Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Fineus on June 07, 2001, 04:53:00 pm
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What information do people have on the subject? I think it can be done but I'm not totally sure... any info welcome. Thanks (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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No idea why you would want it, but I think if you just put the pallet files from FS1 back in, it works.
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or an easy way to make more;
use any 3D program that either supports noise procedural textures or volumetrics
just stick a bunch of primitives on top of each other (textured with different levels/colurs of noise) and hit render.
if you use 3dsmax http://www.blur.com/blurbeta/ ("http://www.blur.com/blurbeta/")
get dustdevil, free fairly fast volume raymarcher.
could do a few nice nebulas in that (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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