Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Kazan on March 06, 2005, 01:46:26 pm

Title: Colossus will not attack Hawkwood
Post by: Kazan on March 06, 2005, 01:46:26 pm
in the mission where you defend enif station - the collosus will not fire on the hawkwood


[edit] for those that don't read the thread

as i've said in this thread already


A) it wasn't the ignore-target bug
B) it was a build-specific bug
C) that bug doesn't exist in the latest CVS tree, along with the bug that was preventing me from using latest CVS having been fixed
Title: Colossus will not attack Hawkwood
Post by: Inquisitor on March 06, 2005, 01:48:20 pm
And is this a bug? If so, why are you posting it here, instead of Mantis ;)
Title: Colossus will not attack Hawkwood
Post by: Bobboau on March 06, 2005, 02:05:51 pm
you of all people!?

have you tried ordering everyone to atack it?
Title: Colossus will not attack Hawkwood
Post by: WMCoolmon on March 06, 2005, 02:12:25 pm
I just tried this with the latest CVS and it worked fine.

Did you send any orders to your wingmen? I didn't.
Title: Colossus will not attack Hawkwood
Post by: Kazan on March 06, 2005, 02:24:14 pm
bobboau: why ask questions to which you already know the answer

yes, several times

i cannot play with latest CVS - stupid engine glow bug (unless that's been fixed)
Title: Colossus will not attack Hawkwood
Post by: WMCoolmon on March 06, 2005, 02:22:16 pm
I've played in both D3D and OGL recently and had no problems with engine glows.

Edit: Time warp.
Title: Colossus will not attack Hawkwood
Post by: Kazan on March 06, 2005, 02:41:21 pm
engine bug fixed in latest build

[edit]

fire bug fixed as well
Title: Colossus will not attack Hawkwood
Post by: Kie99 on March 06, 2005, 04:11:42 pm
We had this topic a month or 2 ago, I think you must have given your wingmen the "Ignore My Target" order.  Funnily enough it was in the exact same mission.  I remember once I tried to save my wingmen in high noon by oredering them to ignore the Sathanas.  THe ships then ignored each other and flew off for about 60000 Metres.
Title: Colossus will not attack Hawkwood
Post by: StratComm on March 06, 2005, 04:16:46 pm
The "ignore target" bug has been around and known for ages, particularly in that mission.  For whatever reason it is much more obvious there than anywhere else.  However, seeing as Kazan has been around forever, I sincerely hope that he's already tried not doing that.
Title: Colossus will not attack Hawkwood
Post by: Kazan on March 06, 2005, 04:31:53 pm
as i already said once in this thread - no it wasn't the ignore target bug
Title: Colossus will not attack Hawkwood
Post by: karajorma on March 06, 2005, 04:28:34 pm
Quote
Originally posted by StratComm
The "ignore target" bug has been around and known for ages, particularly in that mission.  For whatever reason it is much more obvious there than anywhere else.


Nothing else in the mission can kill the Hawkwood. So basically you're stuck sitting around waiting for the Colossus to do it.
Title: Colossus will not attack Hawkwood
Post by: JR2000Z on March 06, 2005, 05:35:51 pm
Quote
Originally posted by karajorma


Nothing else in the mission can kill the Hawkwood. So basically you're stuck sitting around waiting for the Colossus to do it.

Actually, if you wait long enough, the Hawkwood will destroy the Colossus.
Title: Colossus will not attack Hawkwood
Post by: Slasher on March 06, 2005, 06:33:14 pm
"Captain, that wussy little NTF corvette is ripping us a new one!  Shouldn't I return fire?!"
"Alpha 1 said to IGNORE TARGET, so we IGNORE TARGET.  Got it, punk?"
"Uh..."
Title: Colossus will not attack Hawkwood
Post by: DrunkenPirate on March 06, 2005, 06:41:32 pm
Yea, I remember seeing this being discussed a few months back.
Something like "form up" or "ignore target" one of those.
Title: Colossus will not attack Hawkwood
Post by: Kazan on March 06, 2005, 07:54:59 pm
as i've said in this thread already


A) it wasn't the ignore-target bug
B) it was a build-specific bug
C) that bug doesn't exist in the latest CVS tree, along with the bug that was preventing me from using latest CVS having been fixed
Title: Colossus will not attack Hawkwood
Post by: Carl on March 06, 2005, 08:19:36 pm
Kaz, this happens occasionally, and it's not an ignore target bug. replay the mission and it'll most likely work.
Title: Colossus will not attack Hawkwood
Post by: Kosh on March 10, 2005, 03:16:08 am
Quote
A) it wasn't the ignore-target bug


This is a bit off topic, but I think that bug really needs to be fixed at some point.
Title: Colossus will not attack Hawkwood
Post by: Moonsword on March 10, 2005, 06:09:14 am
Carl, I've had the same problem occasionally, and no, it sometimes won't.
Title: Colossus will not attack Hawkwood
Post by: Carl on March 10, 2005, 06:25:09 am
but it also sometimes will, right?
Title: Colossus will not attack Hawkwood
Post by: Moonsword on March 12, 2005, 04:23:26 pm
Actually, no, it didn't, I had to switch to a different build to get past the problem.
Title: Colossus will not attack Hawkwood
Post by: Kazan on March 12, 2005, 04:42:21 pm
Quote
Originally posted by Moonsword
Actually, no, it didn't, I had to switch to a different build to get past the problem.



ditto
Title: Colossus will not attack Hawkwood
Post by: TopAce on March 12, 2005, 04:54:50 pm
The Colossus always destroyed the Hawkwood for me if I hadn't given the ignore-target to my wingmen. My guess is that the beam-free-all is hurt because of the SCP's 'All ships beam-freed by default' thingy.
Title: Colossus will not attack Hawkwood
Post by: Kazan on March 12, 2005, 04:51:51 pm
why don't people read the entire fuqing thread before posting
Title: Colossus will not attack Hawkwood
Post by: karajorma on March 12, 2005, 04:57:51 pm
My guess is that TopAce's guess will turn out to be one of the most ill informed wild arse guesses of all time. :p
Title: Colossus will not attack Hawkwood
Post by: Kie99 on March 12, 2005, 06:49:25 pm
Methinks the original FS missions weren't beam-free-alled by default.  The beam-free-all by default thing only works in the SCP, not retail.
Title: Colossus will not attack Hawkwood
Post by: TopAce on March 13, 2005, 03:11:07 am
I know this, did I sound who didn't? Well, it is still possible.
Title: Colossus will not attack Hawkwood
Post by: Zarax on March 13, 2005, 03:33:31 am
I'm 90% sure Kaz is referring to a turret FOV bug i've seen sometimes...
It's like some turrets stopped firing in most cases because a bug fix (oh, the irony) was meant to stop beams firing through the model.
I think the Colossus had such problem in that mission as it is positioned around the FOV edge for the main turrets...
In many cases all i got was a bubble turret fire exchange... Meh!
Title: Colossus will not attack Hawkwood
Post by: TopAce on March 13, 2005, 03:35:39 am
The position of the Colossus hardly matters, she has turrets all around. If she's within range, beams can be fired.
Title: Colossus will not attack Hawkwood
Post by: Kazan on March 13, 2005, 09:22:35 am
zarax is exactly correct - the colossus does not have beam that face directly down topace

people not reading the entire thread to know it was a build specific build are REALLLY annoying the **** out of me
Title: Colossus will not attack Hawkwood
Post by: Zarax on March 13, 2005, 09:25:11 am
Kaz, was it something not much after 3.6 or Bob's shadow3?
Title: Colossus will not attack Hawkwood
Post by: Kazan on March 13, 2005, 09:30:22 am
it was an intermediate build that i don't know the date of offhand
Title: Colossus will not attack Hawkwood
Post by: Zarax on March 13, 2005, 09:52:17 am
Did you try looking for turret fix or something like that?
That build at exactly it as a feature, fixing turrets firing and intersecting with the model.
Title: Colossus will not attack Hawkwood
Post by: WMCoolmon on March 13, 2005, 01:29:39 pm
This thread should really be closed...

The no-fire-through-model code is commented out in CVS anyway.
Title: Colossus will not attack Hawkwood
Post by: Zarax on March 13, 2005, 01:59:20 pm
Ok, so Kazan you should get a newer build and i should shut up :D
Title: Colossus will not attack Hawkwood
Post by: Kazan on March 13, 2005, 03:01:05 pm
already got one
Title: Colossus will not attack Hawkwood
Post by: Inquisitor on March 14, 2005, 12:38:55 pm
spinning wheels...