Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Psychonaut on March 18, 2005, 01:17:49 pm

Title: New ATI driver 5.3 breaks OGL
Post by: Psychonaut on March 18, 2005, 01:17:49 pm
Does anyone else notice that? Running FSO with the new driver gives me an error message, that the GL version 1.0 is not supported and that you need version 1.2.
Maybe it´s because ati uses a new (and they say better) OGL driver. :confused:
Title: New ATI driver 5.3 breaks OGL
Post by: Kazan on March 18, 2005, 02:07:16 pm
um.. you have some other problem - rerun graphics setup
Title: New ATI driver 5.3 breaks OGL
Post by: DrunkenPirate on March 18, 2005, 09:46:52 pm
5.3 includes OpenGL 2.0 driver, I am using it now and OpenGL in FS2 is unaffected.
Title: New ATI driver 5.3 breaks OGL
Post by: Psychonaut on March 19, 2005, 03:58:34 am
What am i doing wrong. i´m getting this message:

-------------------------------------------------------------------------------------
Error: Current GL Version of 1.0 is less than required version of 1.2
Switch video modes or update drivers
File:I:\FSO\fs2_open\code\graphics\gropengl.cpp
Line: 3855

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

EDIT:
Switching back to 5.2 solves the problem. Don´t know, what´s going on.
Title: New ATI driver 5.3 breaks OGL
Post by: DrunkenPirate on March 19, 2005, 06:00:04 pm
This is odd, I did not get it last night, but now I do and it is the exact same message you have.
It appears when I run the launcher, if I click ok the game loads and plays as normal.
Can you run the game aswell or does it not let you?
Title: New ATI driver 5.3 breaks OGL
Post by: Grug on March 20, 2005, 01:23:44 am
My advice.

Grab a carton of piss and sit back and wait for SCP to reach a stable version.
You might need more than a carton come to think about it.

I can't run FSO for more than a couple minutes (if im lucky) before it crashes or something.
At the moment I'm just modding it though, so I'm hardly in the game long enough, but each time I go back to play the campaign, it crashes every couple of missions.
Sigh.

Mind I was going to change my drivers again. But meh.
Good luck though, I just felt like having a winge.
Title: New ATI driver 5.3 breaks OGL
Post by: Flaser on March 20, 2005, 01:33:04 am
Quote
Originally posted by Grug
My advice.

Grab a carton of piss and sit back and wait for SCP to reach a stable version.
You might need more than a carton come to think about it.

I can't run FSO for more than a couple minutes (if im lucky) before it crashes or something.
At the moment I'm just modding it though, so I'm hardly in the game long enough, but each time I go back to play the campaign, it crashes every couple of missions.
Sigh.

Mind I was going to change my drivers again. But meh.
Good luck though, I just felt like having a winge.


My 5cents to do it with less lizard piss and in less time: try out every new build posted, and when it doesn't run or you encounter problems post them on mantis along with the apropiate data of what, how and under what circumstances you did.
Check back into Mantis every once in a while to see if it was fixed.
Lanse, Repeat until its good...
Title: New ATI driver 5.3 breaks OGL
Post by: NGTM-1R on March 20, 2005, 01:42:01 am
If only that was working for FRED...
Title: New ATI driver 5.3 breaks OGL
Post by: Grug on March 20, 2005, 01:59:34 am
Quote
Originally posted by Flaser


My 5cents to do it with less lizard piss and in less time: try out every new build posted, and when it doesn't run or you encounter problems post them on mantis along with the apropiate data of what, how and under what circumstances you did.
Check back into Mantis every once in a while to see if it was fixed.
Lanse, Repeat until its good...


I'm scarce on time as it is, and your suggesting that I spend more time running debug builds with the 50+ versions of SCP I have.?
I think not, Eventually I will just join the SCP team and fix the damn problems myself, but that also requires time and most importantly effort.
I commend the people however, who do take the time to do such tedious things.
Title: New ATI driver 5.3 breaks OGL
Post by: Psychonaut on March 20, 2005, 04:34:28 am
I´m running Bob´s new Build, nevertheless he flamed me in his thread, and it´s pretty fast and stable in comparison with all other recent builds.

ATI 5.2 runs pretty fine for me and i don´t want to switch it again. I really donßt know, how much lifetime i´ve wasted watching a screen, which says, that Windows is going to shut down.
Title: New ATI driver 5.3 breaks OGL
Post by: Inquisitor on March 20, 2005, 10:09:56 am
I hate new driver revs.
Title: New ATI driver 5.3 breaks OGL
Post by: Bobboau on March 20, 2005, 12:43:09 pm
I flamed you? the only thing close to that was the one post were I acedently had my caps lock on, nice to finaly hear that that build worked ok.
Title: New ATI driver 5.3 breaks OGL
Post by: Psychonaut on March 20, 2005, 01:46:04 pm
I didn´t know, that you want to hear it :p

Hey, i just made a quick reply and forgot the smilieys. It´s just a game, so don´t waste your time with me;)
Title: New ATI driver 5.3 breaks OGL
Post by: Grug on March 20, 2005, 11:48:01 pm
I'm going to switch to the official 5.2 drivers too, see if that helps me at all.
*Fingers Crossed*
Title: New ATI driver 5.3 breaks OGL
Post by: taylor on March 20, 2005, 11:57:08 pm
The version check is just wrong.  I'll try and get it fixed tonight, if I ever get the chance, or tomorrow.  Phreak may beat me to it though.  The problem is that it's only checking the minor revision number (0 in this case, for 2.0) against the required minimum (2, for 1.2).  It ignores the fact that 2.0 is actually newer than 1.2.
Title: New ATI driver 5.3 breaks OGL
Post by: Grug on March 21, 2005, 12:15:34 am
btw, is there a shield collision detection bug in your fs2_open_T-20050103.exe build?

Where weapons will still go through when the shields are up.
Title: New ATI driver 5.3 breaks OGL
Post by: taylor on March 21, 2005, 12:24:52 am
Quote
Originally posted by Grug
btw, is there a shield collision detection bug in your fs2_open_T-20050103.exe build?

The surface shield stuff wasn't added until later that month so it's not contained in that build.
Title: New ATI driver 5.3 breaks OGL
Post by: Grug on March 21, 2005, 04:20:07 am
Hmmm, could you point me to your latest build with said features?
BTW, wern't you supposed to send me a ani test build.
I still get a notible perfomance drop with ani's in the menu.
Title: New ATI driver 5.3 breaks OGL
Post by: taylor on March 21, 2005, 10:38:10 am
Quote
Originally posted by Grug
Hmmm, could you point me to your latest build with said features?
BTW, wern't you supposed to send me a ani test build.
I still get a notible perfomance drop with ani's in the menu.

I haven't been posting my newest builds but the ani build is here: http://icculus.org/~taylor/fso/willrobinson/20050317-win32r-Grug.zip

I forgot to ever upload it last week and have been too busy to get back to you.  Pretty much all of my builds are in the 'willrobinson' (as in *danger* *danger*, ie. use at your own risk and may contain pilot file changes) or 'testing' directories if you just want to grab stuff as it comes out.  The /fso/ directory (and sub-directories) has no html in it so you can browse anything in there.  I use the same naming conventions so it will always be YYYYmmdd, either win32 if testing or win32r if willrobinson, and will have a name afterwords if it's intended primarily for a specific person.
Title: New ATI driver 5.3 breaks OGL
Post by: taylor on March 21, 2005, 06:35:11 pm
Ok, the version check should be fixed in CVS.  Newer builds should work fine with 5.3.  I'll try and release a new build with all of my current stuff and current CVS later tomorrow for those interested in such a thing.