Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Trekker on March 21, 2005, 02:43:05 pm
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Hi, has anyone produced any x2 of x universe ships or even a mod?
Treky
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Not AFAIK.
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Theyd have to be scaled down considerably from the original or made from scratch because the polycount would probably be off the charts for many ships. I would guess this is why no one has done that yet...
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Mod FS to X(2)??? Where's the point? Make FS look like X2 (bumps shadows etc) I'd say they are on their best way onto it....
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Originally posted by quadrophoeniX
Mod FS to X(2)??? Where's the point? Make FS look like X2 (bumps shadows etc) I'd say they are on their best way onto it....
so least u could play x2 in muti player and settinle once and for all which ship is the best
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Originally posted by MatthewPapa
Theyd have to be scaled down considerably from the original or made from scratch because the polycount would probably be off the charts for many ships. I would guess this is why no one has done that yet...
The ships aren't very high-poly. ...and they use crappy tiled textures like most FS2 ships. The bump maps and shadows are the real trick.
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Originally posted by Trekker
so least u could play x2 in muti player and settinle once and for all which ship is the best
Using hitpoint (etc) statistics arbitrarily set by the modder?
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i am sure egosft would assist in giving certain details that would be required to have an identical ship