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Off-Topic Discussion => General Discussion => Topic started by: Bobboau on June 15, 2001, 03:03:00 am

Title: GTSmC Neptune
Post by: Bobboau on June 15, 2001, 03:03:00 am


$Name:               GTSmC Neptune
$Short name:            TSCorvette
$Species:                       Terran
+Tech Description:
XSTR("The GTmC Neptune is an advanced new design made specifically to test out the new Knossos technology. Thanks to this technology it can stay in a trandsdimentional subspace layer allowing it to stay completely hidden for months at a time within a system, it can use very unstable nodes, and can make inter system jumps up to three times as far out as any other jump drive system has been able to, and given time it can produce a temporary intersystem node to any nearby systems, all this has made the Neptune a favorite for the SOC. But one of its most tactically useful roles is as a SubSpace Munitions (SSM) launcher, allowing it to fire a nearly unlimited string of bombs at targets in normal space from anywhere in a system. It also has the ability to project subspace incursions allowing it to push small objects into subspace to facilitate mass capture of cargo and small ships, and there are experiments attempting to use this to rip a target ship apart by pushing parts of larger ships to different sections of a system.", 3166)
$end_multi_text
$POF file:                      sub.pof
$Detail distance:       (0, 1600, 3200, 7000)
$Show damage:           YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       2.0
$Max Velocity:          0.0, 0.0, 30.0
$Rotation time:         100.0, 100.0, 80.0
$Rear Velocity:         0.0
$Forward accel:         8.0
$Forward decel:         4.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        150.0
$Expl outer rad:        750.0
$Expl damage:           200.0
$Expl blast:            11000.0
$Expl Propagates:       YES                                                    
$Shockwave Speed:       400.0                                          
$Shockwave Count:   3
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          100.0
$Max Oclk Speed:        60.0
$Max Weapon Eng:        100.0
$Hitpoints:                     80000
$Flags:                         ( "big damage"  "corvette" )
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       134
$Closeup_pos:           0.0, 0.0, -700
$Closeup_zoom:          0.6
$Score:             440
$Subsystem:                     turret01a,10.500,1.0
$Default SBanks:                                ( "Da Bomb" "Da Bomb" "Da Bomb" "Da Bomb" )
$Subsystem:                     turret02a,10.150,1.0
$Default SBanks:                                ( "Da Bomb" "Da Bomb" "Da Bomb" "Da Bomb" )
$Subsystem:                     turret03,2.150,1.0
$Default PBanks:                                ( "TerSlash" )
$Subsystem:                     turret04,1.150,1.0
$Default PBanks:            ( "SGreen" )
$Subsystem:                     turret05,1.150,1.0
$Default PBanks:            ( "SGreen" )
$Subsystem:                     turret06,0.50,1.0
$Default SBanks:                                ( "Piranha" )
$Subsystem:                     turret07,0.50,1.0
$Default SBanks:                                ( "Piranha" )
$Subsystem:                     turret08,0.150,1.0
$Default PBanks:                                ( "Terran Huge Turret" )
$Subsystem:                     turret09,0.150,1.0
$Default PBanks:                                ( "Terran Huge Turret" )
$Subsystem:                     turret10,0.150,1.0
$Default PBanks:                                ( "Terran Huge Turret" )
$Subsystem:                     turret11,0.150,1.0
$Default PBanks:                                ( "Terran Huge Turret" )
$Subsystem:                     turret12,0.150,1.0
$Default PBanks:                                ( "Terran Huge Turret" )
$Subsystem:                     turret13,0.150,1.0
$Default PBanks:                                ( "Terran Huge Turret" )
$Subsystem:                     turret14,0.150,1.0
$Default PBanks:                                ( "Terran Huge Turret" )
$Subsystem:                     turret15,0.150,1.0
$Default PBanks:                                ( "Terran Huge Turret" )
$Subsystem:                     turret16,0.150,1.0
$Default PBanks:                                ( "Terran Huge Turret" )
$Subsystem:                     turret17,0.150,1.0
$Default PBanks:                                ( "Terran Huge Turret" )
$Subsystem:                     turret18,0.150,1.0
$Default PBanks:                                ( "Terran Huge Turret" )
$Subsystem:                     turret19,0.150,1.0
$Default PBanks:                                ( "Terran Huge Turret" )
$Subsystem:                     turret20,0.150,1.0
$Default PBanks:                                ( "Terran Huge Turret" )
$Subsystem:                     turret21,0.50,1.0
$Default SBanks:                                ( "Piranha" )
$Subsystem:                     turret22,0.50,1.0
$Default SBanks:                                ( "Piranha" )
$Subsystem:                     turret23,0.30,1.0
$Default PBanks:                                ( "AAAf" )
$Subsystem:                     turret24,0.30,1.0
$Default PBanks:                                ( "AAAf" )
$Subsystem:                     engine01,    5, 0.0
   $Engine Wash:   Default300
$Subsystem:                     engine02,    5, 0.0
   $Engine Wash:   Default300
$Subsystem:                     engine03,    5, 0.0
   $Engine Wash:   Default300
$Subsystem:                     communications,  5,0.0
$Subsystem:                     sensors,                                 5,0.0
$Subsystem:                     navigation,                      5,0.0
$Subsystem:                     weapons,                                 5,0.0
$Subsystem:                     reactor,  5,0.0
$Subsystem: Knosial01a,  25,25.0
$Subsystem: Knosial02a,  25,-25.0



and you'll need

$Name:                                  Da Bomb
$Model File: torpedo.pof
$Mass:                                  10.0
$Velocity:                              250.0
$Fire Wait:                             2.0
$Damage:                                400
$Blast Force:                   0.2
$Inner Radius:                  20.0                                    
$Outer Radius:                  40.0                                    
$Shockwave Speed:               50                                              
$Armor Factor:                  1.0
$Shield Factor:         0.1
$Subsystem Factor:      1.0
$Lifetime:                              25.0
$Energy Consumed:               0.0
$Cargo Size:                    1.0
$Homing:                                        NO
$LaunchSnd:                             102
$ImpactSnd:          88
$FlyBySnd:                              -1
$Rearm Rate:                    5.0                                    
$Flags:                                 ("Big Ship" "Huge")                    
$Trail:
   +Start Width:            0.25
   +End Width:            0.15
   +Start Alpha:      1.0
   +End Alpha:      0.0
   +Max Life:                          1.5
   +Bitmap:                        MissileTrail02
$Icon:                                  iconmissile08
$Anim:                                  LoadMissile06
$Impact Explosion:                      ExpMissileHit1
$Impact Explosion Radius:       1.0

no you don't have the pof for the bomb, becase BWO is useing it, just change it to helios.pof, but the ship is fairly done, I'll make a final vertion when I make a new POF for the missle.

------------------
Bobboau, bringing you products that work.............. in theory
Title: GTSmC Neptune
Post by: Sushi on June 15, 2001, 03:16:00 am
So...much...orange! My eyes!



------------------
Sushi- the OTHER white meat!

Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.
Title: GTSmC Neptune
Post by: Setekh on June 15, 2001, 03:23:00 am
 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)... I'll have a shot of it up in a few minutes...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: GTSmC Neptune
Post by: Setekh on June 15, 2001, 03:26:00 am
 (http://www.3dap.com/hlp/staff/setekh/neptune-prev.jpg)
Title: GTSmC Neptune
Post by: Shrike on June 15, 2001, 03:29:00 am
That middle gridwork is just asking for a slasher to chop it in half.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Title: GTSmC Neptune
Post by: Setekh on June 15, 2001, 03:36:00 am
Lol, like this?

 (http://www.3dap.com/hlp/staff/setekh/neptune-boom.jpg)
Title: GTSmC Neptune
Post by: wEvil on June 15, 2001, 05:44:00 am
pssst..
make the beam PURPLE...


------------------
Proud to be british.
*ahem*
Title: GTSmC Neptune
Post by: Jabu on June 15, 2001, 05:48:00 am
An SSM ship? That's like.. VERY cool  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: GTSmC Neptune
Post by: Snipes on June 15, 2001, 07:28:00 am
Smashing Basil! Bobbaou, what was this ship made for? I doubt BWO'll be using it, right  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif)
Title: GTSmC Neptune
Post by: Woomeister on June 15, 2001, 07:54:00 am
Hehe so its fixed now cool  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Looks like I might have another ship to add to my campaign list  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: GTSmC Neptune
Post by: Starwing on June 15, 2001, 08:01:00 am
Great ship!
Title: GTSmC Neptune
Post by: Bobboau on June 15, 2001, 10:15:00 am
well I got the idea during one of those classifucation discutions when someone mentioned that frigets were mostly sub hunters, so I thought, there are no subs. then I found the SSM, and I thought there are no ships to fire it.

anyway think of this thing as a stealth capshipcan't realy be detected, and can come out of nowere and launch a massive voly of torpedos to pumle smaller ships, or can launch the torps from subspace for nuking larger ships in safety.

------------------
Bobboau, bringing you products that work.............. in theory
Title: GTSmC Neptune
Post by: Jabu on June 15, 2001, 10:27:00 am
How are you supposed to fight against something like that?
Title: GTSmC Neptune
Post by: Bobboau on June 15, 2001, 10:37:00 am
devine intervention  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)


well you'd have to fight it the same way that subs are fought today, subspace depth charges. you senda bomb into subspace and if you can guess it's subspace layer you can nock it out into normal space forcably.
or you could lay a trap, make it think it's won, it comes into the aria to capture cargo and disabled ships you jump in with a couple of bombers and some destroiers nock out its vulnerable exposed jump drive and it's dead becase it's actual weaponry is mostly huge turrets and a few fish launchers, it only has three anti capship beams mounted on the front.

------------------
Bobboau, bringing you products that work.............. in theory
Title: GTSmC Neptune
Post by: aldo_14 on June 15, 2001, 10:41:00 am
 
Quote
Originally posted by Bobboau:
devine intervention   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)


well you'd have to fight it the same way that subs are fought today, subspace depth charges. you senda bomb into subspace and if you can guess it's subspace layer you can nock it out into normal space forcably.
or you could lay a trap, make it think it's won, it comes into the aria to capture cargo and disabled ships you jump in with a couple of bombers and some destroiers nock out its vulnerable exposed jump drive and it's dead becase it's actual weaponry is mostly huge turrets and a few fish launchers, it only has three anti capship beams mounted on the front.


 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif)  Fish launchers?  Is that for distracting head-hunting Vasudans?

Nice model, much better than anything i've come up with.
Title: GTSmC Neptune
Post by: Bobboau on June 15, 2001, 10:43:00 am
parhanah=fish

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Bobboau, bringing you products that work.............. in theory
Title: GTSmC Neptune
Post by: Jabu on June 15, 2001, 11:41:00 am
Pirahna.

This is a really powerful little ship. At least if used like it's supposed to be used.

So, can you send some small ships into subspace to blast it? If you can send "subspace depth charges", I don't see why you couldn't send a fighter. At least a specialized subspace fighter.
Title: GTSmC Neptune
Post by: Bobboau on June 15, 2001, 03:37:00 pm
I actualy made a bunch of subspace modified fighters and bombers, and if you can get to it this ship isn't very good at defending herself, (from cap ships at least, prety good with fighters and bombers) it would be good for an escort mission, say it needs to get into alighnment with the gravity well of a large planet in order to enter a subspace apature and it's stuck in normal space for a few minutes, or hae it getting nocked out of subspace and you have to defend it until the knosial coials can be repaired. if you fail then the next mission you won't have SSM.

------------------
Bobboau, bringing you products that work.............. in theory
Title: GTSmC Neptune
Post by: Jabu on June 15, 2001, 04:07:00 pm
 
Quote
Originally posted by Bobboau:
I actualy made a bunch of subspace modified fighters and bombers
I remember. Pretty cool-looking.

So, any idea to make an Anti-sub capship?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Like a frigate or something similar?
Title: GTSmC Neptune
Post by: Bobboau on June 15, 2001, 04:24:00 pm
maybe.
it'd probly ba a cross between an AWACS and a corvette.

------------------
Bobboau, bringing you products that work.............. in theory
Title: GTSmC Neptune
Post by: Jabu on June 15, 2001, 04:33:00 pm
I've got a little idea in my head...

Can you put the warpout ani as an impact explosion? That'd make a nice little effect... suited for what I have in mind.
Title: GTSmC Neptune
Post by: Snipes on June 15, 2001, 05:03:00 pm
Bobboau, wouldn't the ship look cooler if the knossosials interlocked when they rotated? One rotates clockwise, while the other rotates counter clockwise? Is that even possible? How did the Knossos do it?

Probably had one go faster than the other so it seemed like it went that way   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)

[edit] I checked, if you put a negetive rotation time, the peices interlock, would be cool on this ship  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)[/edit]

[This message has been edited by Snipes (edited 06-15-2001).]
Title: GTSmC Neptune
Post by: Snipes on June 15, 2001, 05:06:00 pm
 
Quote
Originally posted by Jabu:
I've got a little idea in my head...

Can you put the warpout ani as an impact explosion? That'd make a nice little effect... suited for what I have in mind.

I rememebr that I think UA did that, with their black hole bomb...  hella deadly...
Title: GTSmC Neptune
Post by: Jabu on June 15, 2001, 05:17:00 pm
Yeah, my idea was to make a ship with missile launchers pointing up/down. Then make an invisible plane a bit under/over the ship. Then make a missile with the warpout ani as an impact ani and 0 damage, and when you launch that missile it strikes the invisible plane and explodes, giving the impression that it jumped into subspace to smack the sub  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: GTSmC Neptune
Post by: Snipes on June 15, 2001, 05:30:00 pm
hm... good idea, but if the object is textured with invisible, then weapons will fly righ through them... it would be better to have the missiles have a very short life, so they blow up 1 sec after launch.
Title: GTSmC Neptune
Post by: Sandwich on June 15, 2001, 05:34:00 pm
 
Quote
Originally posted by Bobboau:
...becase it's actual weaponry is mostly huge turrets...

Hmmm.... that's a heck of a lot of offensive weaponry if you use the CapShip Turret Upgrade ("http://michael.randelman.com/")...   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)

------------------
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com")

[This message has been edited by sandwich (edited 06-15-2001).]
Title: GTSmC Neptune
Post by: Jabu on June 15, 2001, 05:34:00 pm
That's probably a better idea. My mind is WAY too complicated  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

And no, they will only fly through it if the ship has the "no collide invisible" tag, IIRC.
Title: GTSmC Neptune
Post by: Night Hammer on June 15, 2001, 05:35:00 pm
That's bad @$$!

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"I will bury you"-Nikita Kruschev
Title: GTSmC Neptune
Post by: Bobboau on June 15, 2001, 11:18:00 pm
snipes they do spin in oposite directions, there suposed to anyway,
are they not?

------------------
Bobboau, bringing you products that work.............. in theory
Title: GTSmC Neptune
Post by: Joey_21 on June 16, 2001, 01:13:00 am
That is sweet work, Bobboau. Keep at it!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

------------------
Visit The Deneb System ("http://denebsystem0.tripod.com/").
Shivans are chicken.
¡Viva la Galatea!
Creator of the Table Edit ("http://denebsystem0.tripod.com/tbledt.html") project.
Amateur ANI creator.
Title: GTSmC Neptune
Post by: QXMX on June 16, 2001, 01:14:00 am
That ship is a sweeeeeeeet design.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

Mmmmmmm....sweet design *drool*
------------------
.....File not found....please enter password

Co-Creator, GroundZero ("http://www.subspacezero.com")
ICQ# 117983680

[This message has been edited by QXMX (edited 06-15-2001).]
Title: GTSmC Neptune
Post by: Setekh on June 16, 2001, 01:21:00 am
Not only a nice design, but an excellent concept. Kudos.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: GTSmC Neptune
Post by: Joey_21 on June 16, 2001, 01:34:00 am
It's weapon loadout doesn't sound too bad. I wonder how long it'll take to bring down a Ravana?

------------------
Visit The Deneb System ("http://denebsystem0.tripod.com/").
Shivans are chicken.
¡Viva la Galatea!
Creator of the Table Edit ("http://denebsystem0.tripod.com/tbledt.html") project.
Amateur ANI creator.
Title: GTSmC Neptune
Post by: Bobboau on June 16, 2001, 01:48:00 am
well it depends, if there are several fighters TAGing it and targeting it with lazers and an AWACS to transpond all that targeting data into subspace, then it would probly take somewere in the vasenity of five minutes, if the ravans somehow found a neptune  and a direct conflict ensued, it would take about a minute for the ravana to rip it apart, but the ravana would probly be damaged by about 10-40% depending on how far away and if it jumped in in front or behind it. you must remember this isn't a super ship, it is smaller than a standard corvette, it relys on stealth and speed.
a mission it would be great for would be a raid n a cargo depot, it would nock out the capships from subspace then jump in and with fighter escort would begin pushing the cargo into subspace were they would travle to a predefind retreval zone, then submerge back to it's mysterius dark relm.

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Bobboau, bringing you products that work.............. in theory
Title: GTSmC Neptune
Post by: Setekh on June 16, 2001, 05:15:00 am
That reminds me... what ever happened to Dark Brood (is that the correct name?), Bobboau?
Title: GTSmC Neptune
Post by: Snipes on June 16, 2001, 10:13:00 am
 
Quote
Originally posted by Bobboau:
snipes they do spin in oposite directions, there suposed to anyway,
are they not?



really? cool... I haven't had a chance to put it in game yet... and DA

sorry  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Title: GTSmC Neptune
Post by: Sushi on June 16, 2001, 11:35:00 am
 
Quote
Originally posted by sandwich:
 Hmmm.... that's a heck of a lot of offensive weaponry if you use the CapShip Turret Upgrade ("http://michael.randelman.com/")...    (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)


 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Which becomes even deadlier and more fun to dodge around with the updated speeds of the Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")...




------------------
Sushi- the OTHER white meat!

Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.
Title: GTSmC Neptune
Post by: Bobboau on June 16, 2001, 05:49:00 pm
Dark Breed, has died slowly, no one else on the team did anything and I posted an anoouncment on our inturnal forums about four months ago and have yet to hear a responce. I'm gona try restarting it after BWO with some help. the AC Malia was once a cruser to be seen in Dark Breed.

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Bobboau, bringing you products that work.............. in theory
Title: GTSmC Neptune
Post by: PSYCHO on June 16, 2001, 10:58:00 pm
  Nice job Bobboau  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) a very intresting design. Will it have all lods? I like it  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: GTSmC Neptune
Post by: Bobboau on June 17, 2001, 12:18:00 am
it should already, does it not?

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Bobboau, bringing you products that work.............. in theory
Title: GTSmC Neptune
Post by: Bobboau on June 17, 2001, 12:19:00 am
it should already, does it not?

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Bobboau, bringing you products that work.............. in theory
Title: GTSmC Neptune
Post by: NeoHunter on June 17, 2001, 05:31:00 am
I love the design!!! Very nice!! More renders of it please, Setekh!!!!! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

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I want a better title!!!

GTD Excellence  ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter<                        [b][email protected][/b]                                      >
Not to mention a FREDder! :)
Title: GTSmC Neptune
Post by: Nico on June 17, 2001, 09:35:00 am
yep, this one deserves a true render I think, like that "terran pride" one. you would have told me it came from volition, I wouldn't have been surprised. This remark is also good for that unnamed vasudan carrier in another recent thread, btw.

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venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")

and of Hidden Terror, the Shivan campaign ("http://www.hiddenterror.f2s.com/index.html")


[This message has been edited by venom2506 (edited 06-17-2001).]
Title: GTSmC Neptune
Post by: Fineus on June 17, 2001, 11:59:00 am
Yep, she deserves a render alright, i wish i had the time to do it right now.

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  - ICQ: 57179504
Co-Creator:  Hard Light Productions ("http://www.3dap.com/hlp/")
Webmaster: Sounds of Thunder ("http://www.3dap.com/hlp/sot/")

[This message has been edited by Thunder (edited 06-17-2001).]
Title: GTSmC Neptune
Post by: Sandwich on June 17, 2001, 05:46:00 pm
 
Quote
Originally posted by Sushi:
  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Which becomes even deadlier and more fun to dodge around with the updated speeds of the Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")...




LOL - dude, we need to get our act together and combine some things here. Our p1mping and counter-p1mping is getting to be too much...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)

 
Quote
Originally posted by venom2506
yep, this one deserves a true render I think, like that "terran pride" one. you would have told me it came from volition, I wouldn't have been surprised. This remark is also good for that unnamed vasudan carried in another recent thread, btw.

 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif) *sniffs with pride*  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)


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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com")
Title: GTSmC Neptune
Post by: Setekh on June 18, 2001, 01:39:00 am
Back by popular demand...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

 (http://www.3dap.com/hlp/staff/setekh/t-pride.jpg)

*sniff* I have good memories from this pic. I still consider it one of my best.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: GTSmC Neptune
Post by: Snipes on June 18, 2001, 03:05:00 pm
That has got to be one of the biggest propaganda pics I have ever seen... the Vasudans are truly superior to us. Just look at the Mekhu, if you don't believe me...
Title: GTSmC Neptune
Post by: Nico on June 18, 2001, 03:19:00 pm
 
Quote
Originally posted by Snipes:
That has got to be one of the biggest propaganda pics I have ever seen... the Vasudans are truly superior to us. Just look at the Mekhu, if you don't believe me...

Well, I look at how ended the terra/vasudan war, and I think terran are equal to vasudan not better, not worst... but if it's about shivans...


------------------
venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")

and of Hidden Terror, the Shivan campaign ("http://www.hiddenterror.f2s.com/index.html")
Title: GTSmC Neptune
Post by: Fineus on June 19, 2001, 12:47:00 am
 
Quote
Originally posted by Setekh:
I still consider it one of my best.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
You and everyone else, this pick 0wns! I personally put it down to the lighting, although if you could do it again a Destroyer would make a nice addition hint hint  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

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  - ICQ: 57179504
Co-Creator:  Hard Light Productions ("http://www.3dap.com/hlp/")
Webmaster: Sounds of Thunder ("http://www.3dap.com/hlp/sot/")
Title: GTSmC Neptune
Post by: Setekh on June 19, 2001, 03:11:00 am
Yes, well...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

Why don't you/ have a crack?  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: GTSmC Neptune
Post by: Snipes on June 19, 2001, 09:22:00 am
 
Quote
Originally posted by Setekh:


you/

Oh no... the AWACs has a bug...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Title: GTSmC Neptune
Post by: NeoHunter on June 19, 2001, 10:43:00 am
Maybe because the AWACS is using a buggy version of Windows.

------------------
I want a better title!!!

GTD Excellence  ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter<                        [b][email protected][/b]                                      >
Not to mention a FREDder! :)
Title: GTSmC Neptune
Post by: Snipes on June 19, 2001, 10:59:00 am
 
Quote
Originally posted by NeoHunter:
Maybe because the AWACS is using a buggy version of Windows.


Which one? They all are buggy...
Title: GTSmC Neptune
Post by: NeoHunter on June 19, 2001, 12:08:00 pm
Oh yeah. I forgot.

Maybe the AWACS should upgrae to Windows ME. I heard its more stable.....hee (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

------------------
I want a better title!!!

GTD Excellence  ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter<                        [b][email protected][/b]                                      >
Not to mention a FREDder! :)
Title: GTSmC Neptune
Post by: Snipes on June 19, 2001, 12:27:00 pm
Or he can wait till XP is available  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Title: GTSmC Neptune
Post by: NeoHunter on June 19, 2001, 12:34:00 pm
So that the AWACS can do Word or Excel documents? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

------------------
I want a better title!!!

GTD Excellence  ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter<                        [b][email protected][/b]                                      >
Not to mention a FREDder! :)
Title: GTSmC Neptune
Post by: Nuke on July 02, 2002, 08:43:32 pm
very nice, i wanted to build a subspace instalation that could fade in and out of subspace. while in subspace it would provide all tha ammo for the ssm. it would get knocked out of subspace if a big enough capship fired off its motivators in the stations vacinity. but the freespace code as it stands in incapable of this.

now as it seems this ship of yours (all be it very cool) is not very good at open space firefights. the ragnarok class corvette (finally named the damn thing, doom of the gods in norse mytology) on the other hand is designed for hit and runs. it warps in 10 clicks out, starts launching its first pair mesons closes to about 6 clicks and releases a volly of 8 fusion warheads every 6 seconds. and then its beams come in range by the time the mesons are ready to go again. pulled off correctly ragnarok can crush any shivan destroyer by itself (unless it makes itself a target of a couple well plased BFRED blasts). a small group of 3 of them will be fully capable of taking out a fully powered sathanas. those who built ragnarok obviously got ahold of the sj sathanas tactical manual.
Title: GTSmC Neptune
Post by: an0n on July 02, 2002, 08:45:55 pm
Wow, this is some old ****.
Title: GTSmC Neptune
Post by: delta_7890 on July 02, 2002, 08:48:51 pm
Talk about raising the dead...
Title: GTSmC Neptune
Post by: an0n on July 02, 2002, 08:49:49 pm
Quote
Originally posted by delta_7890
Talk about raising the dead...

Brai.....eerr..
Title: GTSmC Neptune
Post by: delta_7890 on July 02, 2002, 09:05:12 pm
Quote
Originally posted by an0n

Brai.....eerr..


:lol: I wouldn't try that...oh well, unless someone veers it on-topic, this thread is doomed for 0wnage.
Title: GTSmC Neptune
Post by: TheCelestialOne on July 03, 2002, 01:02:49 am
Can I use it in my campaign? It would fit in nicely...
Title: GTSmC Neptune
Post by: Bobboau on July 04, 2002, 06:06:44 am
I made an update to this ship not too long ago,
don't remember the link
Title: GTSmC Neptune
Post by: Silver_Scythe on July 09, 2002, 12:00:21 am
Could you email it too me?