Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Vertigo 99 on March 23, 2005, 12:53:10 pm
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Hey guys, first of all, great job so far; really, what you guys are doing is very impressive.
Secondly, I had a question: i have a laptop with a widescreen monitor; right now, freespace just stretches everything out, which looks a little.. uhh... bad.
Is there anyway to get freespace to run in widescreen mode?
Or, is there a way I can change the FOV to a setting that would emulate widescreen mode better?
Thanks guys, keep up the good work.
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Hmm...what you'd need in separate vertical and horizontal fov - currently it can be set only globally.
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Lets see if this works:
Open up the launcher and click the video tab. Check the "Allow non-standard modes" check box. You should now be able to select many different resolutions. Select 1280x720x32.
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I doupt it will scale well if it lets you do it at all.
Let us know how it goes, post screenshots.
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Where the hell is that welcome beam at?!
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Here:
:welcome:
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:welcome:
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Two at the same time? Well that's you well and truly killed, Vertigo 99.
Oh look, my 100th post! 'Tis a wonderful event in my life and I am so glad you guys were here to share it with me. *Hugs all around*
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Either way. If screenies actually saved on my box, I'd take plenty at that odd resolution, just for the hell of it. ;)
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Originally posted by Vertigo 99
Or, is there a way I can change the FOV to a setting that would emulate widescreen mode better?
In the "Custom flags" box in the launcher, enter "-fov (fov_here)", where "(fov_here)" is the field of view you want in radians.
I made a thread about it a little while back.
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I think it'll work fine. I'm not sure if it's my monitor or the game shifting everything left so far when I go into that resolution, but it bunches things up like I'd expect it to at that ratio. I'm a little curious to know how this turns out.
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it will not display correctly , stretches the picture to any resolution, that's right, but on a widescreen you should see more content on the horizontal axis. Basically it stretches the HUD to a lying ellipsoid, but after all I personally think it still looks amazing on my brand new DELL 24'' (!!),it's a completely new experience and that monitor is simply gorgeous....
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ok, i set the resolution to 1920 x 1600 (laptop's native res), and the game looks amazing.
Only issues so far are ones with the hud; since all the hud graphics were drawn in a non widescreen resolution, they are still stretched out. this isnt a problem except with targetting - the box around a targetted unit shifts further and further off depending on how far that unit is from the middle of the screen. ill try to take screenshots later.
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Widescreen is by definition a nonsupported resolution; support has gotten better but some of the 2d interface is going to still be off. The more info you supply the coders the more likely the problem will get fixed soon, but it doesn't suprise me in the slightest that it isn't perfect.
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I might post screenies, but you all know the effects and I doubt there should be a proper implementation before that of "non standard resolutions" in 4:3, it's the same prob with widescreen here: command anims and maps are slightly off (wrong resolution) and HUD as well ("BLAST" letters out of the background box, target frame out of parallax etc.) but the heading reticule does work properly, which is most essential.