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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: redsniper on March 19, 2005, 02:07:36 pm

Title: MAX question
Post by: redsniper on March 19, 2005, 02:07:36 pm
actually a gmax question but close enough, anyway...
I've been digging through gmax's next-to-useless help file and cant' find any way to align the vertices in a spline. It can sort of be done with a mesh but that won't help me here.
(http://img.photobucket.com/albums/v458/redsniper7/spline.png)
let's say I wanna make the circled vertices have the same X-axis position. How can I do that? With only two or three I can just type in the same value but what if I have to align 20 vertices? I want a quicker way. So where's the super obvious button I probably overlooked?
Title: MAX question
Post by: redsniper on March 19, 2005, 06:37:14 pm
I know a LOT of you use 3DMAX. If there's a way to do this I'm sure someone here knows it.
Title: MAX question
Post by: Taristin on March 19, 2005, 07:58:55 pm
You're.... spline modelling?
I know that in max 7, there's a 'make planar' function, that allows you to choose between the x,y, and z axii. Does GMax have something similar?
Title: MAX question
Post by: redsniper on March 19, 2005, 10:06:17 pm
for meshes it does
and splines are good for lathing and making shapes to extrude and such :p
Title: MAX question
Post by: Taristin on March 19, 2005, 10:20:32 pm
*makes everything out of a cube*
Title: MAX question
Post by: Hippo on March 20, 2005, 07:27:08 am
make it an editable spline (it appears you did) and go to point manipulation... then turn on snap to objects at the top, and see if you can do it that way... OR: enter the raw X-value in the bottom when you have the move tool selected...
Title: MAX question
Post by: Grug on March 20, 2005, 08:24:47 am
You should be able to align to plane. Just select the vertices you need aligned and find the align plane or viewport (select the view you want them lined up to first).
Title: MAX question
Post by: StratComm on March 20, 2005, 11:28:23 am
Trouble is, as far as I can tell the plane that Max aligns to (Gmax too, probably) is the best-fit plane to the object you're working on.  So it won't align to any axis.  What you could do though is non-uniformly scale the whole thing to 0% on the axis you want flat, and then reset the transform so that your coordinates aren't screwed up.
Title: MAX question
Post by: Taristin on March 20, 2005, 11:33:12 am
Max 7 allows you to choose wether the plane is parallel to the x, y, or z axis. Unfortunately, earlier versions don't have this option. And IIRC, Gmax is a stripped max 5, ne?
Title: MAX question
Post by: redsniper on March 20, 2005, 05:21:29 pm
stripped down max 4 actually
align to view does nada. align to object just moves the vertices but keeps them in the same position relative to each other. I can convert it  to an editable poly and then do a view align (which is different from align to view) but once it's a poly I can't get it back to a spline.
Title: MAX question
Post by: Roanoke on March 22, 2005, 11:45:16 am
Quote
Originally posted by Raa
*makes everything out of a cube*


*makes everything out of a plane*







usually....
Title: MAX question
Post by: StratComm on March 22, 2005, 11:53:17 am
I still say compress the axis in question to 0.001% or, if possible, 0%.  That should get you at least close enough to a plane to do what you're wanting to do.