Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: i90r on March 11, 2005, 09:06:21 am

Title: Turrets and truespace
Post by: i90r on March 11, 2005, 09:06:21 am
First turrets rotated around outer edge after I fixed pivots aka axses in ******* TS all turrets apeared in centre of the ship HELP!!

:mad: :mad:
Title: Turrets and truespace
Post by: StratComm on March 11, 2005, 10:43:26 am
I don't know what your problem is, as I can't make any sense of that statement.  Otherwise, one really can't help with Truespace, other than to offer condolences.  Just play with it until you get it right.
Title: Turrets and truespace
Post by: TopAce on March 11, 2005, 11:30:59 am
Set the axis of each turret to be in the centre of the turret mesh, if you have single-part turrets.
Set the axis od each turret to be at the bottom of the turret mesh, if you have multi-part turrets.
Also: Be sure to set the axes to a mesh that does not belong to any group(not glued anywhere).
Title: Turrets and truespace
Post by: i90r on March 11, 2005, 12:15:44 pm
And then supid model view puts the turret in the center of the ship , and AFTER you reload it it works fine I lost 2 days on this and all I had to do is reload converted model aaaaaaaaaaaaaaaaaaaaaaaaaaaarrrrrrrrrrrrrrrrgggggggggggggggggg gh!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Turrets and truespace
Post by: StratComm on March 11, 2005, 12:19:19 pm
That's why you have to set the axis before you group.  Otherwise wierd things can happen.  I usually make the axis of the object and the axis of the group match, and if possible I place the local light at the same point.
Title: Turrets and truespace
Post by: i90r on March 11, 2005, 12:47:38 pm
Are there any naming rules for multi part turrets in model view
Title: Turrets and truespace
Post by: StratComm on March 11, 2005, 01:04:31 pm
The convention for Freespace is turretxx where xx is a number between 01 and 99.  The important thing is that you don't have a turret with a name that is the same as the beginning of another turret, as freespace for some reason doesn't distinguish between them and just uses the last one in the file.