Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: KillMeNow on June 10, 2001, 07:34:00 pm
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Anyone know how to add weapons effects???? as i think these need to be shooting something
(http://members.aol.com/syrinx18/squadron.jpg)
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F-22s in space?
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(http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)! They look very menacing sitting there! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Not in TS4, for me... mine are all post production. Anyone else?
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*shudders* truespace
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there not f-22's since when does f22 have 2 engines nacelles a spiky bit out the bottom and no air intakes and much wider body no elevators and very swept back delta wing
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Fine, they're JSFs. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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lol - ok i quit - no likes my fighter (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
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Well post a better view of it. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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ok then time to bring out the complicated software - how about weapon effects in lightwave 5.6????
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I dunno. Never rendered anything in LW.
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(http://members.aol.com/syrinx18/helicon.jpg)
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'Shear? R-man? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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and i know its not brillant but it was teh first model i ever make just got aroudn to texturing it now - made it in blender - anyway lightwave instruction have to be precise i have no idea who to use the damn thing - i took one look and went backt o using ts
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Weapon effects in 3DSMax?
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-Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
-Fleet Admiral of The Ancients Armada ("http://ancientsarmada.cjb.net/")
The fear always controls our attitude, let us fear no more!
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Uh...heh...well, 5.6 although not exactly new or complicated, still was my mainstay for a few years (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Rock on man! :P
And it still blows TS away :P
(Podfighter was done in 5.6)
But uh...I would definatly suggest upgrading to 6.5 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
But a weapons effect in 5.6? Hmm...I am trying to remember that far back...weapon weapon weapon...there are several things I can suggest.
1: Toss a null object, parent it to your fighter. move the null to where you want the gunfire to come from. Then parent a light to it. if this is just for a still, make the light intensity like 150%, qwith a limited range, like maybe half of your fighters length. Go into properties, turn on lense flare, make the streaks really long, and really random, with an anamorphic distort, and no reflections. Set the sharpenss way down, it will look a lit like a gunburst, after you tweak it and play with it.
2: Get 6.5 and I can teach you how to do photorealistic gunfire effects, plasma discharges, recractive heat displacements, and all kinds of great things that put most sci fi effects to shame, (And take years to render) :P
3: if this is for an animation, do the same as above, turn down the lense flare settngs quite a bit though, make an elongated sphere in modeler, drop it into layout, parent it to the null, set up 2 keyframes, 1 while inside the barrel of the gun, (or hull of the ship) and another while way out in front of th ship, how far and how many keyframes will determine the speed of the gunfire. shrink the sphere way down, so that it looks liek a 250mm shell or something, set up it's surface for glow effects, and a niec luminosity texture, as well as some fractal noise, to make it really look energetic, turn glow on in the image processing menu. Select your object again, go to graph editor, and set it on repeat, not it will fire over and over again (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) It will glow, you should also turn motion blur on, then it will streak nicely (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
On a side note, if you have lw6 or 6.5 do not try these methods. THey will work. But there are much better and much nicer effects you can do in 6 and 6.5 with less work.
Incedentally you can do some really nice things in LW 5.6 but I am not sure what plugins are being used in this situation, or waht are available, so I can't really get into the nice higher end stuff.
Get 6.5 I will teach you how sto set up a random fire pattern with realistic gunfire, and trails, and ten times faster then it takes to do all that in 5.6 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Rob
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Aww man, they have to be precise?
I don't have 5.6 anymore :/ So I can't be much mroe specific then that, as I don't remember, been awhile since I used it. But, if you look around and play with it, as well as the surface settings, you will see what I am talkign about, since the termanology is the same..just spend some time searchin around through the menues and you will get it all figured,
sorry :/
Rob
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Darkshear! I have 6.5! TEACH ME EVERYTHING MUAHAHAH!!!
Emmm... Photoshop 6.01 as well!
So... yea teach teach and teach some more (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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-Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
-Fleet Admiral of The Ancients Armada ("http://ancientsarmada.cjb.net/")
The fear always controls our attitude, let us fear no more!
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hmmm generous offer, but i have no way to get hold of lightwave 6.5 (illegally anyway) and cant afford it legally so my options are not good - but i will try that with lightwave 5.6 if i can work it out - have to get the files converted anyway so lightwave can display them