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General FreeSpace => FreeSpace Discussion => Topic started by: J.P. on March 05, 2005, 11:15:35 pm

Title: Scale?
Post by: J.P. on March 05, 2005, 11:15:35 pm
What is the scale of a Terran to an Orion Destroyer, and how many fighters and bombers can fit in an Orion?

I just need to know so I have something for reference on something I am working on. It's not a game graphic. It's just a thing I am doing for fun at the moment.

That and It would be cool to know. :D
Title: Scale?
Post by: Taristin on March 05, 2005, 11:47:20 pm
A teran is what? ~2 meters tall? An Orion is 2 Kilometers long... Do the math :p
Title: Scale?
Post by: Grug on March 06, 2005, 12:20:59 am
They have the scale examples in one of the ani's of the campaign. Check there. Sorry I can't remember which one.

Fire!
:welcome:
:D
Title: Scale?
Post by: Carl on March 06, 2005, 12:23:51 am
it's 1000 times longer.
Title: Scale?
Post by: karajorma on March 06, 2005, 03:58:49 am
Orion in comparison to 25 Ursas

(http://homepage.ntlworld.com/karajorma/freespace/Misc-Pics/Ursa-Orion%20Comparison.jpg)

Sutehp worked out the fighter complement for a destroyer a little while back. The page is down now but here's the gist of it.

Quote
This is something I found on the Colossus cutscene: fighter-to-wing-to-squadron ratios!

4 fighters = 1 wing
3 wings = 1 squadron
12 fighters = 1 squadron

-------------------
Fighter complement for Terran and Vasudan destroyers and the Colossus:

An Orion-class destroyer can carry a grand total of 30 wings of fighters and bombers (assuming all the wings are made up of 4 fighters or 4 bombers each). Total fighter/bomber complement: 120

(I know I said before that the FS1 database said that an Orion can only carry 24 wings, but I saw another FS2 cutscene (the one that introduces you to the 53rd Hammerheads squadron) that clearly shows the Bastion (an Orion) having 10 squadrons ALL CLEARLY LABELED in its complement. 10 squadrons equals 120 fighters so the Orion has 30 wings. [10 squadrons x 12 fighters each = 120 fighters total. THUS 120 fighters divided by 4 fighters in one wing = 30 wings] I’ve said it before, but I’ll say it again; if there’s ever confusion between an FS1 convention and an FS2 convention, I’ll pick the FS2 convention every time because I can find other info to correlate stuff with in FS2.)

A Hecate can carry a grand total of 39 wings of fighters and bombers (assuming all the wings are made up of 4 fighters or 4 bombers each). Total fighter/bomber complement: 156

A Typhon-class destroyer can carry a grand total of 30 wings of fighters and bombers (again assuming that each wing is made up of 4 fighters or 4 bombers each). Total fighter/bomber complement: 120

A Hatshepsut-class destroyer, like the Hecate, can carry a grand total of 39 wings of fighters and bombers (assuming all the wings are made up of 4 fighters or 4 bombers each). Total fighter/bomber complement: 156

The Colossus can carry a grand total of 60 wings of fighters and bombers (assuming all the wings are made up of 4 fighters or 4 bombers each). Total fighter/bomber complement: 240

-------------------
Fighter complement of Shivan destroyers and the Sathanas juggernaut:

Fighter complement of Shivan destroyers is unknown at this time but can be assumed to be equivalent to Terran and Vasudan destroyers.

Assume that a Demon-class destroyer can carry a grand total of 30 wings of fighters and bombers (again assuming that each wing is made up of 4 fighters or 4 bombers each). Total fighter/bomber complement: 120

Assume that a Ravana-class destroyer can carry a grand total of 39 wings of fighters and bombers (again assuming that each wing is made up of 4 fighters or 4 bombers each). Total fighter/bomber complement: 156

Fighter complement of the Lucifer superdestroyer has, according to the FS1 database, "4 full squadrons" while a Demon can carry "2 squadrons." Thus, my extrapolation leads me to say that the fighter/bomber complement of a Lucifer-class superdestroyer is 60 wings (twice that of a Demon-class destroyer). Total fighter/bomber complement: 240

(Note: I said before that there are inconsistencies between FS1 and FS2 over details. According to FS1, a squadron would be five times as large as a squadron in FS2 to have the destroyer complements be consistent. To minimize confusion, I’m going to stay with the FS2 conventions. Everywhere else but FS1, I’ve always seen that a squadron ALWAYS equals 12 ships, be it Star Wars, FS2 or Real Life ™ Navy or Air Force squadrons.)

Fighter complement of the Sathanas juggernaut is unknown at this time, but can be expected to greatly exceed those of the Demon and Ravana-class ships and even that of the Lucifer-class superdestroyer. The Sathanas can plausibly be expected to have 99 wings (perhaps as many as 120!). Total fighter/bomber complement: 396 (or 480!)
Title: Scale?
Post by: ShadowWolf_IH on March 06, 2005, 11:55:25 am
Quote
Fighter complement of the Sathanas juggernaut is unknown at this time, but can be expected to greatly exceed those of the Demon and Ravana-class ships and even that of the Lucifer-class superdestroyer. The Sathanas can plausibly be expected to have 99 wings (perhaps as many as 120!). Total fighter/bomber complement: 396 (or 480!)


and Alpha 1 still owns them all.   :p

actually that is very good information to have...have we gotten anything on the fighter compliment of a Shivan Corvette, they do have fighter bays.
Title: Scale?
Post by: J.P. on March 06, 2005, 12:02:00 pm
Ok then, how much of the inside are ten squadrons taking up of an Orion? How much space is there for crewmembers?

Wouldn't a squadron hold four wings? Alpha, Beta, Gamma and Delta?
Title: Scale?
Post by: ShadowWolf_IH on March 06, 2005, 11:57:50 am
actually i think that compliment of officers and crew is about 3000.  That would of course include pilots.

[edit] time warp [/edit]
Title: Scale?
Post by: FireCrack on March 06, 2005, 02:50:42 pm
I dont know where 12 fighters a sqaudron came from.


Sqaudrons shouldnt have a set size but it should vary depending on the squadron. For example a squadron like the hammerheads would be large, while one like the skulls would be comparitivley small.
Title: Scale?
Post by: ShadowWolf_IH on March 06, 2005, 03:03:59 pm
remember that these are standard military squadrons.  they will follow military doctrine.  if they were mercenary, then your arguement would be valid of course.
Title: Scale?
Post by: FireCrack on March 06, 2005, 03:41:18 pm
The hammerheads are a standard squadron, the skulls are an elite covert squadron.

That is my justification for the descrepiency, different types off squadrons would be different sizes. Mabye a fighter squadron has a compliment of 12 ships while bomber squadrons only take 8.
Title: Scale?
Post by: NGTM-1R on March 06, 2005, 03:58:45 pm
Actually, Air Force fighter squadrons have 18 planes.

A-10 units have 8 aircraft: A-10 wing=24 aircraft, wing equals three squadrons. B-52 squadrons have 10 or 8, B-2 squadrons have...well, they've built how many of them? 200? And there's only two or three squadrons that operate them?

And if you want to timewarp, a WWII fighter squadron had between 24 and and 20 aircraft.
Title: Scale?
Post by: WMCoolmon on March 06, 2005, 04:54:14 pm
The crew of an Orion and the crew of the Colossus are 10,000 and 30,000 respectively. (See: the mission with Admiral Koth, Colossus cutscene.)
Title: Scale?
Post by: aldo_14 on March 06, 2005, 05:05:36 pm
Quote
Originally posted by FireCrack
I dont know where 12 fighters a sqaudron came from.


Sqaudrons shouldnt have a set size but it should vary depending on the squadron. For example a squadron like the hammerheads would be large, while one like the skulls would be comparitivley small.


1:47 into the Colossus cutscene; clearly says '1 squad=3 wings, 1 wing=4ships, total ships: 240'.

I would say that, given the sheer number of squadrons on the Colossus, it's fair to take that as a general rule - at least for the Terrans.
Title: Scale?
Post by: Corsair on March 06, 2005, 05:18:26 pm
The idea that there's 12 fighters in a squadron probably came from the X-Wing books...
Title: Scale?
Post by: WMCoolmon on March 06, 2005, 06:11:02 pm
It's a psychological thing, too, I think. For a wing commander, they've got three ships to worry about. The squad commander has three wings plus the three ships in their wing.

Anymore than that and you're going to degrade the squadron commander's ability to fight. That's already a lot of things to keep track of, and that's not counting enemy ships.
Title: Scale?
Post by: ShadowWolf_IH on March 06, 2005, 09:03:51 pm
3 has always been a magic number for command.  The best units are grouped into threes military speaking....or should i say...the best layout for a military unit.  Which is why you almost never send 2 people, but almost always send 3.

3 wings to a squadron (in FS) makes perfect sense to me.
Title: Scale?
Post by: aldo_14 on March 07, 2005, 03:14:57 am
Middle, left, right........
Title: Scale?
Post by: comic on March 07, 2005, 12:26:37 pm
In space why not have 4 wings?  front low back high then right and left on an equal midlle level? Plus you have to take the Colossus evidunce as cannon and thus except it whatever we think.
Title: Scale?
Post by: ShadowWolf_IH on March 07, 2005, 06:42:11 pm
actually it's been explained to me as...act, cover, and reserve, and the duties rotate.  if the "act" gets engaged and then the "cover" gets engaged as well, the reserve can move to reinforce either one.
Title: Scale?
Post by: FireCrack on March 07, 2005, 06:38:08 pm
Quote
Originally posted by ngtm1r
Actually, Air Force fighter squadrons have 18 planes.

A-10 units have 8 aircraft: A-10 wing=24 aircraft,  



How did you guess my usual forum avatar?


Anyways, the collossus thing is sound.

Anywas what was this thread about again?
Title: Scale?
Post by: AlphaOne on March 10, 2005, 07:12:44 am
Oki i'm not here to question how mani caombat spacecraft a ship could carey but isnt 240 spacecraft for the Colossus ridiculosly few...I mean that thing was over 6 km long why so few spacecraft?
Title: Scale?
Post by: aldo_14 on March 10, 2005, 07:32:38 am
Quote
Originally posted by AlphaOne
Oki i'm not here to question how mani caombat spacecraft a ship could carey but isnt 240 spacecraft for the Colossus ridiculosly few...I mean that thing was over 6 km long why so few spacecraft?


Need to have reactor, and possibly even a backup.
Need to have supplies of food and water, possibly oxygen.  
Need to have spare parts and stores (including ammunition) for the fighters and also for the Colossus itself.  
Need to have various systems to control and regulate the ship as a whole, and to have supporting sensors, vents, aircon or whatever else is needed to make a spaceship liveable.
Need to have escape pod storage (presumed).
Need to have recreational areas for crew (morale & general health); also feeding areas, sleep areas.
This includes the fighter pilots, fighterbay crew, support staff (i.e. fighterbay controllers), general ship crew such as gunners and engineers, etc - 30,000 in total.

So... no, it isn't.  If you look at Karas picture of 25 Ursas vs an Orion, the ships alone take a vast amount of relative space.
Title: Scale?
Post by: WMCoolmon on March 10, 2005, 06:41:03 pm
Not to mention if you want to have the fighters launch quickly, you're gonna need space for them to get out of the hangar.
Title: Scale?
Post by: Dark RevenantX on March 10, 2005, 10:30:42 pm
Never trust a game's scaling.  Look here for the most accurate scaling:
(http://img.villagephotos.com/p/2005-3/969604/wtfsmall.gif)
Title: Scale?
Post by: Taristin on March 10, 2005, 11:05:43 pm
IIRC, the colossus mve has a schematic-like view of the Colossus, showing how much of the ship is actually open for crew to walk through. And it's not much...
Title: Scale?
Post by: Dark RevenantX on March 10, 2005, 11:53:35 pm
[image updated-look down]
Title: Scale?
Post by: WMCoolmon on March 11, 2005, 12:03:05 am
If that Orion were a little smaller the Colossus could use it as a turret.
Title: Scale?
Post by: NGTM-1R on March 11, 2005, 01:22:07 am
...I'd really hate to think about what kind of beam that would fire...
Title: Scale?
Post by: aldo_14 on March 11, 2005, 03:40:43 am
Quote
Originally posted by Raa
IIRC, the colossus mve has a schematic-like view of the Colossus, showing how much of the ship is actually open for crew to walk through. And it's not much...


That just shows operational blocks, really; at least IMO.  In fact, it's not clear AFAIK what those bits are; I suspect V just got lazy and thought they'd have some simple inexplicable bits highlighted onscreen :D
Title: Scale?
Post by: karajorma on March 11, 2005, 05:08:58 am
Quote
Originally posted by Dark RevenantX
Never trust a game's scaling.  Look here for the most accurate scaling:


My picture wasn't taken in game. The scaling is accurate. What most people forget is that the Ursa is fecking huge!
Title: Scale?
Post by: Dark RevenantX on March 11, 2005, 10:28:02 am
I had a slight miscalculation with my image.  You might want to compare with orion-to-person, as a person is easier to recognise and is more familiar with everyone than an ursa.  New image:
(http://img.villagephotos.com/p/2005-3/969604/grah.gif)
Title: Scale?
Post by: StratComm on March 11, 2005, 11:05:57 am
That's still wrong, because the perspective is so drastically different.  The nose of the Colossus is not that much bigger than the nose of the Orion.  And the Colossus is most certainly not 4km tall.
Title: Scale?
Post by: Dark RevenantX on March 11, 2005, 11:17:44 am
if i could go into fred and take a screenshot and correct the sizes, I would.  I can't, though.