: Droz on February 25, 2005, 11:11:16 pm
I wish I was a beta tester for your mod Omni...wow...man I'm excited!
Title: Galactica landing deck WIP
Post by: deep_eyes on February 26, 2005, 12:15:07 am
http://www.game-warden.com/bsg/

and apply
Title: Galactica landing deck WIP
Post by: Deepblue on February 26, 2005, 12:16:11 am
Quote
Originally posted by Raa
Awfully cavernous and empty. :p


:p
Title: Galactica landing deck WIP
Post by: Getter Robo G on February 26, 2005, 04:46:16 am
Man Omni... You sure know how to model, but someone needs to teach you how to LAND! :P (kidding)
Title: Galactica landing deck WIP
Post by: TopAce on February 26, 2005, 04:58:29 am
Only the 'floor textures' need to be sharper. Or change the tiling?
Title: Galactica landing deck WIP
Post by: Omniscaper on February 26, 2005, 06:30:02 am
The lighting got brighter than I anticipated. 3dsmax had a mor e subtle take on the deck,

(http://www.game-warden.com/bsg/staff_images/Galactica/Bsgdeck4.jpg)

The deck so far only has 1700 polys x2 decks. That brought the BSG poly tally to 23k.

Still got to break up the space a little. Couple of cargo containters here there, ladders, catwalks, roadkill on the side along with 6 pack of beers. Can some find me some reference screen caps of this bay?
Title: Galactica landing deck WIP
Post by: Fractux on February 26, 2005, 06:46:37 am
Wow... just WOW!!

Must be fun to punch the after burners through there... hehe :D

Great work Omniscaper!

I'll try and get some vidcaps for you.

[EDIT]

Grab the caps from here (tar.gz)

Sorry they are a bit dark.