Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: WMCoolmon on February 26, 2005, 12:59:34 am
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(http://fs2source.warpcore.org/exes/pics/stingray.png)
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holy ****!
TRIPLE PRIMARIES!!
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Actually, that's a little inaccurate...you can have however many MAX_SHIP_PRIMARY_WEAPONS is defined as, assuming the weapon selection screen is updated.
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Nifty.
How does the fire rate adjustment work out? Is it just halved in group fire mode no matter how many you selected, or does it reduce further depending on the number you have selected? IE, does selecting 3 primaries to group fire mode give you 1/2 normal refire rate or 1/3?
Also, are you limited to individual active weapons and all at once, or are there subgroups, fire weapon 1&2, fire weapon 2&3, fire weapon 1*3?
These aren't meant as demands or requests, just curious.
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Fire rate is still halved (not thirded), and it works the same way as the original FS2 linked weapons worked. It cycles through all of them, and when linked, all of them fire.
I'm thinking of making it thirded, but a per-weapon flag or value to set that up is also possible.
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I PEED MY PANTS!
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yes....YES......YES!!!!
Finally the Whitestar will have proper primaries.
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oh goodie, but what about secondary bank 4?
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How ungrateful.
How do you link the primaries?
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The Seraphims will become stronger now. Or was this dual-primaries-only a rule for the player?
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well why not just take it all the way?
(http://img.photobucket.com/albums/v109/Carltheshivan/91ea5e32.jpg)
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HOLY PRIMARIES, BATMAN !!!!!
Oh, sorry. Think I got carried away and couldn't help it.
Really outstanding and commendable work ! I can't wait to test them in action. Hope I don't have to wait long.... ("wink, wink")
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Originally posted by Carl
well why not just take it all the way?
(http://img.photobucket.com/albums/v109/Carltheshivan/91ea5e32.jpg)
this picture JUST KICKS ASS DUDE:)
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Agreed... that's just... damn.
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Originally posted by WMCoolmon
Fire rate is still halved (not thirded), and it works the same way as the original FS2 linked weapons worked. It cycles through all of them, and when linked, all of them fire.
I'm thinking of making it thirded, but a per-weapon flag or value to set that up is also possible.
Great jorb. :):yes:
It should probably be thirded by default, just to stay consistent with the original design. But option flags are certainly a good idea to customize it.
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Originally posted by Carl
well why not just take it all the way?
(http://img.photobucket.com/albums/v109/Carltheshivan/91ea5e32.jpg)
Holy Fuuck. Is that what I think it is?
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Originally posted by Col. Fishguts
yes....YES......YES!!!!
Finally the Whitestar will have proper primaries.
and the Thunderbolt too :D
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Originally posted by Carl
well why not just take it all the way?
(http://img.photobucket.com/albums/v109/Carltheshivan/91ea5e32.jpg)
What ships are you using for this?
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Probably a special one.
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Whoa!!! Have you found a way to have the primaries converge!? That beam screenie looks like it does! I thought primarys are locked in a forward normal.
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It's my picture (doctored) with photoshop or something. Look at the text on the weapons; it's not the Freespace font.
Plus, the weapons list is in a slightly wrong position, like my screenshot. :p
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I can have some serious fun with this........
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Originally posted by WMCoolmon
Fire rate is still halved (not thirded), and it works the same way as the original FS2 linked weapons worked. It cycles through all of them, and when linked, all of them fire.
So, we can't just fire 2 banks at a time out of 3 right?
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Originally posted by Omniscaper
Whoa!!! Have you found a way to have the primaries converge!? That beam screenie looks like it does! I thought primarys are locked in a forward normal.
it's not a beam, it's several dozen different pulse weapons firing at once.
the convergence thing is a mistake i made when i made the image.
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So, we can't just fire 2 banks at a time out of 3 right?
Noop.
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highlights! I demand this be put into the highlights!
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while on the subject of fire rate scaling, can you throw in a flag to fix the weapon's rate of fire? for ammo weapons that dont use energy, theres no reason why fire rate cant be maintained. or make it in floating point form like $linkedfireslowdownfactorwhateverthing:, default it to 0.5(what it does now), so i could do 1 for ammo weapons, extremely powerfull energy weapons could be like .2 or something.
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Which build? I've only been requesting this forever! :D
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I think this should be highlighted aswell, great work WMC. :)
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Check the recent builds forum. Its in there with coolmans special feature.
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What 's the Helll !!!
Euh, so, if you can add more guns into primary bank, why don't you try to set different kind of fire rate like X Wing Alliance ?
I mean, we could fire with Quad laser, or as Shot by Shot or Twinned Laser.