Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Fineus on June 05, 2001, 11:12:00 am
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Apothess asked me to post these up for him, they really are incredible - I'm totally in love with them.
Presenting the Subspace collectors set:
Hell...
(http://www.3dap.com/hlp/staff/thunder/subhell.jpg)
Heaven...
(http://www.3dap.com/hlp/staff/thunder/subheaven.jpg)
Weirdness...
(http://www.3dap.com/hlp/staff/thunder/subweird.jpg)
Totally incredible...
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- ICQ: 57179504
Co-Creator: Hard Light Productions (//"http://www.3dap.com/hlp/")
Webmaster: Sounds of Thunder (//"http://www.3dap.com/hlp/sot/")
[This message has been edited by Thunder (edited 06-05-2001).]
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Very very excellent work (http://dynamic.gamespy.com/~freespace/ubb/noncgi/cool.gif)
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.....File not found....please enter password
Co-Creator, GroundZero ("http://www.subspacezero.com")
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Those are awesome.
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"I will bury you"-Nikita Kruschev
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I like the Weirdness, i think thats cool (http://dynamic.gamespy.com/~freespace/ubb/noncgi/cool.gif)
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Nice subspace designs. Kind of like the "Weirdness" one more.
What about making a subspace effect that is so colourful, it hurts just to look at it? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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...and one day, Man will journey farther and faster into Space. - My thoughts
GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter< [b][email protected][/b] >
Not to mention a FREDder! :)
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Well I prefer the hell one (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
the weirdness one is the combination of both maps, the blue one for the inner subspace model,the fire one for the outer model?
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venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")
and of Hidden Terror, the Shivan campaign ("http://www.hiddenterror.f2s.com/index2.html")
and My own page ("http://www.geocities.com/venom250681/Venom2506.html")
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I LOVE the "weirdness" one!!!
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You guys are strange...
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Mhhh...nice.
[This message has been edited by Pez (edited 06-05-2001).]
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Originally posted by Starwing:
I LOVE the "weirdness" one!!!
me 2! looks like a hippy's dream (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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I like the Heaven one, cos it has quite a calming effect on me at about 1Am in the morning yes and the weirdness is a combination of both.
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I like the heaven one....
I guess I'm different (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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-Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
-Fleet Admiral of The Ancients Armada ("http://ancientsarmada.cjb.net/")
The fear always controls our attitude, let us fear no more!
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heaven could be a stable node
hell could be a one thats been forced open by a knossos or is really unstable
and Wierdness could be a fluctuating node.
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Hmmm. Can anyone say "Deep Space Nine"?
Definitely wormholeish.
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I like the Hell one.
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Where can I download them from?
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Burn Baby Burn!
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...Now if only someone modified the sub-space model to not have that huge seam... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Ace
Staff member FreeSpace Watch
http://freespace.volitionwatch.com/ ("http://freespace.volitionwatch.com/")
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thats a bit harsh
just blur the texture edges up
that should be a quick fix
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http://www.wevil.co.uk ("http://www.wevil.co.uk") - how NOT to do a website
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Where do I get them? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com")
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I'm not meaning that these textures are bad wEvil, just the model itself done by Volition has the seam appearance in places on 1024x768 resolution.
Some minor tweaking on the model would remedy this. (namely the inner "cones" of the model don't seem to perfectly align with their textures and shapes)
I do hope that someone can edit the model slightly to try to tweak out the problem, maybe even improve the effect.
However, the heaven texture I believe is perfect, I just wish the sub-space it was in was that good as well (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Ace
Staff member FreeSpace Watch
http://freespace.volitionwatch.com/ ("http://freespace.volitionwatch.com/")
[This message has been edited by Ace (edited 06-05-2001).]
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Heaven rules!! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
and I mean that in both ways (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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I actually like the Hell texture better. But in terms of places to be, Heaven really kicks ass. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Top work, Apothess (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Hehe, yep - their cool, personally? Heaven gets my vote...
And it'd be great if someone could re-make the subspace model, it's an underused feature of the FS engine and I think it's got a lot of potential.
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- ICQ: 57179504
Co-Creator: Hard Light Productions ("http://www.3dap.com/hlp/")
Webmaster: Sounds of Thunder ("http://www.3dap.com/hlp/sot/")
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I mailed them to thunder last nite to put up for download.
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You want them up for download? Oh! ok then, i'd better try and get on with it (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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- ICQ: 57179504
Co-Creator: Hard Light Productions ("http://www.3dap.com/hlp/")
Webmaster: Sounds of Thunder ("http://www.3dap.com/hlp/sot/")
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You mean, something like this: (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
(http://terra.sourceforge.net/preview/subspace-screen01.jpg)
(http://terra.sourceforge.net/preview/subspace-screen02.jpg)
(http://terra.sourceforge.net/preview/subspace-screen03.jpg)
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(http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)!
Please send that to me! for the love of god!
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- ICQ: 57179504
Co-Creator: Hard Light Productions ("http://www.3dap.com/hlp/")
Webmaster: Sounds of Thunder ("http://www.3dap.com/hlp/sot/")
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You better put that baby on HLP, yesterday! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Ace
Staff member FreeSpace Watch
http://freespace.volitionwatch.com/ ("http://freespace.volitionwatch.com/")
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I'm in love.
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Thunder, for the FS3 wishlist:
have the ability to go into subspace and out of it during a mission.
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Mmmm, I recognise that mission too (you left a directive there. Messy, messy!).
Just another thing to convince you guys that MT will rock (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Hmmm, ops! My bad... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
I just couldn't spend the time to make a new test mission, so I used the first subspace mission I found... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Why were there no subspace missions in fs2? WHY?! WHY?! WHY?!
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Sweeeeet. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Of course, subspace looks a lot better without all of that debris cluttering up the picture...Get rid of it. ("http://sushicw.homestead.com/files/freespace/debriskill.zip") (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Sushi- the OTHER white meat!
Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.
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Lol, after the velocity mod, the "no debris mod" posted every time (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif). I love the velocity mod, but without the debris, in the void, it looks like the ship is not moving, no?
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Originally posted by Sushi:
Of course, subspace looks a lot better without all of that debris cluttering up the picture...Get rid of it. ("http://sushicw.homestead.com/files/freespace/debriskill.zip") (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
I hate to rain on your parade... but don't use that if you want to clean up the picture. Why? because FS takes the lack of an image in the .ani file and makes it into a black block the size of the image if it was there. So you get this:
(http://www.3dap.com/hlp/staff/thunder/subblocks.jpg)
Good idea though (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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- ICQ: 57179504
Co-Creator: Hard Light Productions ("http://www.3dap.com/hlp/")
Webmaster: Sounds of Thunder ("http://www.3dap.com/hlp/sot/")
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How dare you kill jeremia! you bastard! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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You haven't done the lower LODs for the Thunder, have you buddy? Sloppy, sloppy. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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I told you it wasn't finished (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) I'm going to do that once Styxx has the turrets completed.
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- ICQ: 57179504
Co-Creator: Hard Light Productions ("http://www.3dap.com/hlp/")
Webmaster: Sounds of Thunder ("http://www.3dap.com/hlp/sot/")
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What a pathetic excuse. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Now hurry up and get online already. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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well for my part I converted the actual maps to 512*512 and smoothed them, so they look way less pixelized. the second pic is an attempt at a 1024*1024 map, but it looks quite the same so I guess it was just scaled down by FS2.
http://www.geocities.com/venom250681/subsmooth.html?991954850950 ("http://www.geocities.com/venom250681/subsmooth.html?991954850950")
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venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")
and of Hidden Terror, the Shivan campaign ("http://www.hiddenterror.f2s.com/index2.html")
and My own page ("http://www.geocities.com/venom250681/Venom2506.html")
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Exsqueeze me but what the Hell just ripped that Sobek in half? The breadknife of the almighty?!?
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AAAGGGHHHHH, SOMETHING GREEN!
(easily scared people from the planet of the easily scared people)
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I'm not totally sure but I think thats my THOR beam. It's fitted as standard on all GTAD Thunder class ships, along with the RAIN beam. (acronyms are A-1 SUPAR!)
And yeah, a tip for all subsace makers... because the textures are stretched like they are it can look really bad and pixilised(sp?) so using a blur tool on it helps to make it look better.
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- ICQ: 57179504
Co-Creator: Hard Light Productions ("http://www.3dap.com/hlp/")
Webmaster: Sounds of Thunder ("http://www.3dap.com/hlp/sot/")
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Yeh, but luckily if you're in a frantic mission, you don't notice it so much, and it still looks sweet. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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The background in the picture showing the Sobek corvette getting ripped apart looks nice. It looks like fighting near Capella after the supernova.
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...and one day, Man will journey farther and faster into Space. - My thoughts
GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter< [b][email protected][/b] >
Not to mention a FREDder! :)
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Originally posted by Thunder:
I hate to rain on your parade... but don't use that if you want to clean up the picture. Why? because FS takes the lack of an image in the .ani file and makes it into a black block the size of the image if it was there. So you get this:
Good idea though (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
[/B]
Wierd...I got that block thing in FS1, but not in FS2. Is that using my version, or your own? If it's mine, color me confused. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif) Do you get the same effect in normal space? You should be able to see it against nebula backgrounds or against ships, but it simply isn't there...in FS2.
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif)
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Sushi- the OTHER white meat!
Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.
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It's yours, and I only get it in Freespace2 subspace... not in real space against ships and/or nebula etc... I don't know if it appears in Nebula or not.
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- ICQ: 57179504
Co-Creator: Hard Light Productions ("http://www.3dap.com/hlp/")
Webmaster: Sounds of Thunder ("http://www.3dap.com/hlp/sot/")
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Originally posted by Sushi:
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif)
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Originally posted by Thunder:
(acronyms are A-1 SUPAR!)
Yeah, like my Resonating Anti-Matter beam.
You know what to do 'till they give up (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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(http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
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Double LOL! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Thanks Fantomeye....
(http://www.3dap.com/hlp/staff/thunder/ramthem.jpg)
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
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- ICQ: 57179504
Co-Creator: Hard Light Productions ("http://www.3dap.com/hlp/")
Webmaster: Sounds of Thunder ("http://www.3dap.com/hlp/sot/")
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Originally posted by Thunder:
Thanks Fantomeye....
Wha? Shrike got it from SB.com. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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Oh, I thought Fant posted it. oh well...
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- ICQ: 57179504
Co-Creator: Hard Light Productions ("http://www.3dap.com/hlp/")
Webmaster: Sounds of Thunder ("http://www.3dap.com/hlp/sot/")
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Heh heh... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Where's the Homeworld Ramming Ship? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
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That's too bad- the repacements work fine in nebulas, but I'm disappointed they don't in subspace...darn. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
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Sushi- the OTHER white meat!
Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.
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No worries, though I'm curious to see what would happen if you made a frame for the .ani that was totally green (which I gather is something Freespace translates into transparent?)
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- ICQ: 57179504
Co-Creator: Hard Light Productions ("http://www.3dap.com/hlp/")
Webmaster: Sounds of Thunder ("http://www.3dap.com/hlp/sot/")
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I dunno- I think I may have tried that at one point, but I'm not sure. I do know that the debris seems to use a slightly different palette...
The reason the Subspace debris works wierd is probably because it uses some graphics routines from FS1, maybe including the Debris routines- it would make sense, since the only other place this happens is in FS1.
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Sushi- the OTHER white meat!
Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.
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Originally posted by Thunder:
No worries, though I'm curious to see what would happen if you made a frame for the .ani that was totally green (which I gather is something Freespace translates into transparent?)
In theory, by looking at explosion and flak anis, totally blue and totally black should also be transparent - and we know that's not true. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
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I think that the all black colour is transparent for anis, but maybe I was lucky for my shockwave. Maybe it's like in many games, the transparent colour is the first or the last colour of the palette.
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Originally posted by Thunder:
I'm not totally sure but I think thats my THOR beam.
Join the Thor Club. You are the [insert correct number here] to use the name "Thor" in an FS MOD and at least the second to use it for a beam weapon.
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Originally posted by venom2506:
I think that the all black colour is transparent for anis, but maybe I was lucky for my shockwave. Maybe it's like in many games, the transparent colour is the first or the last colour of the palette.
Time for some testing... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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blak isn't treated as a transparentcy but it will work as the darker the color the more transpairent it is.
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Bobboau, bringing you products that work.............. in theory
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Like the transparent gradation in thrusters... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)