Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Ghost on March 06, 2005, 07:49:52 pm
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Yeah, yeah, post it on Mantis, I know... I've tried Mantis before with a different bug, and it took like 2 weeks for a response. And yes, I already searched the forums for it... anyway, on to the problem. Using the mv_models vp file, I get the highpoly Fenris, Herc, etc... the problem is, when there's a mission (and in the tech room) with a Leviathan, it looks like a Fenris. Fenris maps, with the red instead of blue, and the Fenris metal... Is there some way I could download the Levy manually? And I've tried extracting the files for the Levy, but it still shows up as a Fenris.
The only time I've seen the blue glowmaps show up is when the model is the old version of the Fenris/Levy, with the blueness overlaid on the red... I have no clue why this is happening; all I have running is FS2_open 3.6.5.
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Tis not a bug.
You need to have a pof file with the levy maps assigned instead of the fenris maps. Get it from Lightspeed's latest pack. Also you'll need new tables to point to the Levy as a different mesh than the fenris.
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Well, I extracted the cruiser1x pof file into models, and the levy maps into the maps folder from the vp file... Pardon my ignorance, but where can I get 'Lightspeed's latest pack' and the new tables?
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If you know how to extract and edit tables, all you need to do is add the "x" to the filename of the model referenced in the Leviathan ships table entry.
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Yeah, the tables are your problem.
It all goes back to me, really, I did the blue Levy maps for the Port way back when, and I altered the table to reference the new model instead of the old one.
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Sorry, but.. I'm still lost. I know what tables are, but I have no clue where this particular one is, or how to edit them.
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Try this one for now.
Put it in data/tables
Then, later on, when you DL the map pack from Lightspeed, replace mine with the one in his zip file.
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Hey, thanks man... It's working now; just tested it.