Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: AlphaOne on March 10, 2005, 07:04:22 am
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Well here is mi problem I have a new ship ideea I wanted u guis to take a look at since you are a lot better at this then me.
The ship I draw on a papertowel(sp?). Then I had it scaned and brought into mi pc. But i cant seem to be able to post it on the web..keeps giving me some sort of conection error each time I try I dont know why but I will post the specs so that U guis can give it a checkup.
It is a dreadnought class capship.
-4.3 km long
Armaments:
-1BFGreen
-1LRBgreen
-1 Bgreen in the rear
-5TerSlash 2 on each side and one under it
-3 AAAf beams
-6flacks medium range
-9missile launchers
-and a fighterbay of about 200combat spacecraft complete with its own fighterasembly bay.
This thing has about 250.000hp.
It is designed to tacke enithing smaller then a dreadnought class warship. Basicly these shpis are a limited series that can be brought in wherever they are needed the most and because of their big armour can withstand quite a lot of punishment. But as u can see it is not indestructable it's main week point is its AAAf defenses which I believe to be medium at best.
So in terms of how it looks think of a Orion on steroids.
:D
I would apreciate eny hints and posibilities to make it more FS like if u know what Imean.
Also whi doesnt truespace work on windows xp????????
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Truespace should work fine on XP. (well 6.x and 5.1 certainly do and I've never heard of any problems with earlier versions. What happens when you try to run it?
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Originally posted by AlphaOne
So in terms of how it looks think of a Orion on steroids.
You mean it's got increased appetite, a testosterone imbalance and increased hair growth?
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Why won't people put laser turrets on capships anymore? :(
Also, the HP is a bit low for a ship of that size.
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Well regarding the truespace thing it tells me that windows canot open the target file file mai be corupted and something like that!
As for the ship well 250.000 hp isnt quite low keepig in mind that the Orion has like what 120.000 and it is the most heavely armoured destroyer the GTVA has. But if u think so maibe some 300.000 should be enough.
As for the beam cannons I dont know...I was thinking of another LrBGreen just to give it a more decise punch.
I mean it could tackle head on enithing destroyer size with no problems lest say a Ravana ! Also the ship has to have a good allround weaponry not necesarly fightercover but heavy beamcannons coverage.
Now that i've looked at the whole how many spacecraft can one ship carry I believe that 160 spacecraft would be enough with its own fighterbay asembly/repair area!
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and what would this ship be used for?
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The Hades is about the same size and has something like 400.000 hp IIRC.
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Originally posted by aldo_14
You mean it's got increased appetite, a testosterone imbalance and increased hair growth?
Don't forget the violent mood shifts. Can't have steroids and not have mood swings :D
Why won't people put laser turrets on capships anymore?
Because people just can't appreciate the usefulness of the turrets anymore. They tend to suck pretty bad in regular FS2, but with Sandwich's CapShipTurret Upgrade, they kick ass.
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Originally posted by nuclear1
Don't forget the violent mood shifts. Can't have steroids and not have mood swings :D
Because people just can't appreciate the usefulness of the turrets anymore. They tend to suck pretty bad in regular FS2, but with Sandwich's CapShipTurret Upgrade, they kick ass.
What? Where? When? and How?
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Originally posted by Ghostavo
The Hades is about the same size and has something like 400.000 hp IIRC.
but that was ridiculous.
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Originally posted by nuclear1
Because people just can't appreciate the usefulness of the turrets anymore. They tend to suck pretty bad in regular FS2, but with Sandwich's CapShipTurret Upgrade, they kick ass.
But laser turrets are a capital ship's main defense against bombers (and bombs)... or at least they are supposed to be.
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No, that's flak :)
EDIT: And that looks like your typical n00b ship.
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Wow, table data! I can't wait to add a new text entry! :doubt:
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I don't mean to sound rude at all, but where have all the well-balanced ships gone? Every ship these days is designed to eat a couple of destroyers for breakfast and get away hardly without a scratch. :rolleyes:
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Actually, all things considered, that ship is reasonably well-balanced. It traded armor for weaponry. Also consider that you're never going to see it launch those two hundred fightercraft in its own defense, and you realize it's also quite vunerable to bomber attack.
And laser turrets are a capship's main defense against bombs, unless and until I figure how to get the Maxim's rate of fire when attached to a large ship to be anything like its rate of fire when attached to a fighter. Flak doesn't work real well for bomb interception, blobs do.
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Oh please. Look at that ship's firepower. It gets in range of anything and pop, it's gone. And why wouldn't it launch all TWO ****ING HUNDRED of those fighters? God, AlphaOne, don't you realize how many TWO HUNDRED FIGHTERS IS? IIRC, that's more than the Collossus, in a destroyer!
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Be friendly now people. But i agree with Grug. "What? Where? When? and How?"
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http://www.brainzipper.com/fs2/fs2_mods.html
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4.3 km? Aren't destroyers around the 1-1.5 km line? If so, this isn't really a destroyer then, but more a juggernaut.
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It's a super destroyer, much like the Hades and the Lucifer.
Average destroyers tend to have about 2km.
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You know, just because something is drawn on a paper towel or a tablecloth it doesn't always follow it's a good design. Leonardo DaVinci, for example, did almost all of his designing on boring old paper :p
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ngtm1r, try dividing the current rate of fire by 1000. I remember reading something about it somewhere, where for a capship the rate of fire is much slower withy a normal weapon. try that and see if it works for ya :)
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Originally posted by ngtm1r
And laser turrets are a capship's main defense against bombs, unless and until I figure how to get the Maxim's rate of fire when attached to a large ship to be anything like its rate of fire when attached to a fighter. Flak doesn't work real well for bomb interception, blobs do.
Ahh, so there will be demand for the flag I'm planning on adding. That's good to hear.
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When was the last time you saw a bomb shot down by flak?
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Originally posted by WMCoolmon
Ahh, so there will be demand for the flag I'm planning on adding. That's good to hear.
Course; just look at the FS2 intro for how turret fire rates should be :D
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Well I must admit that I wasn't sure about the 200 spacecraft that it could cary but I remember seeing a thread where it said that a Hecate can cary some 150 combat spacecraft! So i Thought that since this ship is much larger then a destroyer then it should have some 50 spacecraft extra but then again the size can be 170 for example. As for the weaponry well considering that this thing has to go head on with a ravana which we all know can make spacedust out of eny destroyer that crosses its path.....!
Also these ships or this class of ships would be quite expensive and hard to build so they will have to go where the GTVA needs them the most.
It is not another Colossus since the size is much smaller its weaponry is not that of the Colossus either. But rather well if u have a sector of the GTVA overrun by enemy forces and you do not have the numbers to equal them I say better them with something like this. Although I dont quite know how it would handle 2 orions at once since we all know that an orion is quite a powerfull ship.
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We already discussed why the Hecate was 150 fighters at its disposal. The answer a lot of us came up with was the balance worked, seeing as how the Hecate was never really meant for a heated battle zone (or even light battles, for that; the turrets are all junked up in random places and can't do much damage to enemy caps). Therefore, to balance it out, the Hecate can compensate by carrying lots of fighters/bombers to escort it.
Now the Orion, for example, is an excellent offensive weapon, especially if it goes broadside, but (running on assumption) fewer fighters balance it out so that it's not far too uber.
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I've seen much worse, I'll admit. BFGreen is not a commonly mounted weapon by any means, and doubling it up with the even more powerful LRBGreen makes it more difficult to swallow, that's not out of line for a GTVA warship ~20 years after FS2. My problem is the self-replenishing fighterbay; there's no precedence for anything like that in Freespace, and it opens a logistical can of worms that's better left sealed IMHO. For all the nay-sayers, the Colossus held 90 wings of fighters, so by rough estimation that's over 1000 combat spacecraft. Yet you never see it launch a single wing in its own defence.
The only other statement I'd add is that without a model, the whole point is moot. Stats are all well and good, but anyone here can do that. Give us some eye candy, even if it's something extremely basic.
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A ship with 200 fighters will sure as hell not have a fighter assembly bay; unless it's about 10km long with a giant bullseye painted on the side.
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The Colossus, last I checked held 60 fighter and bomber wings, not 90. And wings, last I checked, consisted of about four ships per wing, totalling the Colossus's content to be about 240 fighters/bombers (small number, yes, but large compared to Hecate's 150).
And, yes, give us a model to drool over.
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That raises the debate of what is meant by "wings". The command ani for the colossus shows off the size of its fighterbay using a three-triangle symbol wings; whether that means 3 fighters or 3 seperate groups of fighters isn't so clear. And I could have sworn it said 90. Can't check right now though, so you may be right.
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Originally posted by StratComm
That raises the debate of what is meant by "wings". The command ani for the colossus shows off the size of its fighterbay using a three-triangle symbol wings; whether that means 3 fighters or 3 seperate groups of fighters isn't so clear. And I could have sworn it said 90. Can't check right now though, so you may be right.
The colossus movie definately shows wings as being 4 fighters. It writes 1 wing = 4 fighters, so it's definately clear :D
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My bad then ;) I haven't been able to get past the first nebula mission in a while, so I haven't watched that cutscene in ages.
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:lol: I laugh at your inability to pass the easiest mission in the game. ;)
The transcript for the cutscene's on the Wiki... right here. (http://dynamic3.gamespy.com/~freespace/fsdoc/index.php?pagename=Other%20Cutscenes)
There, you made me search. Happy now? :p ;)
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Well as I said I will make a drawing of what I see to be this ship.
Scan it put it into mi pc and then postit up on the forums but not right now since I am having some troubles with mi pc.
Anyone know of a good antivirus...:( :nervous: