Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: 01010 on March 21, 2005, 02:39:22 pm
-
You owe it to yourself, if you are a true gamer, to play this game, love it like a child, it is amazing. That is all.
(http://www.darwinia.co.uk/screenshots/image17.jpg)
-
No! Stop taunting me! Stop it! :(
The demo alone made me lose half a week... I'm not going anywhere near the full version until I have several months of free time.
-
Er..
-
I got it last week and completed it today, it's short but very very sweet. In fact I'm very tempted to play through the game again.
For all who do not know go to www.darwinia.co.uk and play the demo, awesome, awesome game (not to mention the bootloaders that nod to all the systems I grew up with).
-
Is this the game from that Gamespot article about the future of gaming? Cause I'm seeing resemblances to the description.
-
No it isnt. This game is about false descriptions of how software works. For example, pixel mines harvest polygons?? Virii are dangerous little snake-like things that go 'eep' when you attack them with a laser?? It's like tron 2.0 all over again...
But it was kinda fun ;).
-
Originally posted by karajorma
Is this the game from that Gamespot article about the future of gaming? Cause I'm seeing resemblances to the description.
I think you were thinking of Will Wrights "Spore" the game that's using procedurals to help generate content. This is merely an awesome game from three bedroom programmers that has influences in every classic game from arcade (centipede, pac man) to Amiga (lemmings, syndicate, cannon fodder) everyone should be playing this game.
-
looks ugly
-
Hrmm Syndicate...
A modern remake (first person, control a small squad of agents say four total) would be awesome for a dark, techno-punk game.
Especially with modern graphics, AI, in a non-linear environment like Grand Theft Auto III. Being able to do things like scout for healthy folks to grab in a dark alley, nerve stable, and turn into future cyborg agents. To doing assassination missions such as car bombings and straight out gunfights would be great.
Then the various implants and upgrades would be wonderful with the new physics engines. Being able to toss cars and crush people in busy city streets when you have augmented strength, etc.
Then fights between rival corporations and their cyborg agents :)
Of course such a gritty game would be hated by tons of people:
"OMFG!!! Abducting people! Car bombs!!!111 THINK OF THE CHILDREN AND BABY JESUS!!!111"
-
There were rumours of it a while back IIRC; I wouldn't mind a remake of Cannon Fodder first, though.
-
Check out their other game which is a mindblowwing experience:
UPLINK
Especially since it rewards the quirious and has a lot of hidden boons to the the clever. (Including the gamebox :) )
-
Originally posted by Ashrak
looks ugly
Yes, you win the ****ing moron meter, this games is beautiful, do you not realise that sometimes a nice clean and fairly inspired art design suits a game far more than bump mapping every single thing you can see and having real time shadows. The game is absolutely charming graphically.
Aldo, if you like Cannon Fodder you will love this, I cannot describe how in love with this game I am.
-
The visual style is total awesomeness. I like how the game i not about the technology behind it (ie graphics, AI), it's about the game!
-
Erm, I'm playing the demo (tutorial) and my objective is on another island. But whenever I try to send one of my guys across, they die in the water, and my only spawn points are on the mainland.
Help.
edit: oh and, is it just me or is this game very reminiscent of Sacrifice?
-
Sa... cri... FICE! (lice makes your head bleed)
That game was cool. Darwinia doesn't seem much like it to me, though. With Sacrifice you were an actual character who wandered around and summoned units, and your control over your units was less direct. It seems more like some crazy variant of Cannon Fodder and/or Z to me.
And for that you need to activate the portal thingy on the edge of your mainland so your units can travel through it to the other island.
-
The portal looks like a big satelite dish.
-
Send an engineer across the water, capture the spawn points and spawn your squads there.
-
Got it, thanks. Its a pretty cool game actually, I just wish you could save (in the demo at least.)