Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Trivial Psychic on March 20, 2005, 07:36:19 pm
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OK, while working on my own Campaign (I know... me and everybody else), I tried to clean up as much of the errors to prevent unexplained crashes and improve stability, and have been running it through debug versions of FRED to see what pops up. I've cleaned up what I can understand, but the rest is beyond me. I'm hoping someone can tell me what the problem is.
Error message 1:
Assert: !(weaponp->wi_flags & WIF_FLAK) && !(weaponp->wi_flags & WIF_SWARM)
File: E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Weapon\Weapons.cpp
Line: 1042
Error message 2:
Assert: !(weaponp->wi_flags & WIF_CORKSCREW) && !(weaponp->wi_flags & WIF_FLAK)
File: E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Weapon\Weapons.cpp
Line: 1045
(Call stacks removed)
Any help translating these?
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You can't use corkscrew with flak or swarm weapons.
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corkscrew is not with swarm? What about the tornado, and hornet? :wtf:
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tornado is corkscrew (all the missiles rotate about a central axis) and hornet is swarm (missile is independant)
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the important thing is he's trying to use CORKSCREW and SWARM with FLAK
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that actually may look rather awesome.
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We need aspect-seeking swarm flak. :p
Made of beams.
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Multiple homing beams that explode when near an enemy.
I'm on it
not
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Shielded Flak that tracks you through subspace.
Alpha 1: "Ha, ha! Come and get me, flak!"
*flak bursts into subspace*
Alpha 1: "OMFG!"
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haha
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That did it! Thanks people! The odd thing was, I don't even have any flak weapons in my tables. What I did have was a twin-fire heat-seeker with a corkscrew section. I used swarm as well, so I guess that was a bit redundant. I'll know for next time. Perhaps this thread can still serve a purpose where people with debug messages that they cannot interpret, may be displayed for comment by the experts.