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General FreeSpace => FreeSpace Discussion => Topic started by: Kie99 on February 27, 2005, 12:47:10 pm

Title: What could beat the Lucifer's Shield?
Post by: Kie99 on February 27, 2005, 12:47:10 pm
apart from beams and not including subspace missiles or specialised weapons.
Title: What could beat the Lucifer's Shield?
Post by: Nuke on February 27, 2005, 12:48:14 pm
a sathanas with a shield :D
Title: What could beat the Lucifer's Shield?
Post by: LOA--Paul on February 27, 2005, 12:59:18 pm
I always wondered if capital ship kamikazes would work.
Title: What could beat the Lucifer's Shield?
Post by: Black Wolf on February 27, 2005, 01:04:04 pm
DS's Ego?

Fluffy Wuffy Kittens?
Title: What could beat the Lucifer's Shield?
Post by: Ghostavo on February 27, 2005, 01:15:52 pm
Nothing!!!

Muahahahahaha....



:nervous:
Title: What could beat the Lucifer's Shield?
Post by: Nuke on February 27, 2005, 01:11:08 pm
fancy that. i got another litter on the way :D
Title: What could beat the Lucifer's Shield?
Post by: Fergus on February 27, 2005, 01:21:01 pm
1) Insert the last supply of headz and fish on board.
2) Inform the Vasudan command.
3) Observe the carnage.
Title: What could beat the Lucifer's Shield?
Post by: Kie99 on February 27, 2005, 01:17:14 pm
Quote
Originally posted by LOA--Paul
I always wondered if capital ship kamikazes would work.


Don't think so, the Lucifer is
Quote
(I'm paraphrasing)
"Impervious to all energy and Kinetic Attacks"
Title: What could beat the Lucifer's Shield?
Post by: IceFire on February 27, 2005, 01:24:31 pm
Quote
Originally posted by kietotheworld


Don't think so, the Lucifer is
 

All kinetic attacks that were launched against it.  That means Tsunamo bombs at the biggest (at the time anyways).

Ramming a 2KM long destroyer into it...provided it could get into range....would do the trick.  I doubt any fancy falutent shield could withstand that sort of punishment.
Title: What could beat the Lucifer's Shield?
Post by: Kie99 on February 27, 2005, 01:28:52 pm
The Lucifer has 800000 hitpoints without its shield so a destroyer crashing into it at 15 M/S (which only did 20-30% damage to the unshielded Colossus with 1000000 hitpoints) wouldn't even dent its paintwork.
Title: What could beat the Lucifer's Shield?
Post by: Jal-18 on February 27, 2005, 01:33:06 pm
The what the Special Explosion flag is for.. :D
Title: What could beat the Lucifer's Shield?
Post by: Nuke on February 27, 2005, 01:41:27 pm
everyone knows that the best way to kill a lucifer is with a self destruxt sexp
Title: What could beat the Lucifer's Shield?
Post by: InfernoGod on February 27, 2005, 02:25:15 pm
Tell the Lucifer crew about the mystical "FS3", send them here with orders to tell us about it. We should finish that ship in a few seconds.
Title: What could beat the Lucifer's Shield?
Post by: Mongoose on February 27, 2005, 03:29:43 pm
Quote
Originally posted by Fergus
1) Insert the last supply of headz and fish on board.
2) Inform the Vasudan command.
3) Observe the carnage.

:nod:
Title: Re: What could beat the Lucifer's Shield?
Post by: Trivial Psychic on February 27, 2005, 06:41:41 pm
Quote
Originally posted by kietotheworld
What could beat the Lucifer's Shield... apart from beams and not including subspace missiles or specialised weapons?

Supernova!
Title: What could beat the Lucifer's Shield?
Post by: pyro-manic on February 27, 2005, 07:17:03 pm
Theoretically a concentrated volley of beam fire could get through the shield (IIRC they were developed to counter Shivan capital ships - I'd assume that includes Lucifer-class vessels), but that would require risking several destroyers and/or corvettes, without being sure of success. You'd probably take losses before you inflicted any serious damage, and you might well lose the entire attacking force if the beams failed to penetrate/ did only superficial or minor damage...


DERELICT SPOILER:
Spoiler:
The Nyarlathotep - the Lucifer in Derelict - was eventually destroyed by ramming it with a Deimos corvette spiked with Meson warheads. But the Nyarlathotep's shield was non-functional, so we can't say whether it would have worked had the shield been up...
Title: What could beat the Lucifer's Shield?
Post by: Kie99 on February 28, 2005, 09:23:20 am
Quote
Originally posted by pyro-manic
Theoretically a concentrated volley of beam fire could get through the shield (IIRC they were developed to counter Shivan capital ships - I'd assume that includes Lucifer-class vessels), but that would require risking several destroyers and/or corvettes, without being sure of success. You'd probably take losses before you inflicted any serious damage, and you might well lose the entire attacking force if the beams failed to penetrate/ did only superficial or minor damage...


DERELICT SPOILER:
Spoiler:
The Nyarlathotep - the Lucifer in Derelict - was eventually destroyed by ramming it with a Deimos corvette spiked with Meson warheads. But the Nyarlathotep's shield was non-functional, so we can't say whether it would have worked had the shield been up...
[/B]


I always assumed that beams were developed to kill any Lucifer in subspace.
Title: What could beat the Lucifer's Shield?
Post by: Mongoose on February 28, 2005, 09:55:15 am
Quote
Originally posted by kietotheworld


I always assumed that beams were developed to kill any Lucifer in subspace.

The GTVA wouldn't need beams to do that, though; we saw how easily a few wings of fighters/bombers were able to do it.  I think the general consensus is that the GTVA's beam cannons were made to be able to pierce the Lucifer's shields.
Title: What could beat the Lucifer's Shield?
Post by: pyro-manic on February 28, 2005, 10:04:12 am
kietotheworld: No - destroying a capship in subspace would be suicide - the node would collapse, and you'd be destroyed along with it. Ship-to-ship combat is a big no-no in subspace. Besides, it'd be almost impossible to get into a position to launch an attack, and even less likely that the attack would be under favourable conditions - just getting into a position where you could follow the Lucifer into subspace would be very difficult.

The idea of beam weapons was copied from the Lucifer's superlasers by the GTI AFAIK - it's likely that the GTD Hades would have carried some form of beam cannon had it been completed, making it vastly more powerful. The shocking performance of Alliance capital ships against their Shivan counterparts was one of the biggest problems that needed to be urgently addressed after the Great War - the lack of useful ship-to-ship weaponry was the main problem, with Terran and Vasudan turrets being far inferior to the Shivan turrets. And the power of the Lucifer would have been terrifying - a ship that destroyed the GTD Galatea (one of the most famous and valued ships in the entire GTA) in a matter of minutes, with only a few volleys from it's main weapons. FS1-era Alliance ships didn't have anything like that kind of firepower - it'd be like having a 16th-century galleon going up against a 1930's battleship.

Beam weapons were developed to counter the Shivans, but I suspect that the GTVA was dreading the possibility of another Lucifer - hence the Colossus, which was the "secret weapon" to be used if another Lucifer fleet appeared...
Title: What could beat the Lucifer's Shield?
Post by: Nuclear1 on February 28, 2005, 10:17:36 am
Snuffleupagus! You didn't mention Snuffleupagus! :p
Title: What could beat the Lucifer's Shield?
Post by: Kie99 on February 28, 2005, 10:20:25 am
Quote
Originally posted by pyro-manic
kietotheworld: No - destroying a capship in subspace would be suicide - the node would collapse, and you'd be destroyed along with it. Ship-to-ship combat is a big no-no in subspace. Besides, it'd be almost impossible to get into a position to launch an attack, and even less likely that the attack would be under favourable conditions - just getting into a position where you could follow the Lucifer into subspace would be very difficult.


So all the fighters who took on he Lucifer in Good Luck died did they?  All the Colossus would have to do would be to chase the Lucifer until it tried to jump out.

Quote

The idea of beam weapons was copied from the Lucifer's superlasers by the GTI AFAIK - it's likely that the GTD Hades would have carried some form of beam cannon had it been completed, making it vastly more powerful. The shocking performance of Alliance capital ships against their Shivan counterparts was one of the biggest problems that needed to be urgently addressed after the Great War - the lack of useful ship-to-ship weaponry was the main problem, with Terran and Vasudan turrets being far inferior to the Shivan turrets. And the power of the Lucifer would have been terrifying - a ship that destroyed the GTD Galatea (one of the most famous and valued ships in the entire GTA) in a matter of minutes, with only a few volleys from it's main weapons. FS1-era Alliance ships didn't have anything like that kind of firepower - it'd be like having a 16th-century galleon going up against a 1930's battleship.


Where do you get this idea that the beams were reverse engineered from the Shivan Super Laser?  Its certainly not canon.

Quote

Beam weapons were developed to counter the Shivans, but I suspect that the GTVA was dreading the possibility of another Lucifer - hence the Colossus, which was the "secret weapon" to be used if another Lucifer fleet appeared... [/B]


How would the GTVA get enough information on the Lucifers shield to find out how to penetrate it?  Anyway the Colossus is hardly going to be afraid of the Lucifer, its faster than it and if the Lucifer turned to attack the Colossus it could just warp out.
Title: What could beat the Lucifer's Shield?
Post by: Bobboau on February 28, 2005, 10:30:22 am
I always thought the Nyarlathotep simply didn't have sheilds and had the ability to repair it'self instead.
Title: What could beat the Lucifer's Shield?
Post by: aldo_14 on February 28, 2005, 10:42:51 am
NB: The Lucifer blew up as it exited subspace; the front half exited  with the GTVA fighters & bombers just ahead, and it then blew up; we didn't see anything exit the node (including the Lucifers rear end)after that.

Incidentally, I'm not sure the colossus could actually fit alonside the Lucifer in a subspace node... although, interestingly, Shivan vessels seem to have their heavy beams on the front so they would be quite well equipped to chase something through subspace.
Title: What could beat the Lucifer's Shield?
Post by: pyro-manic on February 28, 2005, 11:04:28 am
Quote
Originally posted by kietotheworld
So all the fighters who took on he Lucifer in Good Luck died did they?


I suspect that lots of them did, yes. We only see a few ships escaping as the Lucifer breaks warp, a fraction of the number involved in the attack. At least half of the Lucy stays inside the node, where it presumably detonates as the front half did. Fighters wouldn't survive that, and they'd be trapped in the collapsing tunnel anyway.

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All the Colossus would have to do would be to chase the Lucifer until it tried to jump out.


And then what?

Quote
Where do you get this idea that the beams were reverse engineered from the Shivan Super Laser?  Its certainly not canon.


Er, yes it is. Shields were copied from the Shivans, the Kayser was the result of research into Shivan weapons, etc. It's a standard practice even today - you see something that gives the enemy an advantage, you copy it (and make it better if possible, but GTVA technology isn't up to the standard of Shivan tech).

Quote
How would the GTVA get enough information on the Lucifers shield to find out how to penetrate it?  Anyway the Colossus is hardly going to be afraid of the Lucifer, its faster than it and if the Lucifer turned to attack the Colossus it could just warp out.


They don't know anything about the Lucy's shields. That's the whole point. It was impervious to everything the Alliance threw at it. The whole idea of the Colossus was to have a vessel which had a vast amount of firepower, several orders of magnitude more than anything else built beforehand. The thinking was that you might be abe to penetrate the shield if you could hit it hard enough - hence the 12 or so BFGreen beam cannons the Colossus carried. They didn't know if it would actually work, though - it was just the best idea they had...

The Colossus is inferior to the Lucifer in several ways. Firstly, it's weapon system is unreliable at best - it nearly overloaded when it engaged the first Sathanas at the battle of Capella. Secondly, the Colossus is one ship, which is very large and cumbersome. It's more than twice the length of the Lucifer - it's hard to miss, and even harder to hide. It also requires a large support fleet, of transports, tankers etc. to keep it running. Supply lines are very vulnerable to attack.
Next, a Lucifer carries a very large number of fighters and bombers - something the Colossus is less than well defended against. Also, a Lucifer is likely to be supported by at least one other destroyer (the   SD Eva in FS1 for example), and many cruisers that will never be far away in the event the Lucifer finds itself at risk.

Lastly, the Lucifer is known as the ship that cannot be killed. That instantly puts it at a psychological advantage - any captain will hesitate to engage it, as he/she will be afraid of it. Normal tactics will be ineffective - bombers are useless, so you cannot "soften up" the target with torpedo strikes beforehand to damage it's weapons/engines. Instead, you have to close to within beam range, which puts you within easy reach of the Lucy's own fighters and bombers, and (more importantly for capships) it's devastating weapons. Add to this the fact that you do not even know if your own weapons will work against the shield, and you are at a large disadvantage before you even start.

Not to mention that offensive action against Shivan vessels is very rare - it's far more likely that they will be attacking you, which means that a carefully laid plan will be worthless.

Quote
Originally posted by Bobboau
I always thought the Nyarlathotep simply didn't have sheilds and had the ability to repair itself instead.


That's an interesting idea. So all Lucifers are slightly different, unique in one special way?

That makes them even worse to fight against - you don't know it's "special power" until you run into it! ;)
Title: What could beat the Lucifer's Shield?
Post by: WeatherOp on February 28, 2005, 11:14:17 am
I'm pretty sure that the Hades main weapons were two "Shivan Super Lasers", so the must have been reverse engineered.
Title: What could beat the Lucifer's Shield?
Post by: Kie99 on February 28, 2005, 11:24:21 am
@Aldo_14
No because the Lucifer entered subspace a good 6 minutes before the Fighters and yet when the Lucifer was destroyed everyone was spewed out into Sol.
Title: What could beat the Lucifer's Shield?
Post by: pyro-manic on February 28, 2005, 11:25:41 am
Nope. Go and watch the cutscene again.
Title: What could beat the Lucifer's Shield?
Post by: Nuke on February 28, 2005, 11:38:27 am
alpha 1 and a subspace jump to sol :D
Title: What could beat the Lucifer's Shield?
Post by: Kie99 on February 28, 2005, 11:39:32 am
@pyro-maniac
I watched it again, and there was nothing different to how I remembered.  What was I supposed to be looking at?

@weatherop

The Super Lasers on the Hades were reverse engineered but as for the beams in FS2 they are completely different.

@Pyro-maniac again
Quote

And then what?


What do you think?  maybe just maybe it would chase it into subspace and beam it to death? Or maybe it would just sit and look at it travelling into subspace to raze some planets.

Quote
They don't know anything about the Lucy's shields. That's the whole point. It was impervious to everything the Alliance threw at it. The whole idea of the Colossus was to have a vessel which had a vast amount of firepower, several orders of magnitude more than anything else built beforehand. The thinking was that you might be abe to penetrate the shield if you could hit it hard enough - hence the 12 or so BFGreen beam cannons the Colossus carried. They didn't know if it would actually work, though - it was just the best idea they had...


So why do you think the beams would penetrate the shields?
Title: What could beat the Lucifer's Shield?
Post by: pyro-manic on February 28, 2005, 11:52:45 am
Quote
Originally posted by kietotheworld
@pyro-maniac
I watched it again, and there was nothing different to how I remembered.  What was I supposed to be looking at?


The fighters entered the node after the Lucy, yes, but they had to catch it up in order to destroy it's reactors, yes? And the movie shows some fighters (some Ulysses and Hercs, a few Thoths and a few Ursas) escaping just ahead of it, before it explodes when it has emerged halfway, collapsing the node. Any fighters still inside would have been blasted by the explosion, and then destroyed as the node collapsed.

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@Pyro-maniac again


What do you think?  maybe just maybe it would chase it into subspace and beam it to death? Or maybe it would just sit and look at it travelling into subspace to raze some planets.


No, because 1) there wouldn't be room inside the node to get alongside the Lucifer to broadside it, and 2) by destroying the Lucifer inside the node, the Colossus would be committing suicide - the node would collapse around it. See above.

Quote
So why do you think the beams would penetrate the shields?


Personally, I don't think that they would penetrate the shield. ;)
What I was saying is that the GTVA thought they might penetrate the shields if they could hit them hard enough, e.g. a full broadside from the Colossus' main battery. They had no way of knowing, but that's what they would have tried if another Lucifer had shown up.
Title: What could beat the Lucifer's Shield?
Post by: aldo_14 on February 28, 2005, 12:14:07 pm
Quote
Originally posted by kietotheworld
@Aldo_14
No because the Lucifer entered subspace a good 6 minutes before the Fighters and yet when the Lucifer was destroyed everyone was spewed out into Sol.


Um.... in order to win the game you had to catch up with the Lucifer in subspace and shoot it and whatnot. Which kind of implies you'd have to be able, yknow, to move faster than it?

Oh, and I reckon that the Colossus would have been able to penetrate the Lucifers' shields; I'm pretty sure the Lucy was only impervious to FS1-era weaponry, and I think it's possible that beams themselves were developed to penetrate its shields.  I don't think there's any actual evidence over it, though; maybe :V: themselves never made their minds up, and that's why it's not seen in FS2.

I suspect, though, if they felt it was still invulnerable then they would have built ultra-fast 'chase' vessels (fighters, bombers, even light cpaships) rather than the Colossus.
Title: What could beat the Lucifer's Shield?
Post by: Kie99 on February 28, 2005, 12:20:09 pm
The Lucifer didn't move in subspace, if it would have made it get to Earth faster then it definately(sp?) would have moved.  And 4 Ursas exit the node at the exact same time as the middle of the Lucifer, then 12 or so fighters fly on to Earth.

Anyway, what's with all of this fit inside subspace stuff.  In good luck you can keep going for as long as you want to the side and you never stop because you've hit the side of subspace.
Title: What could beat the Lucifer's Shield?
Post by: aldo_14 on February 28, 2005, 12:43:28 pm
Quote
Originally posted by kietotheworld
The Lucifer didn't move in subspace, if it would have made it get to Earth faster then it definately(sp?) would have moved.  And 4 Ursas exit the node at the exact same time as the middle of the Lucifer, then 12 or so fighters fly on to Earth.


Doesn't matter; in order to catch up a six minute gap, the GTVA ships must have been moving a speed which was relatively faster than the Lucifer, and thus by extension would have been able to exit ahead or at the same time.  (anyway, why would the Lucifer need to hurry - assuming capships can - given that it had 800,000 or so hitpoints)

The reason you don't see twelve, etc, fighters exiting is probably simply down to the editing & cuts between views (also the Lucifers sides in the intro bit would shield a lot of them from view); there's not really any reason for them to show how every single fighter escaped.

And, of course, there's a cut from the explosion to the flypast, so it's just as likely they were met by escort fighters (actually, notice how completely non militarized Sol is?  You'd expect a massive fleet in wait for a last gasp defence, surely....)

 I don't have the cutscene handy to double check that, but I'm 100% sure that no ships exited whilst the Lucifer was blowing up; any ships that made it out would have to have exited before the shockwave, and we don't see any.

Quote
Originally posted by kietotheworld

Anyway, what's with all of this fit inside subspace stuff.  In good luck you can keep going for as long as you want to the side and you never stop because you've hit the side of subspace.


Fair point; I'd forgot about that.  Although don't you sort of 'surf' round the edge or something rather than be able to move away from the Lucifer?  (must check)
Title: What could beat the Lucifer's Shield?
Post by: Kie99 on February 28, 2005, 01:07:51 pm
Quote
Originally posted by aldo_14


Doesn't matter; in order to catch up a six minute gap, the GTVA ships must have been moving a speed which was relatively faster than the Lucifer, and thus by extension would have been able to exit ahead or at the same time.  (anyway, why would the Lucifer need to hurry - assuming capships can - given that it had 800,000 or so hitpoints)


Because it had  reactors and if the reactors are destroyed hen the Lucifer blows up :p

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The reason you don't see twelve, etc, fighters exiting is probably simply down to the editing & cuts between views (also the Lucifers sides in the intro bit would shield a lot of them from view); there's not really any reason for them to show how every single fighter escaped.


I'm sure a few wingmen died in subspace though

Quote

And, of course, there's a cut from the explosion to the flypast, so it's just as likely they were met by escort fighters (actually, notice how completely non militarized Sol is?  You'd expect a massive fleet in wait for a last gasp defence, surely....)


Why would you want a last gasp defence against an invulnerable super-destroyer with weapons powerful enough to destroy you in a few shots?

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 I don't have the cutscene handy to double check that, but I'm 100% sure that no ships exited whilst the Lucifer was blowing up; any ships that made it out would have to have exited before the shockwave, and we don't see any.


Well I just saw it and they do. :p

Quote

Fair point; I'd forgot about that.  Although don't you sort of 'surf' round the edge or something rather than be able to move away from the Lucifer?  (must check) [/B]


Nah, you just keep going.  THink of Subspace as a waiting room, you must wait there for X minutes and then you are sent out.
Title: What could beat the Lucifer's Shield?
Post by: aldo_14 on February 28, 2005, 01:23:42 pm
Quote
Originally posted by kietotheworld

Why would you want a last gasp defence against an invulnerable super-destroyer with weapons powerful enough to destroy you in a few shots?
 


Oooh.... how about 6 billion+ people living on Sol?  What are you suggesting - they just retreat and say 'fair dos big man, on you go and nuke our homeworld' ?

I'll check the cutscene in a wee bit and reply RE: the rest.
Title: What could beat the Lucifer's Shield?
Post by: Mongoose on February 28, 2005, 02:06:06 pm
One clarification on the cutscene:  before the Lucifer explodes, we see four Ursas, four Hercs, four Ulysses, and two Thoths exit from the node.  These same ships are shown in the flyby.  The attack started out with all of those ships, plus two more Thoths, so just about everyone survived.  (The other Thoths could have survived and just been off-camera, or it could have been an oversight while making the cutscene.  They're not shown being destroyed, so it could go either way.)

And kieto, the "Shivan Super Lasers" are just about the same as the FS2 beam cannons; since FS1's engine didn't include beam cannons, they were portrayed as invisible missiles, with the tails being the "beam" you actually see.  There is no canon difference between them; it's just graphical.  And yes, it is stated canonically that the GTVA's beams were reverse-engineered from the Lucifer's beam weapons.  Personally, I think that the GTVA had sufficient data on the Lucifer's shields to be able to determine that the Colossus's beam cannons would be able to penetrate them.  Remember, in the FS1 mission "Playing Judas," you take an up-close scan of the Lucifer; that same scan revealed the five reactors eventually used to destroy it.  Plus, there's the Ancient data recovered from Altair; that also included data on Shivan shields. Overall, I think the GTVA was fairly confident that the Colossus could take out a Lucifer; they wouldn't have spent 20 years building it if they weren't.
Title: What could beat the Lucifer's Shield?
Post by: Kie99 on February 28, 2005, 03:37:36 pm
Quote
Originally posted by aldo_14


Oooh.... how about 6 billion+ people living on Sol?  What are you suggesting - they just retreat and say 'fair dos big man, on you go and nuke our homeworld' ?

I'll check the cutscene in a wee bit and reply RE: the rest.



No they evacuate the population of earth in numerous cruisers, destroyers and transports.  They would exit through the other 2 Sol Nodes which would still exist.

Even 100 Orion's shooting plasma blobs at the Lucifer will not do anything except kill 1,000,000 extra people who could have evacuated.

Seriously Do you think that they should have just died anyway to irriatate the shivans?

@Mongoose

Oh and as for the Super Lasers they are flux cannons and the FS2 beams are Photon beams.  Where is your canon source saying that Terran beams were reverse engineered.
Title: What could beat the Lucifer's Shield?
Post by: aldo_14 on February 28, 2005, 03:45:59 pm
Quote
Originally posted by kietotheworld


Because it had  reactors and if the reactors are destroyed hen the Lucifer blows up :p


The Lucifer had never previously been destroyed as far as we know.    It also had a goodly amount of fighters onboard for defensive purposes to prevent small scale attacks.  And, of course, it's possible the zero speed was simply for gameplay purposes so the player would never get left behind (i.e. if they had to turn to take out an enemy on their tail).

Quote
Originally posted by kietotheworld
I'm sure a few wingmen died in subspace though


I'm sure if V thought it was worthwhile to render a new animation for every possible combination of wingmen killed, they would have done so.

Quote
Originally posted by kietotheworld

Well I just saw it and they do. :p


Nope, they don't.  The last few ships fly out over the top (Ursa IIRC) .  At this point the reactors on the surface are exploding (this is basically your propagating explosion).  The point I am specifically referring to is when the Lucifer explodes - not the surface explosions - but the point where ithe blue shockwave appears and the node closes (cutting the Lucifer neatly-or not so neatly- in half).  After this point we see no new ships arriving (and the same susbpace portal as the previously arriving fighters came out of, is now closed and destroyed).

EDIT;

Quote
Originally posted by kietotheworld



No they evacuate the population of earth in numerous cruisers, destroyers and transports.  They would exit through the other 2 Sol Nodes which would still exist.

Even 100 Orion's shooting plasma blobs at the Lucifer will not do anything except kill 1,000,000 extra people who could have evacuated.

Seriously Do you think that they should have just died anyway to irriatate the shivans?


Do you really think they could have evacuated Earth (and that's ignoring the many colonies and military assets in Sol outside Earth itself) in the time after which it became obvious the Shivans had found it? (<3 months to evacuate billions, in the middle of war affecting every system).  And even if they did so, why?  To create a moving target?  To sacrifice the military and economic hub of the war effort (not the industrial heart of munitions and ship manufacturing)?

Where would they get the destroyers and soforth from?  Divert them from the war?  An Orion has a 10,000 strong crew.  Even if they removed all the crew (which I presume is your 1,000,000 estimate - less than 1% of the current day Earth population), they would need thousands of ships to evacuate earth - each one a perfect target for Shivan attack.

It was simply a last stand - lose Earth, lose the war.
Title: What could beat the Lucifer's Shield?
Post by: Kie99 on February 28, 2005, 04:13:13 pm
Quote
Originally posted by aldo_14


The Lucifer had never previously been destroyed as far as we know.    It also had a goodly amount of fighters onboard for defensive purposes to prevent small scale attacks.  And, of course, it's possible the zero speed was simply for gameplay purposes so the player would never get left behind (i.e. if they had to turn to take out an enemy on their tail).



I'm sure if V thought it was worthwhile to render a new animation for every possible combination of wingmen killed, they would have done so.


Yah I know its a plot hole

Nope, they don't.  The last few ships fly out over the top (Ursa IIRC) .  At this point the reactors on the surface are exploding (this is basically your propagating explosion).  The point I am specifically referring to is when the Lucifer explodes - not the surface explosions - but the point where ithe blue shockwave appears and the node closes (cutting the Lucifer neatly-or not so neatly- in half).  After this point we see no new ships arriving (and the same susbpace portal as the previously arriving fighters came out of, is now closed and destroyed).

Don't you find it strange that at the moment the Lucifer lost hull integrity everyone was spewed out of the node?

EDIT;



Do you really think they could have evacuated Earth (and that's ignoring the many colonies and military assets in Sol outside Earth itself) in the time after which it became obvious the Shivans had found it? (<3 months to evacuate billions, in the middle of war affecting every system).  And even if they did so, why?  To create a moving target?  To sacrifice the military and economic hub of the war effort (not the industrial heart of munitions and ship manufacturing)?

Where would they get the destroyers and soforth from?  Divert them from the war?  An Orion has a 10,000 strong crew.  Even if they removed all the crew (which I presume is your 1,000,000 estimate - less than 1% of the current day Earth population), they would need thousands of ships to evacuate earth - each one a perfect target for Shivan attack.

It was simply a last stand - lose Earth, lose the war.


I meant that even if there were 100 Orions they would all die which would be worse than evacuating.  Also the reason to evacuate Earth is because a moving target perfect for a Shivan attack is better than a huge globe which would be still in relation to the Lucifer.  I agree that they wouldn't be able to evacuate all of the population of Earth but I'm sure they could use decommisoned destroyers etc. to do a pretty good job of it.  I'm not sure how many people they could evacuate but they would be able to save some lives.  The fact is that no matter what you chuck at the Lucifer (At least during FS1) will do NO DAMAGE[/U] to it.  The only possible thing you could do would be to arm 1000 fighters with flails and have them push it away, until they ran out of energy or were destroyed by Shivan fighters.
Title: What could beat the Lucifer's Shield?
Post by: aldo_14 on February 28, 2005, 04:32:20 pm
Quote
Originally posted by kietotheworld

Don't you find it strange that at the moment the Lucifer lost hull integrity everyone was spewed out of the node?


Nope.  Simply for the purposes of storyline - it looks better, for one thing.  It also explains how Alpha 1 ('player voice') survives to make the last monologue.

Besides which, why would only half the Lucifer be 'spewed' out, and then explode?  For me the node collapse is when that blue shockwave occurs, cutting the Lucifer in half.

Quote
Originally posted by kietotheworld
I meant that even if there were 100 Orions they would all die which would be worse than evacuating.  Also the reason to evacuate Earth is because a moving target perfect for a Shivan attack is better than a huge globe which would be still in relation to the Lucifer.  I agree that they wouldn't be able to evacuate all of the population of Earth but I'm sure they could use decommisoned destroyers etc. to do a pretty good job of it.  I'm not sure how many people they could evacuate but they would be able to save some lives.  The fact is that no matter what you chuck at the Lucifer (At least during FS1) will do NO DAMAGE[/U] to it.  The only possible thing you could do would be to arm 1000 fighters with flails and have them push it away, until they ran out of energy or were destroyed by Shivan fighters.


No evidence how much damage a kamikaze attack would do on the Lucifer, for one thing.    Again, it's a simple principle - you don't win wars (or even survive them) by running away, because you run out of places to run to.  That's the point of last stands - they're fight or die situations.

Anyways, after a 14-year long war of attrition, how many destroyers would there have been left to decomission, anyways?  They could probably evacuate less than 100 million (and that's a massively optimistic estimate).  In return for surrendering Sol to the Shivans to do so, they would lose the industrial hub of the GTA (i.e. shipbuilding facilities, probably the few that were left), they would lose about (I would conservatively estimate) 10 billion lives, and would be left with 100 million refugees with no safe home to go to.

And assuming they did evacuate enough succesfully - where would they go?  How could a species fighting for its survival somehow find food, supplies and shelter for a medium sized nation?  And what would stop the Lucifer from simply coming again?  

And how long could they continue to fight the war after losing Sol?
Title: What could beat the Lucifer's Shield?
Post by: TrashMan on February 28, 2005, 04:39:30 pm
Quote
Originally posted by pyro-manic
kietotheworld: No - destroying a capship in subspace would be suicide - the node would collapse, and you'd be destroyed along with it. Ship-to-ship combat is a big no-no in subspace. Besides, it'd be almost impossible to get into a position to launch an attack, and even less likely that the attack would be under favourable conditions - just getting into a position where you could follow the Lucifer into subspace would be very difficult.
 



We don't know how big an explosion has to be to collapse the node, but it's surely far greater than a destroyer going off..

remebr that GTVA sent two destroyers packed with meson bombs. Lucifer had those 5 uber-reactors.

So a destroyer or a crovette blowing up would probably NOT collapse the node.. I guess it would shake ita up a bit, causing damage to anything in it or would make it more dangerous to travel for a while...


Beam weapons could not have been copied from the Lucifer, as the front part with the beams is in SOL. Maby they scientists worked something up with the scan results of the Lucifer, but that isn't a real copy - tehy had to design the whole thing by themselves with only a few guidelines.

Quote
No, because 1) there wouldn't be room inside the node to get alongside the Lucifer to broadside it, and 2) by destroying the Lucifer inside the node, the Colossus would be committing suicide - the node would collapse around it. See above.

1) there is enough room in subspace
2) How sez the Colli has to destroy it?.. just damage it enough to make it useless (target it's shield generator or main cannons...leave the bloke at 2% hull). When they exit subspace, it's easy pickings from there on.
Title: What could beat the Lucifer's Shield?
Post by: Kie99 on February 28, 2005, 04:51:29 pm
Finally someone who agrees with me :D

@Aldo, would you just leave the people on Earth to die and send a huge fleet at the Lucifer to die, or would you evacuate the Earth and save as many lives as you could?
I personally couldn't say to some people on Earth, sorry you have to die because we won't have enough food could you?
Title: What could beat the Lucifer's Shield?
Post by: aldo_14 on February 28, 2005, 04:59:06 pm
Quote
Originally posted by TrashMan



We don't know how big an explosion has to be to collapse the node, but it's surely far greater than a destroyer going off..

remebr that GTVA sent two destroyers packed with meson bombs. Lucifer had those 5 uber-reactors.

So a destroyer or a crovette blowing up would probably NOT collapse the node.. I guess it would shake ita up a bit, causing damage to anything in it or would make it more dangerous to travel for a while...


Well, we don't have a lower bound for destroying a node; the GTVA could have played it safe and tried to ensure and equal magnitude explosion to that (estimated) of the Lucifer.  The only canonical thing I've ever read about the required explosion is the equally vague " Furthermore, the Ancients speculate that subspace nodes were quite fragile, and that combat during a jump would surely cause the collapse of the surrounding nodes." from the ref bible.

Possibly that's intentional - maybe V thought they might have to use node collapse as a plot device at some point and wanted to leave it as open as possible.

Quote
Originally posted by TrashMan

Beam weapons could not have been copied from the Lucifer, as the front part with the beams is in SOL. Maby they scientists worked something up with the scan results of the Lucifer, but that isn't a real copy - tehy had to design the whole thing by themselves with only a few guidelines.


I think it's most plausible that it's based off of Shivan technology, and probably based off of captured Hades flux lasers.  Of course, it could be something as simple as not having had a powerful enough power source previously.

Perhaps the Vasudans efficiency at engineering (and I assume power sources) and Terran weapons came together here...

Quote
Originally posted by TrashMan

1) there is enough room in subspace
2) How sez the Colli has to destroy it?.. just damage it enough to make it useless (target it's shield generator or main cannons...leave the bloke at 2% hull). When they exit subspace, it's easy pickings from there on.


Assuming you can actually target the shield generator.  It might be some property of the surface armour rather than a specific local generator subsystem (it is sheath shielding, after all).
Title: What could beat the Lucifer's Shield?
Post by: Cobra on February 28, 2005, 05:01:01 pm
Quote
Originally posted by TrashMan
1) there is enough room in subspace


The only reason the subspace tunnel looks and seems huge is because you're in a fighter. destroyers and juggernauts would probably fill it up nicely.

and as a question to the "Holy crap, half the Lucy came out of subspace!" how did that happen?

and i wonder what happened to the survivors of the attack :drevil:

and, to the part about beams being developed in Sol: (Follow me on this) In FS2, it was constantly mentioned that all contact (key word: contact) with Sol was lost. how could they have made beams and contacted the now-GTVA about them?
Title: What could beat the Lucifer's Shield?
Post by: aldo_14 on February 28, 2005, 05:01:45 pm
Quote
Originally posted by kietotheworld

@Aldo, would you just leave the people on Earth to die and send a huge fleet at the Lucifer to die, or would you evacuate the Earth and save as many lives as you could?
I personally couldn't say to some people on Earth, sorry you have to die because we won't have enough food could you?


You'd still be saying to 10 billion that you'd given up on them.

Personally, I'd rather do everything I can to end the invasion right there and then, rather than just keep running away as my species was slaughtered by the Shivans.  Even if the chance of victory was remote at best.
Title: What could beat the Lucifer's Shield?
Post by: aldo_14 on February 28, 2005, 05:18:31 pm
Quote
Originally posted by Cobra



and, to the part about beams being developed in Sol: (Follow me on this) In FS2, it was constantly mentioned that all contact (key word: contact) with Sol was lost. how could they have made beams and contacted the now-GTVA about them?


That depends on how they were developed.  IF it was based on Shivan tech, then Sol would definately have had as much information on Shivan technology as the rest of VPN / GTA during the Great War.  It's possible there was already some research of that nature performed during / prior to the war, too.
Title: What could beat the Lucifer's Shield?
Post by: karajorma on February 28, 2005, 05:18:35 pm
Quote
Originally posted by aldo_14
Personally, I'd rather do everything I can to end the invasion right there and then, rather than just keep running away as my species was slaughtered by the Shivans.  Even if the chance of victory was remote at best.


Especially as the Ancients just kept retreating and look where it got them.
Title: What could beat the Lucifer's Shield?
Post by: Kie99 on February 28, 2005, 05:22:40 pm
There would be NO[/u][/i] chance of victory because you are fighting a ship that has an invulnereable shield!  There would be more chance or survival if you kept running because if you stay in Sol you are all guaranteed to die, and if you run away you have a small chance of Survival.  Attacking the Lucifer is like attacking a rock with your barehands, absolutely pointless!
Title: What could beat the Lucifer's Shield?
Post by: Mongoose on February 28, 2005, 05:26:01 pm
kieto, first of all, there were no other nodes out of Sol.  The Delta Serpentis-Sol node is the only one.  The other nodes shown in the command animations were an error, as was the line by Alpha One in the final monologue; one of the Volition people admitted as much.  They had only ever planned to have one node.  Kind of makes your evacuation impossible, doesn't it?  And, as aldo said above, there's absolutely no way to evacuate billions of people at the drop of a hat.  The final attack on the Lucifer truly was Sol's last hope.

As for the beam weapons, I can't remember the exact location, but I know it was mentioned somewhere in-game that they were reverse-engineered from the Shivans.  It doesn't matter that the Lucifer's wreckage wound up in Sol; as I said above, the alliance had obtained detailed scans of the Lucifer; it also had the Ancients' data to work from.  Obviously, that was enough for them to eventually create working beam cannons.
Title: What could beat the Lucifer's Shield?
Post by: aldo_14 on February 28, 2005, 05:29:38 pm
Quote
Originally posted by kietotheworld
There would be NO[/u][/i] chance of victory because you are fighting a ship that has an invulnereable shield!  There would be more chance or survival if you kept running because if you stay in Sol you are all guaranteed to die, and if you run away you have a small chance of Survival.  Attacking the Lucifer is like attacking a rock with your barehands, absolutely pointless!


But if you run away you're still guaranteed to die, just more slowly.  

As long as you are alive, you have hope - but when you run from battle, and you give up the fight, then you give up that hope.  And at the same time, you condemn yourself.

Quote
Originally posted by Mongoose
kieto, first of all, there were no other nodes out of Sol.  The Delta Serpentis-Sol node is the only one.  The other nodes shown in the command animations were an error, as was the line by Alpha One in the final monologue; one of the Volition people admitted as much.  They had only ever planned to have one node.  


To be fair, they did initially plan on having the 3 nodes collapsed by the explosion, but changed their minds for a single node at some point after FS1 was released, simply to prevent confusion.

http://ml.warpcore.org/fdl/199808/msg00110.html
Title: What could beat the Lucifer's Shield?
Post by: Cobra on February 28, 2005, 05:33:23 pm
Quote
Originally posted by Mongoose
As for the beam weapons, I can't remember the exact location, but I know it was mentioned somewhere in-game that they were reverse-engineered from the Shivans.  It doesn't matter that the Lucifer's wreckage wound up in Sol; as I said above, the alliance had obtained detailed scans of the Lucifer; it also had the Ancients' data to work from.  Obviously, that was enough for them to eventually create working beam cannons.


:wtf: i don't remember hearing that.
Title: What could beat the Lucifer's Shield?
Post by: neo_hermes on February 28, 2005, 05:55:19 pm
When you where Piloting the Dragon Fighter and you had  to scan all those Freighters, Cargo containers, Cruisers,  Eva, And the Lucifer. i can't remember the Mission name though.
Title: What could beat the Lucifer's Shield?
Post by: Ghostavo on February 28, 2005, 05:56:26 pm
Playing Judas
Title: What could beat the Lucifer's Shield?
Post by: neo_hermes on February 28, 2005, 05:57:03 pm
That's the one thx Ghostavo :)
Title: What could beat the Lucifer's Shield?
Post by: Cobra on February 28, 2005, 06:15:20 pm
beam weapons, not fighters. no beams in fs1 ;)
Title: What could beat the Lucifer's Shield?
Post by: neo_hermes on February 28, 2005, 06:18:19 pm
what i believe Mongoose is saying is that Alpha 1(PLayer). Scanned the Lucy and Thus Got a highly detailed reading of that Superdestroyer's Power distribution. with that data they where able to make Something Similar to the Shivan Beam cannon/ Flux cannon/ Super Laser whatever you want to call it.
Title: What could beat the Lucifer's Shield?
Post by: Mongoose on February 28, 2005, 06:44:01 pm
Yeah, that's what I was inferring. :) Those scans gave you adequate data to determine that destroying the five reactors would bring the Lucifer down, so I'm guessing they also obtained at least some data about the Lucifer's shielding and beam cannons.

Cobra, I can't for the life of me remember the exact reference I'm thinking of, but I'm almost positive that I've seen it somewhere.
Title: What could beat the Lucifer's Shield?
Post by: Cobra on February 28, 2005, 06:57:08 pm
Quote
Originally posted by neo_hermes
what i believe Mongoose is saying is that Alpha 1(PLayer). Scanned the Lucy and Thus Got a highly detailed reading of that Superdestroyer's Power distribution. with that data they where able to make Something Similar to the Shivan Beam cannon/ Flux cannon/ Super Laser whatever you want to call it.


well, why didn't ya say so?

and btw:

FSPort: Beam Cannon. Original FS1: Flux Cannon/Superlaser :D
Title: What could beat the Lucifer's Shield?
Post by: Kie99 on March 01, 2005, 09:29:39 am
Sorry but the FS2 beams (At least on the Psamtik) are clearly stated as photon beam cannons, whie the Lucifer's beam is clearly stated as a flux gun.

@Aldo, I think we should agree to disagree, I think running away is the only option which gives a chance of survival and you think the opposite.
Title: What could beat the Lucifer's Shield?
Post by: Nuke on March 01, 2005, 09:52:46 am
a black hole :D
Title: What could beat the Lucifer's Shield?
Post by: WeatherOp on March 01, 2005, 09:55:56 am
Quote
Originally posted by kietotheworld


@weatherop

The Super Lasers on the Hades were reverse engineered but as for the beams in FS2 they are completely different.
 



Sorry I'm so late to respond to this, but yeah the FS2 beams are different, the Mainbeams on the Luci were Shivan Flux Cannons, not Photon Beam cannons. And that makes a question, did the GTI replicate the Flux cannons, and how would they compare to the BFRed or the BFGreen. AS we all know that they destroyed that Vasudan city in one shot, and it left most of V-Prime uninhabitable, whitch means they could cause some radiation, and thats why I think they are Nuclear based. And that means the Luci's shields wouldn't be the main problem, if Flux cannons are far more powerful than Phazers.
Title: What could beat the Lucifer's Shield?
Post by: Kie99 on March 01, 2005, 10:05:20 am
Quote
Originally posted by Nuke
a black hole :D


What are you talking about?  Oh the Original Post, we've got so off-topic here.
Title: What could beat the Lucifer's Shield?
Post by: Cobra on March 01, 2005, 11:20:42 am
Quote
Originally posted by WeatherOp



Sorry I'm so late to respond to this, but yeah the FS2 beams are different, the Mainbeams on the Luci were Shivan Flux Cannons, not Photon Beam cannons. And that makes a question, did the GTI replicate the Flux cannons, and how would they compare to the BFRed or the BFGreen. AS we all know that they destroyed that Vasudan city in one shot, and it left most of V-Prime uninhabitable, whitch means they could cause some radiation, and thats why I think they are Nuclear based. And that means the Luci's shields wouldn't be the main problem, if Flux cannons are far more powerful than Phazers.


:v: was too lazy to make proper beams for the Lucy. their answer was the Flux Cannons. ever seen the .tbl of the Lucifer? compare both Lucy's for both games. the FS1 version has flux cannons, and the FS2 version has LReds.
Title: What could beat the Lucifer's Shield?
Post by: aldo_14 on March 01, 2005, 11:25:05 am
Quote
Originally posted by kietotheworld
Sorry but the FS2 beams (At least on the Psamtik) are clearly stated as photon beam cannons, whie the Lucifer's beam is clearly stated as a flux gun.

Aren't they only referred to that in the tbl turret entry, though? And I doubt 'megafunk' is a technically sound type of laser....

Quote
Originally posted by kietotheworld
@Aldo, I think we should agree to disagree, I think running away is the only option which gives a chance of survival and you think the opposite.


Agree!  Never!!!!  :D

Ach, fair enough.  Point of arguements on the internet isn't to agree, it's to post both sides of the arguement as  far as possible and / or annoy the other person.
Title: What could beat the Lucifer's Shield?
Post by: Kie99 on March 01, 2005, 11:42:25 am
Quote
Originally posted by aldo_14

Aren't they only referred to that in the tbl turret entry, though? And I doubt 'megafunk' is a technically sound type of laser....



Agree!  Never!!!!  :D


Well now we can have another argument instead, the Lucifer's "Beam" isn't the Shivan Megafunk, its the Shian Super Laser, the Megafunk is the bigass plasma blob that comes out of Shivan Destroyers.

The tech description for the Lucifer goes something like: "The Lucifer has 3"(I think it has a turret on its rear) "flux cannons capable of taking down one of our capital ships in a few hits."
Title: What could beat the Lucifer's Shield?
Post by: Cobra on March 01, 2005, 11:53:16 am
3 cannons on the front. although there is no 3rd turret on the luci.
Title: What could beat the Lucifer's Shield?
Post by: Kie99 on March 01, 2005, 12:01:00 pm
Well maybe the 3rd turret is on the back, like I just said.  Or maybe its the one on the side that destroyed the GTD Legion in the cutscene.
Title: What could beat the Lucifer's Shield?
Post by: aldo_14 on March 01, 2005, 02:43:29 pm
Quote
Originally posted by kietotheworld


Well now we can have another argument instead, the Lucifer's "Beam" isn't the Shivan Megafunk, its the Shian Super Laser, the Megafunk is the bigass plasma blob that comes out of Shivan Destroyers.

The tech description for the Lucifer goes something like: "The Lucifer has 3"(I think it has a turret on its rear) "flux cannons capable of taking down one of our capital ships in a few hits."


Actually, I was drawing a parallel between 'flux cannon' and 'megafunk' as being the names of tbl weapons.  But you're right, they are referred to as 'flux' cannons in the FS1 tech db, which I'll admit to not having read recently.

Of course -as was pointed out before - those are replaced by beam weapons for the FS2 table (despite IIRC there being superlasers in the FS2 weapons table anyways).  It's also a bit unclear exactly what a 'flux cannon' is, anyways; possibly it's just an alternate form of beam weapon.

The FS1 cutscenes do refer to the Lucifer having what is clearly a beam weapon, though (excluding the obvious vprime weapon);

[q][cut to under shot of the SD’s big gun array.  It starts to reconfigure and “draw light” to itself.]

[cut to shot of one crewmember]

Crew-1:      Oh, no!  [like he/she is the first to realize what’s happening]

[cut back to gun]
A huge energy beam blasts out from the gun!

[cut to shot of beam tearing into the Cruiser as it gets thrown back from the blast]

[cut to shot of assault troops at window, being thrown against the window from the impact]

[cut to shot of beam making its way across the Cruiser, slicing it up]
[/q]
Title: What could beat the Lucifer's Shield?
Post by: Kie99 on March 01, 2005, 03:01:29 pm
Yeah they're probably different kinds of beams, the Lucifer's beams are in Sol so they couldn't really do any research on them, and a broken down Dragon's scanner won't do much, IMHO.

Isn't it good how simlair (I always put an extra 'i' of 'a' between the M and the L in that word)  the cutscene's depiction of beams is to FreeSpace 2's beams.
Title: What could beat the Lucifer's Shield?
Post by: TrashMan on March 01, 2005, 04:31:41 pm
Quote
Originally posted by aldo_14


Well, we don't have a lower bound for destroying a node; the GTVA could have played it safe and tried to ensure and equal magnitude explosion to that (estimated) of the Lucifer.  The only canonical thing I've ever read about the required explosion is the equally vague " Furthermore, the Ancients speculate that subspace nodes were quite fragile, and that combat during a jump would surely cause the collapse of the surrounding nodes." from the ref bible.

Possibly that's intentional - maybe V thought they might have to use node collapse as a plot device at some point and wanted to leave it as open as possible.


I don't recall ever hearing or reading that sentance in FS. Anyway, the GTVA didn't use 1-2 meson boimbs, they packed the destroer full.. stripped away everything except the engine. It has al least 20 Meson Bombs there.. that's FAR more then a destroyer blowibng up.

Quote

Assuming you can actually target the shield generator.  It might be some property of the surface armour rather than a specific local generator subsystem (it is sheath shielding, after all). [/B]


It definately has a generator.
And regardless, in subspace, Colossuss could tear the vital parts of the Lucy. If you can't target the generator, then you can the cannons or engines.
What threat would the Lucifer be if it's unable to move or fire?
Title: What could beat the Lucifer's Shield?
Post by: Carl on March 01, 2005, 04:52:40 pm
Quote
Originally posted by neo_hermes
Shivan Beam cannon/ Flux cannon/ Super Laser whatever you want to call it.


The cannons themselves are called flux cannons. the laser that shoots out of the flux cannons is called the shivan super laser.
Title: What could beat the Lucifer's Shield?
Post by: aldo_14 on March 01, 2005, 05:12:21 pm
Quote
Originally posted by TrashMan


I don't recall ever hearing or reading that sentance in FS. Anyway, the GTVA didn't use 1-2 meson boimbs, they packed the destroer full.. stripped away everything except the engine. It has al least 20 Meson Bombs there.. that's FAR more then a destroyer blowibng up.


I did say it was from the Ref Bible.  

Also, the Lucifer was an incredibly powerful ship; whose to say that it didn't explode with that amount of power? Or maybe the GTVA just guessed?

Quote
Originally posted by TrashMan
It definately has a generator.
And regardless, in subspace, Colossuss could tear the vital parts of the Lucy. If you can't target the generator, then you can the cannons or engines.
What threat would the Lucifer be if it's unable to move or fire?


Those were the reactors, not specific shield generators.  There was no specifically denoted shield subsystem on the Lucifer.
Title: What could beat the Lucifer's Shield?
Post by: Cobra on March 01, 2005, 05:22:09 pm
not unless you make one :D
Title: What could beat the Lucifer's Shield?
Post by: FireCrack on March 01, 2005, 06:45:56 pm
Anyone consider it possible that the full name is somthing along the lines of

Photon flux beam cannon.
Title: What could beat the Lucifer's Shield?
Post by: WeatherOp on March 01, 2005, 06:56:10 pm
I don't think so, I checked what the dictionary said about Flux,
tr. 1. To melt; fuse. 2. To apply a flux to.

So, I'm guessing it's kinda like a fire beam, maybe a step up ahead of Photon beam cannons, and would explain why it looks like a stream of fire in the cutscenes. Maybe, the Luci creates a nuclear reaction, and focuses it, and fires it some how.
Title: What could beat the Lucifer's Shield?
Post by: WMCoolmon on March 01, 2005, 06:55:56 pm
Quote
Originally posted by TrashMan


I don't recall ever hearing or reading that sentance in FS. Anyway, the GTVA didn't use 1-2 meson boimbs, they packed the destroer full.. stripped away everything except the engine. It has al least 20 Meson Bombs there.. that's FAR more then a destroyer blowibng up.


Going by the mailing list thing that's been going around, we've never seen other jump nodes get destroyed besidfes the one the dying ship was in (In sol's case, the other two nodes were transported to writer's limbo shortly before ST).

We have no clue what the Ancients were tossing at the Shivans either, or if they were even right (For them, 'fragile' might mean 'couple hundred meson bombs' ;) ). Or it could be that some jump nodes actually grow more stable with time, or that there's some sort of difference between if a ship is detonated while entering subspace or while exiting subspace.
Or, perhaps jump nodes are sensitive only to certain frequences of vibration. A single massive explosion might damage surrounding jump nodes less than several smaller ones.
Title: What could beat the Lucifer's Shield?
Post by: FireCrack on March 01, 2005, 07:09:38 pm
or


http://en.wikipedia.org/wiki/Flux



edit:


or even http://en.wikipedia.org/wiki/Flux_capacitor
Title: What could beat the Lucifer's Shield?
Post by: WeatherOp on March 01, 2005, 07:28:38 pm
Or

http://www.britannica.com/eb/article?tocId=9034689&query=Flux&ct= (http://www.britannica.com/eb/article?tocId=9034689&query=Flux&ct=)


Or, look at the first line. :lol:

http://www.britannica.com/dictionary?book=Dictionary&va=Flux&query=Flux (http://www.britannica.com/dictionary?book=Dictionary&va=Flux&query=Flux)


Here is another,

 http://www.britannica.com/dictionary?hdwd=flux&book=Dictionary&jump=flux%5B2%2Cverb%5D&list=flux%5B1%2Cnoun%5D%3D396308%3Bflux%5B2%2Cverb%5D%3D396327%3Bluminous+flux%3D631536%3Bmagnetic+flux%3D638140%3Bradiant+flux%3D880682 (http://www.britannica.com/dictionary?hdwd=flux&book=Dictionary&jump=flux%5B2%2Cverb%5D&list=flux%5B1%2Cnoun%5D%3D396308%3Bflux%5B2%2Cverb%5D%3D396327%3Bluminous+flux%3D631536%3Bmagnetic+flux%3D638140%3Bradiant+flux%3D880682)
Title: What could beat the Lucifer's Shield?
Post by: Mongoose on March 01, 2005, 08:27:32 pm
Quote
Originally posted by FireCrack
Anyone consider it possible that the full name is somthing along the lines of

Photon flux beam cannon.

Exactly.  As far as I'm concerned, at least, the Shivan super laser/flux cannon is the same exact thing as FS2's beam cannons.
Title: What could beat the Lucifer's Shield?
Post by: Cobra on March 01, 2005, 08:38:47 pm
just a different use of energy.

although if LRed's replaced the SSL in FS2, why didn't :v: make beams for the FS1 Lucy in the first place?

*prepares to get flamed*
Title: What could beat the Lucifer's Shield?
Post by: Carl on March 01, 2005, 08:42:01 pm
Quote
Originally posted by WeatherOp
a flowing of fluid from the body; especially : an excessive abnormal discharge from the bowels


and this is further evidence toward my hypothesis on shivan mating in post 13 in this thread: http://www.hard-light.net/forums/index.php/topic,28115.0.html
Title: What could beat the Lucifer's Shield?
Post by: FireCrack on March 01, 2005, 08:59:37 pm
Quote
Originally posted by Cobra
just a different use of energy.

although if LRed's replaced the SSL in FS2, why didn't :v: make beams for the FS1 Lucy in the first place?

*prepares to get flamed*


Becasue :v: is a bunch of lazy bastards that we still all love anyways.
Title: What could beat the Lucifer's Shield?
Post by: StratComm on March 01, 2005, 08:56:34 pm
Cobra: FS1 had no beams.  Their rendering method was added to the code post-FS1, along with hardware acceleration.  Lots of stuff changed between the games, so that technology wasn't available to the art and mission designers.  End of story.  I believe that the Port staff did actually replace the Shivan Super Laser with a true beam, by the way.

Carl: eww :ick:  I have nothing more to add.
Title: What could beat the Lucifer's Shield?
Post by: WeatherOp on March 01, 2005, 09:22:58 pm
Awww, come on Carl, I was hoping that thread would stay dead forever.:nervous:
Title: What could beat the Lucifer's Shield?
Post by: Cobra on March 01, 2005, 10:26:51 pm
Quote
Originally posted by StratComm
I believe that the Port staff did actually replace the Shivan Super Laser with a true beam, by the way.


Yup. :nod:

Carl: dude, that's disgusting.
Title: Re: What could beat the Lucifer's Shield?
Post by: Knight Templar on March 02, 2005, 01:52:09 am
Quote
Originally posted by kietotheworld
apart from beams and not including subspace missiles or specialised weapons.


Scissors.
Title: Re: Re: What could beat the Lucifer's Shield?
Post by: Black Wolf on March 02, 2005, 02:35:46 am
Quote
Originally posted by Knight Templar


Scissors.


Running with Scissors.
Title: What could beat the Lucifer's Shield?
Post by: WMCoolmon on March 02, 2005, 03:13:57 am
Yeah, scissors would just slip off the Lucifer's shields like hot butter on a steaming kettle. :p
Title: What could beat the Lucifer's Shield?
Post by: dan87uk on March 02, 2005, 09:53:32 am
Shaving Foam
Title: What could beat the Lucifer's Shield?
Post by: Kie99 on March 02, 2005, 10:46:11 am
A subspace torpedo which enters subspace outside a ship and exits within the ship.  Meson Bomb attached to a Triton would be good.
Title: What could beat the Lucifer's Shield?
Post by: aldo_14 on March 02, 2005, 10:55:59 am
A useful chocolate teapot; the simple concept would shatter the Shivans feeble brains.
Title: What could beat the Lucifer's Shield?
Post by: dan87uk on March 02, 2005, 11:26:48 am
Agrees with Aldo :D kietolongnamedude idea would be too advanced :p
Title: Re: What could beat the Lucifer's Shield?
Post by: Woolie Wool on March 02, 2005, 11:33:08 am
Quote
Originally posted by kietotheworld
apart from beams and not including subspace missiles or specialised weapons.


The GTP (Poster) Janeway Porn
Mr. T
Ripped Shirt Kirk
~+Shift+I followed by ~+K eight times
Title: What could beat the Lucifer's Shield?
Post by: Woolie Wool on March 02, 2005, 11:41:04 am
Quote
Originally posted by aldo_14


The Lucifer had never previously been destroyed as far as we know.    It also had a goodly amount of fighters onboard for defensive purposes to prevent small scale attacks.  And, of course, it's possible the zero speed was simply for gameplay purposes so the player would never get left behind (i.e. if they had to turn to take out an enemy on their tail).



I'm sure if V thought it was worthwhile to render a new animation for every possible combination of wingmen killed, they would have done so.



Nope, they don't.  The last few ships fly out over the top (Ursa IIRC) .  At this point the reactors on the surface are exploding (this is basically your propagating explosion).  The point I am specifically referring to is when the Lucifer explodes - not the surface explosions - but the point where ithe blue shockwave appears and the node closes (cutting the Lucifer neatly-or not so neatly- in half).  After this point we see no new ships arriving (and the same susbpace portal as the previously arriving fighters came out of, is now closed and destroyed).

EDIT;



Do you really think they could have evacuated Earth (and that's ignoring the many colonies and military assets in Sol outside Earth itself) in the time after which it became obvious the Shivans had found it? (<3 months to evacuate billions, in the middle of war affecting every system).  And even if they did so, why?  To create a moving target?  To sacrifice the military and economic hub of the war effort (not the industrial heart of munitions and ship manufacturing)?

Where would they get the destroyers and soforth from?  Divert them from the war?  An Orion has a 10,000 strong crew.  Even if they removed all the crew (which I presume is your 1,000,000 estimate - less than 1% of the current day Earth population), they would need thousands of ships to evacuate earth - each one a perfect target for Shivan attack.

It was simply a last stand - lose Earth, lose the war.


But what if the GTA and PVN had already given the Shivans everything they had and were almost completely annihilated by the time the Lucifer's wreckage reached Sol?

Quote
Originally posted by Carl


and this is further evidence toward my hypothesis on shivan mating in post 13 in this thread: http://www.hard-light.net/forums/index.php/topic,28115.0.html

Now that we know Shivan sex life, what do those Vasudans do with the fish and headz?
Title: What could beat the Lucifer's Shield?
Post by: NGTM-1R on March 02, 2005, 06:45:38 pm
Quote
Originally posted by pyro-manic

I suspect that lots of them did, yes. We only see a few ships escaping as the Lucifer breaks warp, a fraction of the number involved in the attack.


Incorrect. Count them at the end. More then half of them survived.

4 Ursas. 4 Thoths. 4 Hercs. 4 Ulysses. In fact, that might be everbody...can't remember if there were more then four wings, but I think not.

Edit: That IS everybody. The entire Bastion attack force survived.
Title: What could beat the Lucifer's Shield?
Post by: Cobra on March 02, 2005, 09:01:21 pm
O.o
Title: What could beat the Lucifer's Shield?
Post by: Kie99 on March 04, 2005, 09:26:40 am
Quote
Originally posted by ngtm1r


Incorrect. Count them at the end. More then half of them survived.

4 Ursas. 4 Thoths. 4 Hercs. 4 Ulysses. In fact, that might be everbody...can't remember if there were more then four wings, but I think not.

Edit: That IS everybody. The entire Bastion attack force survived.


So they'd have one hell of a party when they arrived on Earth, then they'd hear the bad news.
Title: What could beat the Lucifer's Shield?
Post by: aldo_14 on March 04, 2005, 09:34:22 am
Quote
Originally posted by Woolie Wool


But what if the GTA and PVN had already given the Shivans everything they had and were almost completely annihilated by the time the Lucifer's wreckage reached Sol?


Even if there were GTA / PVN spaceships, they'd still have had something.  I'd expect static defenses, for example.  This is the super-industrialized hub of the GTA... if you remember, my point was that the end cutscene shows the system as being effectively deserted; no ships, no installations, no static defenses, no shipyards, etc.  I find that a bit...disappointing.
Title: What could beat the Lucifer's Shield?
Post by: Cobra on March 04, 2005, 10:43:50 am
yeah, but it must be pretty cool 50 years later the jump node is re-opened.
Title: What could beat the Lucifer's Shield?
Post by: FireCrack on March 04, 2005, 10:45:33 am
During the T-V war the front was always far from sol and n earer to vasuda. Mabye there were once static defences but they were scavanged to build more warships to assault the then distyant enemy, the vasudans.
Title: What could beat the Lucifer's Shield?
Post by: aldo_14 on March 04, 2005, 10:47:45 am
Quote
Originally posted by FireCrack
During the T-V war the front was always far from sol and n earer to vasuda. Mabye there were once static defences but they were scavanged to build more warships to assault the then distyant enemy, the vasudans.


Alright, then where's the industrialisation?

Albiet if an attack in ross 128 could be interpreted as of a Vasudan cutscene as in the intro, surely that implies the war was close enough for Sol to require protection?
Title: What could beat the Lucifer's Shield?
Post by: karajorma on March 04, 2005, 11:00:17 am
Quote
Originally posted by aldo_14
Alright, then where's the industrialisation?


Space is big. Why would there have to be anything near where the node is? Anything arriving at the node can jump out to it's final destination a few minutes later.
Title: What could beat the Lucifer's Shield?
Post by: aldo_14 on March 04, 2005, 11:05:40 am
Quote
Originally posted by karajorma


Space is big. Why would there have to be anything near where the node is? Anything arriving at the node can jump out to it's final destination a few minutes later.


I didn't mean around the node, I mean in the general space around Earth and the Moon.  I'd have expected some sign of life if it was super industrialized like the ref bible says.
Title: What could beat the Lucifer's Shield?
Post by: karajorma on March 04, 2005, 11:35:05 am
Ah. You probably wouldn't able to see anything more than maybe some lights on the moon at that distance though. If you look at Endgame the moon is fully lit so you wouldn't be able to see even that.
Title: What could beat the Lucifer's Shield?
Post by: aldo_14 on March 04, 2005, 11:40:33 am
Quote
Originally posted by karajorma
Ah. You probably wouldn't able to see anything more than maybe some lights on the moon at that distance though. If you look at Endgame the moon is fully lit so you wouldn't be able to see even that.


I think you should be able to see something; especially at a jumpnode from a heavy population, heavy traffic system.

'sides which, it'd look better I think.  End of FS1 your ship is completely alone..... that feels a bit wrong to me.
Title: What could beat the Lucifer's Shield?
Post by: Goober5000 on March 04, 2005, 11:49:34 am
Two reasons...

1) Whoever rendered the cutscene didn't think of it

2) As big as ships in Freespace are, they wouldn't be visible at that scale.  Even if there was an armada in orbit around Earth, the ships would be too small to be discernible from that distance.
Title: What could beat the Lucifer's Shield?
Post by: karajorma on March 04, 2005, 11:51:31 am
I do agree about that. I would have expected the GTVA to have destoyers positioned at the Sol end ready to attack the Lucifer just in case it took a few seconds to get the shield up and running though. When it was emerging would be the best chance the GTA forces would have had to take it out.  

I wouldn't have expected heavy traffic though. Everyone else would have run away from the node long ago.
Title: What could beat the Lucifer's Shield?
Post by: Fergus on March 04, 2005, 12:35:17 pm
I dunno, I would have expected alot of traffic out of the Sol system, refugees would be flowing out of the system, meh maybe not.
Title: What could beat the Lucifer's Shield?
Post by: WMCoolmon on March 04, 2005, 06:24:30 pm
Quote
Originally posted by Fergus
I dunno, I would have expected alot of traffic out of the Sol system, refugees would be flowing out of the system, meh maybe not.


Aye..............
Title: What could beat the Lucifer's Shield?
Post by: aldo_14 on March 05, 2005, 10:15:43 am
To be fair, at that point there were 3 nodes in Sol (as far as the cutscene animators knew), and you'd expect refugees to use the other 2.
Title: What could beat the Lucifer's Shield?
Post by: Kie99 on March 05, 2005, 11:10:22 am
I've just realised why they wouldn't have any ships in front of the node, they would be getting ready to follow the Lucifer out of the system and launch an almighty attack on it.

When I was playing FS1 I could never see the logic in sending the Bastion after the Lucifer, after all it has 16 turrets and the Lucifer has about 30 and 2 "beams".  I has so much trouble with the Clash of the Titansand I kept thinking who cares if the Bastion gets destroyed, don't just give up on Earth, let us follow it and destroy.  When I eventually got through COTT and THe Great Hunt and I realised the Bastion wasn't coming with us anyway I wanted to chuck my computer out the window.
Title: What could beat the Lucifer's Shield?
Post by: NGTM-1R on March 05, 2005, 12:53:32 pm
Actually, I would expect some kind of minefield in front of the node, lots of Harbinger bombs probably. The Lucifer probably can't raise its shield when it's half-in and half-out of subspace, so that would be the last chance to hit it.

I think the Bastion was supposed to provide cover fire for the bomber group more then anything else. The GTA had staked pretty much everything on the deployment of the Ursa/Harbinger combination to defeat the Lucifer. The Bastion was probably just there to backstop the Lucifer's fire.
Title: What could beat the Lucifer's Shield?
Post by: Carl on March 05, 2005, 12:59:25 pm
Quote
Originally posted by ngtm1r
Actually, I would expect some kind of minefield in front of the node, lots of Harbinger bombs probably. The Lucifer probably can't raise its shield when it's half-in and half-out of subspace, so that would be the last chance to hit it.


you would think so, but try and attack the lucifer during another mission that she is in while she's warping in and out. still invulnerable.

I guess if they wanted to the FS Port people could set it so that when the Lucifer jumps in, she would be vulnerable until she was all the way out of the node, then trigger invulnerability via sexp.
Title: What could beat the Lucifer's Shield?
Post by: FireCrack on March 05, 2005, 08:03:32 pm
^yeah, also when you look at it entering exiting subspace you can see the sheild forming on the hull quite quick (in cutscenes)
Title: What could beat the Lucifer's Shield?
Post by: Cobra on March 06, 2005, 01:00:04 am
Quote
Originally posted by kietotheworld
I've just realised why they wouldn't have any ships in front of the node, they would be getting ready to follow the Lucifer out of the system and launch an almighty attack on it.

When I was playing FS1 I could never see the logic in sending the Bastion after the Lucifer, after all it has 16 turrets and the Lucifer has about 30 and 2 "beams".  I has so much trouble with the Clash of the Titansand I kept thinking who cares if the Bastion gets destroyed, don't just give up on Earth, let us follow it and destroy.  When I eventually got through COTT and THe Great Hunt and I realised the Bastion wasn't coming with us anyway I wanted to chuck my computer out the window.


do NOT mention that mission when i'm around.

I've often wondered why they would send the Bastion even though it was so far behind. in the Great Hunt, you should have seen me in my Ursa scampering to the node :lol: no one could even touch me!

Firecrack: Really? I thought that was the flux/beam cannons :nervous:

ngtm1r: even so, the node would collapse anyway, since the Lucifer would blow up in subspace anyway. kinda like the GTD Bastion cutscene in FS2.
Title: What could beat the Lucifer's Shield?
Post by: Kie99 on March 06, 2005, 01:20:43 pm
What difficulty do you play on?, you shouldn't be able to get to the node in an Ursa without cover unless you play on very easy.
Title: What could beat the Lucifer's Shield?
Post by: TrashMan on March 06, 2005, 05:12:24 pm
Waht could beat Lucifer shields?

Lawyers....
Mr. T...
Alpha 1...
Remodulation of the deflector array...
The HLP hammer of Justice...
Natzi Space Midgets...
teh Force TM....
Title: What could beat the Lucifer's Shield?
Post by: Cobra on March 06, 2005, 05:20:21 pm
Quote
Originally posted by kietotheworld
What difficulty do you play on?, you shouldn't be able to get to the node in an Ursa without cover unless you play on very easy.


Insane :D

I'm that good :D
Title: What could beat the Lucifer's Shield?
Post by: Kie99 on March 09, 2005, 01:31:20 pm
You don't seem that good on multi. :doubt: :p
Title: What could beat the Lucifer's Shield?
Post by: Cobra on March 09, 2005, 01:30:47 pm
That's because I'm not that good with human intelligence. :p I can handle General-class AI. :p

Not again... :doubt:
Title: What could beat the Lucifer's Shield?
Post by: Ghostavo on March 09, 2005, 02:15:50 pm
Quote
Originally posted by kietotheworld
What difficulty do you play on?, you shouldn't be able to get to the node in an Ursa without cover unless you play on very easy.


Try it, an Ursa in any dificulty will get to the node with no effort.
Title: What could beat the Lucifer's Shield?
Post by: Cobra on March 09, 2005, 02:23:39 pm
Especially with all power diverted to engines :D

also, when i first got to that mission (some 4 years ago, and i can't believe i still remember this) I made it to the node with a Ulysses on Hard.
Title: What could beat the Lucifer's Shield?
Post by: Kosh on March 11, 2005, 06:19:35 pm
Quote
Originally posted by Nuke
everyone knows that the best way to kill a lucifer is with a self destruxt sexp


Here is a better way: Have Alpha 1 fail the mission 5 times and then the Lucifer is gone. :p
Title: What could beat the Lucifer's Shield?
Post by: Ghostavo on March 11, 2005, 07:26:14 pm
Not in FS1 you don't :p
Title: What could beat the Lucifer's Shield?
Post by: Cobra on March 11, 2005, 07:39:26 pm
The cool thing in FS2 is you can cheat without having to restart the mission, and we can beat "Clash of the Titans" easily. No worries about losing. :D

I also just thought of something else that could beat the Lucifer's shield: it's own Flux Cannon. :D
Title: What could beat the Lucifer's Shield?
Post by: Kie99 on March 12, 2005, 05:02:43 am
It can't, try using cheats to bring up the Super Laser in FS1, then fire it at the Lucifer.
Title: What could beat the Lucifer's Shield?
Post by: Mad Bomber on March 12, 2005, 09:46:01 am
The Obirians' Annihilator Beam from Nodewars-2 could have.

Problem is, being a subspacial weapon (albeit shoddy and experimental) it would have attracted Shivans like moths to a lamp.

(That is, in fact, what happened -- months before the battle of Tau Ceti even occurred. The Annihilator Beam was carved in half by a Rakshasa cruiser in the Battle of Porinos.)

Meh. Both the Salvation and the Goliath would have been too slow/vulnerable to use the Annie-Beam against the Lucifer.

Someone ought to re-upload NW2 for general reading, so people know what I'm talking about. :)

*sigh* nostalgia :sigh:
Title: What could beat the Lucifer's Shield?
Post by: aldo_14 on March 12, 2005, 10:28:36 am
Quote
Originally posted by kietotheworld
It can't, try using cheats to bring up the Super Laser in FS1, then fire it at the Lucifer.


Um.... that's because of the 'invincible' tag, though.  It doesn't actually mean it wouldn't work in 'reality'.
Title: What could beat the Lucifer's Shield?
Post by: Kie99 on March 12, 2005, 12:06:57 pm
Well the GTA and PVN must have tried their most powerful weapons on the Lucifer, therefore many ~2GT Warheads couldn't damage it.  And numerous GTs of weapons seem to be more powerful than the Shivan Super Laser
Title: What could beat the Lucifer's Shield?
Post by: WeatherOp on March 12, 2005, 04:36:49 pm
I know what could destory it, Omni's Huge astroid.:D
Title: What could beat the Lucifer's Shield?
Post by: Cobra on March 12, 2005, 04:32:58 pm
oooooooo, collision damage. :D
Title: What could beat the Lucifer's Shield?
Post by: karajorma on March 12, 2005, 05:12:21 pm
Quote
Originally posted by kietotheworld
Well the GTA and PVN must have tried their most powerful weapons on the Lucifer, therefore many ~2GT Warheads couldn't damage it.  And numerous GTs of weapons seem to be more powerful than the Shivan Super Laser


Ahh. But the weapons didn't all impact at the same time in exactly the same place which means that the Lucifer could easily have had the time to equilibriate/recharge its shield.
Title: What could beat the Lucifer's Shield?
Post by: Kie99 on March 12, 2005, 06:00:19 pm
OK well the GTVA used weapons that are a small portion of the Super Laser's damage, and no damage at all was registered on the Lucifer's shields.  completely impervious, not extremely resistant, to all of our attacks.
Title: What could beat the Lucifer's Shield?
Post by: TrashMan on March 12, 2005, 06:37:58 pm
Nothing is completely impervious...if one bomb doesn't do it, throw 10! 100! 10000! 10000000000!

Sooner or later it *will* fall.

that's way I didn't like Independance Day... they launch a nuke at the aline ship and it didn't even scratch it...
Title: What could beat the Lucifer's Shield?
Post by: Kie99 on March 12, 2005, 06:35:06 pm
AFAIK the Lucifer shield is completely invulnerable outside of subspace.

This may sound like a no-limits fallacy but the theory goes that it has a subspace sheath shield, which sends all of the attacking energy into subspace. Therefore nothing other than a specialised subspace explosion could beat the shield outside of subspace.

That's my theory on the matter.
Title: What could beat the Lucifer's Shield?
Post by: karajorma on March 12, 2005, 06:35:41 pm
Quote
Originally posted by kietotheworld
OK well the GTVA used weapons that are a small portion of the Super Laser's damage, and no damage at all was registered on the Lucifer's shields.  completely impervious, not extremely resistant, to all of our attacks.


Like I said the bombs didn't hit at the same place/time. Probably if someone had been there in a science ship taking readings they might have noticed the fluctuations in the shield in the milliseconds it took to adjust.

A fighters scanning equipment on the other hand probably wouldn't.
Title: What could beat the Lucifer's Shield?
Post by: pyro-manic on March 12, 2005, 06:47:21 pm
I didn't like it because it was a crap film :p

I think that the energy required to penetrate the shield is magnitudes higher than what can be delivered by the GTVA's weapons (or at least Terran and Vasudan weapons in FS1). Whether the Colossus' beams could have damaged the Lucifer is a matter for speculation (I personally don't think they would inflict any substantial damage - maybe a couple of percent, but no more). I think the key to beating the shield lies in subspace technology - perhaps inducing some kind of subspace field around the Lucifer would destabilise or disrupt the shield, allowing weapons to pass through. Speculation of course, and the GTVA has no such technology, so it's not likely to happen.
Title: What could beat the Lucifer's Shield?
Post by: Dark RevenantX on March 12, 2005, 11:49:24 pm
Open a subspace vortex inside the lucifer.
Title: What could beat the Lucifer's Shield?
Post by: Cobra on March 13, 2005, 01:34:18 am
Sabotage. :D
Title: What could beat the Lucifer's Shield?
Post by: WMCoolmon on March 13, 2005, 01:54:28 am
sabotage-subsystem
-- SD Lucifer
-- hull
-- 101%
Title: What could beat the Lucifer's Shield?
Post by: Cobra on March 13, 2005, 02:32:43 am
:wtf: what the...
Title: What could beat the Lucifer's Shield?
Post by: WMCoolmon on March 13, 2005, 02:33:57 am
:D
Title: What could beat the Lucifer's Shield?
Post by: Kie99 on March 13, 2005, 05:48:57 am
Quote
Originally posted by Cobra
:wtf: what the...


Its a SEXP.  I thought you were a FREDder:rolleyes:
Title: What could beat the Lucifer's Shield?
Post by: Cobra on March 13, 2005, 01:21:07 pm
DUH. what i said "what the..." for was the 101% hull.
Title: What could beat the Lucifer's Shield?
Post by: WMCoolmon on March 13, 2005, 01:44:48 pm
To make sure it blows up. I'm not a FREDder. :D
Title: What could beat the Lucifer's Shield?
Post by: Kie99 on March 13, 2005, 04:38:43 pm
In that mission in Derelict with the GTVGBFBC (Galactic Terran Vasudan Great Big ****ing Beam Cannon) Gorgon the beam collars were set to

When
   Is destroyed Delay
   GTVGBFBC Gorgon
-------Sabotage hull
------------all the beam collars
------------------------125%
Title: What could beat the Lucifer's Shield?
Post by: Cobra on March 13, 2005, 08:11:34 pm
I just got it. wow... nice, wmc :D
Title: What could beat the Lucifer's Shield?
Post by: Navck on March 13, 2005, 11:45:12 pm
A black hole... That can suck the Lucifer right in. Besides, infinite mass!
Title: What could beat the Lucifer's Shield?
Post by: Cobra on March 14, 2005, 12:26:04 am
;7
Title: What could beat the Lucifer's Shield?
Post by: Kie99 on March 14, 2005, 12:45:11 am
Black holes don't have infinite mass. (http://www.straightdope.com/mailbag/mhawkingradiation.html)  Although it probably will kill it.
Title: What could beat the Lucifer's Shield?
Post by: aldo_14 on March 14, 2005, 03:41:13 am
Quote
Originally posted by pyro-manic
I didn't like it because it was a crap film :p

I think that the energy required to penetrate the shield is magnitudes higher than what can be delivered by the GTVA's weapons (or at least Terran and Vasudan weapons in FS1). Whether the Colossus' beams could have damaged the Lucifer is a matter for speculation (I personally don't think they would inflict any substantial damage - maybe a couple of percent, but no more). I think the key to beating the shield lies in subspace technology - perhaps inducing some kind of subspace field around the Lucifer would destabilise or disrupt the shield, allowing weapons to pass through. Speculation of course, and the GTVA has no such technology, so it's not likely to happen.


The Lucifer was apparently only invulnerable to FS1 era weaponry; I remember Icefire mentioned one of the V developers saying it (probs on the VBB)
Title: What could beat the Lucifer's Shield?
Post by: Kie99 on March 14, 2005, 01:26:53 pm
And now I divert your attentions to a huge debate over the Lucifer's Shield over at Spacebattles.

Linky (http://forum.spacebattles.com/showthread.php?t=79560&page=1&pp=40)