Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Unknown Target on February 26, 2005, 05:46:42 pm
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Here is a great image of both my new ship and the new weapon code :) :
(http://img.photobucket.com/albums/v56/UnknownTarget/Screen05.jpg)
(http://img.photobucket.com/albums/v56/UnknownTarget/Screen04.jpg)
(http://img.photobucket.com/albums/v56/UnknownTarget/Screen02.jpg)
(http://img.photobucket.com/albums/v56/UnknownTarget/Screen03.jpg)
(http://img.photobucket.com/albums/v56/UnknownTarget/Screen01.jpg)
(http://img.photobucket.com/albums/v56/UnknownTarget/Screen00.jpg)
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Very cool.
I like it :)
Getting me thinking of some cool ideas for missle turrents and frigates... hehe... damn... if only life had a pause button. I think FS2 is a valid reason? I hope any higher being(s) read this and help me out :D
Cheers!
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Nice, but wheres the smoothing? And what happened to the cockpit?
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Smoothing is FS's fault, and I haven't gotten the cockpit textured yet, so I left the canopy opaque.
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nice, but you might want to work more on the textures.
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yay! people useing my code!!!
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OOOOOoo nice, so if someone models empty pylons on the bottom of a fighter's wings we can have the code load racks of missiles????
How about a modeled missile launcher with multiple tubes. By setting the firing point inside the cylender with only the tips peeking out you can see the missile exit the tube it's loaded in... Mind blowing... That's so much cooler than a firing point that is just in front of a texture...
wait, damn Big B, you posted as I was writing this!! So it's your code? or did UT tweak it?
What's the difference in HOW it's being used now???
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Don't ask me why, but that ship reminds me of a moose... :nervous:
Nive work though
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Originally posted by Bobboau
yay! people useing my code!!!
ive been trying to, but ive also been trying to implement cools features to, as a result i have 2 versions of nukemod, im waiting for all you coders to start merging features into one build and help releave some of my headaches :D
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can't see any pictures:sigh:
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now i see:D NIce..only textures need more work
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I see no images.
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Oh... pretty Xs...
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Yep... no images...:hopping:
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They're showing up fine for me....:confused:
Well, if you can't see them, they're in this gallery:
http://photobucket.com/albums/v56/UnknownTarget/
Damn board :hopping:
And how do I do sub-objects/LODs?
Once I do those, I'll fix the conversion probs (COB2FS2 unwelds all the vertices), fix up the tables, and be done with the bastard (if you want to play with it, it'll be released later in a mod).
By the way....what objects should be seperated into sub-objects? Just the canopy and the main fuselage, right?
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Originally posted by Fractux
Very cool.
I like it :)
Getting me thinking of some cool ideas for missle turrents and frigates... hehe... damn... if only life had a pause button. I think FS2 is a valid reason? I hope any higher being(s) read this and help me out :D
Cheers!
Hehe, caught in the act.
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Originally posted by Nuke
ive been trying to, but ive also been trying to implement cools features to, as a result i have 2 versions of nukemod, im waiting for all you coders to start merging features into one build and help releave some of my headaches :D
http://www.hard-light.net/forums/index.php/topic,30930.0.html
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oooh, very nice :nod:
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Do the missles dissappear after they fire? Or do they just show up again?
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I believe there's a reloading animation of some sort, but I'm not sure what it is or how good it would look on pylons.
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There needs to be a way of making missile points single use only. AKA number of missile points = number of missiles available to fire (if loaded).
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Originally posted by Deepblue
There needs to be a way of making missile points single use only. AKA number of missile points = number of missiles available to fire (if loaded).
I think I suggested that somewhere, but I coudn't find a compelling reason for actually using it.........
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You could just adjust the table limits so that each missile is one (exact) cargo space, and have each pylon count as a cargo space.
And there is a reloading animation, but it's pretty bad: the missiles just come forward out of nothing.
Anyway, some progress on the model will be coming soon: I'll soon be having a transparant canopy and textured cockpit. :) If someone tells me how to do LODs, then Sun Dogs will have it's first complete model :)
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Man, that makes really good use of the missile rendering code. :yes:
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Hornets are supported now? That's awesome. Somehow, the missiles seem to look real good on this model...
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Thanks all :) What's the color for transparancy now? I know it used to be pure green...so has it changed?
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err, it's pure green for PCX, and it's the alpha channel on targa maps.