Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Omniscaper on March 09, 2005, 02:38:38 am

Title: Starfox atmospheric assault test...
Post by: Omniscaper on March 09, 2005, 02:38:38 am
Still a WIP, but after a  whole day's work on this (procrastinating from the bill paying work), I feel some pimpage is in order.

(http://www.game-warden.com/starfox/img/ssimg/Corneria%20Wip/Corneria.jpg)

(http://www.game-warden.com/starfox/img/ssimg/Corneria%20Wip/Corneria9.jpg)


This mod could DEFINITELY use some form of distance fog support from the SCP gods.
Title: Starfox atmospheric assault test...
Post by: kasperl on March 09, 2005, 02:54:32 am
You might want to contact the guys doing Twisted Infinities (IIRC, Flipside, Black Wolf, Vasudan Admiral, and some others) about how they do it. Co-operation might aid both projects. Especially in begging the SCP for new features, I think....
Title: Starfox atmospheric assault test...
Post by: aldo_14 on March 09, 2005, 03:34:41 am
*impressed whistle*
Title: Starfox atmospheric assault test...
Post by: DaBrain on March 09, 2005, 06:43:05 am
Quote
Originally posted by kasperl
You might want to contact the guys doing Twisted Infinities (IIRC, Flipside, Black Wolf, Vasudan Admiral, and some others) about how they do it. Co-operation might aid both projects. Especially in begging the SCP for new features, I think....


I did so already. ;)

Still looks like the way we handle it will differ from theirs.


BTW is the distance fog bug already fixed?
(The models kept disapearing at a certain distance to the player.)
Title: Starfox atmospheric assault test...
Post by: Gloriano on March 09, 2005, 07:45:41 am
Woah now that is very Cool!!!
Title: Starfox atmospheric assault test...
Post by: Liberator on March 09, 2005, 07:57:52 am
You're making it extremely hard not to buy a game cube for real Fox McCloud gaming goodness.

*note, this is a good thing*
Title: Starfox atmospheric assault test...
Post by: aldo_14 on March 09, 2005, 08:20:40 am
NB: didn't TBP work out a way of having light fogging ages ago (pre-SCP) using nebulas?  It probably wouldn't be perfect (still get that fogging plane for one thing, I think), but it might be helpful.
Title: Starfox atmospheric assault test...
Post by: BlackDove on March 09, 2005, 09:01:09 am
That looks sufficiently awesome.

:yes:
Title: Starfox atmospheric assault test...
Post by: pyro-manic on March 09, 2005, 09:00:49 am
Wow. Very impressive. :yes:
Title: Starfox atmospheric assault test...
Post by: DaBrain on March 09, 2005, 01:02:15 pm
It looks like this with fog enabled:
(http://img75.exs.cx/img75/2760/wow5ei.jpg)
Title: Starfox atmospheric assault test...
Post by: Omniscaper on March 09, 2005, 01:15:48 pm
whoa
Title: Starfox atmospheric assault test...
Post by: DaBrain on March 09, 2005, 01:12:51 pm
It disapears sometimes... this is still this freaking bug.

And although I like the distance fog effect, it's too close.

The landscape is all black except for really close parts...

Edit: Timewarp...
Title: Starfox atmospheric assault test...
Post by: karajorma on March 09, 2005, 01:21:25 pm
Fecking Hell!


I'm impressed. You need to post that piccy up on the SF forums straight away :)
Title: Starfox atmospheric assault test...
Post by: vyper on March 09, 2005, 01:22:06 pm
Cool!
Title: Starfox atmospheric assault test...
Post by: pyro-manic on March 09, 2005, 01:24:52 pm
I love that explosion effect! :nod:
Title: Starfox atmospheric assault test...
Post by: DaBrain on March 09, 2005, 01:43:55 pm
Quote
Originally posted by pyro-manic
I love that explosion effect! :nod:


Yeah, that's the nova bomb. :)

(http://img34.exs.cx/img34/1197/nbomb3fv.jpg)
Title: Starfox atmospheric assault test...
Post by: Kie99 on March 09, 2005, 02:20:39 pm
Quote
Originally posted by aldo_14
*impressed whistle*
Title: Starfox atmospheric assault test...
Post by: Kai on March 09, 2005, 05:02:21 pm
OMG! i never thought that something like this was possible in Freespace! impresive!!!
Title: Starfox atmospheric assault test...
Post by: DaBrain on March 09, 2005, 05:20:56 pm
Should I dare to post another shot from the internal?
...

(http://img217.exs.cx/img217/6297/screen509hg.jpg)
(no fog this time)
Title: Starfox atmospheric assault test...
Post by: AqueousShadow on March 09, 2005, 06:30:41 pm
Thou shalt dare!

Seriously, they'll wet their pants even more when they find out this is still not the bulk of what's going on in this project


hehehehe....
Title: Starfox atmospheric assault test...
Post by: Drew on March 09, 2005, 07:10:18 pm
Quote
Originally posted by DaBrain
It looks like this with fog enabled:
(http://img75.exs.cx/img75/2760/wow5ei.jpg)


kinda shows FS2's pissy clipping work
Title: Starfox atmospheric assault test...
Post by: Grug on March 09, 2005, 11:41:05 pm
Awsome! :D

So how are the landscapes done anyways?
Just giant models Yeah?

Be cool if they implemented it in to the physics engine. So you could have near true air fight physics, where its possible to stall etc.

Great work guys. :)
Title: Starfox atmospheric assault test...
Post by: DaBrain on March 10, 2005, 01:37:00 pm
Hehe, that's a secret.
I think I'd only tell the guys from TI because they also shared their knowledge with us.

Seriously, Omni mad it, so I think I shouldn't give away his ideas.
There is some great thinking in this stuff. :)
Title: Starfox atmospheric assault test...
Post by: Omniscaper on March 10, 2005, 01:56:48 pm
:) Danke

Now that you all have seen this, I now must kill you all.
Title: Starfox atmospheric assault test...
Post by: DaBrain on March 11, 2005, 03:54:24 am
Huh, where are you from?


It took me much effort to write some rather complex things in english.

Don't tell me I could have done this in german...
Title: Starfox atmospheric assault test...
Post by: Grug on March 11, 2005, 04:37:19 am
lol.

*Runs off and hides* :p
Title: Starfox atmospheric assault test...
Post by: MetalDestroyer on March 13, 2005, 11:59:38 am
Oh mama ! you did good job .
Title: Starfox atmospheric assault test...
Post by: DaBrain on March 13, 2005, 12:40:21 pm
The water is now animated and takes up 28 MB of you gfx ram.... :rolleyes:

(http://img124.exs.cx/img124/6319/screen530ly.jpg)
(http://img124.exs.cx/img124/8724/screen548rb.jpg)


I think we can fix this.


Edit: Meh, it's hard to notice with the pics like this...
Title: Starfox atmospheric assault test...
Post by: Bobboau on March 13, 2005, 01:55:13 pm
try useing two layers of texture with two diferent (very short) number of frames, and diferent frame rates. give the bottom layer a strong environment map effect and the top alpha based transparency.
Title: Starfox atmospheric assault test...
Post by: DaBrain on March 13, 2005, 06:03:36 pm
Oh, great idea.

I'll use one layer with animated (dds) tiles. That should be good for the memory and the detail. ;)

I think I'll run some tests tomorrow. :)
Title: Starfox atmospheric assault test...
Post by: Ulala on March 16, 2005, 10:05:52 pm
:yes: :yes: :yes:

*withdraws back into the shadows*
Title: Starfox atmospheric assault test...
Post by: Krackers87 on March 18, 2005, 06:29:59 am
wow, are those 3d explosions? could it be possible this long implemented feature is seeing some use at last?

*crosses fingers*
Title: Starfox atmospheric assault test...
Post by: DaBrain on March 18, 2005, 08:50:44 am
Nope, no 3d explosion.

I tried it first, but it didn't look soog enough for my taste.

I might try it again after some stuff is complete. With a glowpoint it might look ok. I prefer the EFF.
Title: Starfox atmospheric assault test...
Post by: Grug on March 18, 2005, 08:59:27 am
At first glance I thought it was a 3d explosion too. But you can see the clipping with the 'ground'. :)

BTW, how do you animate your explosions, and generally any eff?
Frame by Frame? or some animation tool?
Title: Starfox atmospheric assault test...
Post by: DaBrain on March 18, 2005, 10:28:21 am
Yup, EFF. Mostly frame by frame.
I only sue ANI if it really looks better and even then only for things that won't affect the performance too much.
Title: Starfox atmospheric assault test...
Post by: Grug on March 18, 2005, 10:48:51 am
Hmm, I should put more effort into my eff animations then. At the moment most are placeholders, but I think with a little patience I can work them through.

Oh, and approximately how many frames do you use in each explosion?
Title: Starfox atmospheric assault test...
Post by: Flipside on March 18, 2005, 03:47:04 pm
Looking nice! :)

I see I'm going to have to get back to my deserts..... ;)
Title: Starfox atmospheric assault test...
Post by: DaBrain on March 18, 2005, 05:11:41 pm
Quote
Originally posted by Grug
Hmm, I should put more effort into my eff animations then. At the moment most are placeholders, but I think with a little patience I can work them through.

Oh, and approximately how many frames do you use in each explosion?


nova_explosion.eff

$Type: DDS
$Frames: 101
$FPS: 24



;)