Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: sfried on March 06, 2005, 03:32:39 pm
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Everytime a dialogue box (the one that promts you if you want to quit, return to briefing, or quickstart/ Exit FS2 or not), I encounter some EXTREEEEM slowdown that doesn't seem to be present with the retail build.
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I suspect it's because of how the screen it's sitting on top of is rendered.
Bobb's rendet-to-texture stuff could be used to give a huge speedboost, methinks.
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Originally posted by WMCoolmon
I suspect it's because of how the screen it's sitting on top of is rendered.
Bobb's rendet-to-texture stuff could be used to give a huge speedboost, methinks.
Where can I find it?
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It's still in development.
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Originally posted by Flaser
It's still in development.
What's the ETA for this patch, then? It's the only thing bugging me when running in D3D. I don't seem to encounter the same problem when running in OpenGL, but running it with AA can cause some tremendous slowdown for higher-end poly models like the Herc in the techroom alone...
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I've been getting this dialog box slowdown since builds a few years ago, it's certainly nothing new. It's just a good job it hardly ever shows up.
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Disable AA and the slowdown should be gone.
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AA is already on D3DMULTISAMPLE_NONE....
Weird that.
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And in your driver settings?
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Originally posted by Overlord
Disable AA and the slowdown should be gone.
Thank you Overlord. I guess most of my hardware problems can be attributed to that.